I have a decent postcount, and people ignore me all the time. Except when I’m posting Batman & Robin movie reviews.

People ignore you because you’re from Michigan.

:-)

That makes me a little sad. Not because it’s a big deal in the greater scheme of things, or because I actually went around shooting children in the eyes in Fallout 1 or 2 (though I doubtless would have gotten around to it if I’d ever actually embarked on my much-talked-up plans to systematically kill everyone in the entire game.). But because it shouldn’t be a big deal if a game contains the ability to shoot a fictional child. Previous Fallouts handled it appropriately, I always thought - they’re just as vulnerable as anybody else, but if you go around randomly murdering the young and innocent, people are reeeeallly not going to like you.

Ammunition being weightless doesn’t have any implications as to its scarcity, though it does remove some potential inventory juggling.

You don’t want to be mocked? Then don’t have your first contribution to this part of the thread be:

If that’s “outside of groupthink”, then bring on the conformity!

Qt3 is not always a perfect model of friendliness and joy, to put it mildly. My experience, however, has always been that you get treated about as well as you deserve. Express yourself reasonably, and most of the time you get reasonable responses back. Express yourself incoherently, and you get mocked mercilessly.

Here are a few suggestions:

Don’t use the word “teh”. Not even ironically.
Don’t say “fuck <studio>” just because they made a game you didn’t like.
Especially not in a thread that has nothing to do with that studio.
Take the time and effort to employ proper spelling and capitalization. It shows respect for your readers, and engenders respect in return.

I’m thinking I’ll have to start boycotting all Fallout 3 threads about a month ahead of time. Almost all of them turn into flame wars, no matter where you go, and it will be hard to filter that out for usefull information when the game comes out.

I would be surprised if any ammo was scarce outside of the prototype weapons. That’s the same as Fallout 1/2 though, more Fallout 2 where they went a little overboard with the items.

The calm the fuck down advice would probably serve both sides of the NMA thing pretty well. If you see something blatantly troll-y, why not ignore?

Fable could have raped and murdered my grandmother and it wouldn’t make me think that Fallout 3 was going to be better or worse than it looks now. I’m not even sure where the hell the correlation between Fable and Fallout 3 is coming from. Different developers. Different publishers. Different teams. Different games entirely.

If the working theory of NMA people is that ‘Fable was bad, so Fallout 3 will be bad’, then allow me to put forth a bold new theory.

Pac-Man Championship Edition was fucking awesome, so Fallout 3 will be fucking awesome.

Ah, your logic is refreshing and makes me feel awesome.

EYEBROWS

Exactly. Quatoria’s venemous reaction to thamer’s post is due to his own internal demons caused by the loss of his eyebrows when he was younger. A man should never have to grow old, painting manly eyebrows on every morning and always afraid of eyebrow smear during intimate moments.

Thamer, you have to be careful who you might unintentionally offend.

:-)

I have to agree there. This is a small, but unfortunate decision. The wasteland is supposed to appear brutal. I can’t recall if I’d ever killed one in the game, but being aware that they were vulnerable meant something.

And ultimately they’re virtual. If killing virtual kids is wrong, then so is killing virtual grandmothers, and virtual anybodies.

Survival horror with guns and freaky critters? Parfait!

Also, weighted ammunition would just be lame. I’ve been backpacking plenty of times, and I’d rather not have to dick around with that kind of stuff in a game. Do you also want them to provide us with unstackable cartridge boxes and weapon clips that have to either be dumped or reloaded shell by shell? Yeesh. Less is more when it comes to stuff that interrupts the annihilation of the heretic and the abomination.

Dude, take it up with the ESRB already.

Why is he contradicting people who played the game and Pete Hines ?

SPECIAL was great because each stat had the same value in the game. Endurance seems to have much more value than in Fallout1&2 (constant radiation threat, more combats) while Intelligence and Charisma dont really matter anymore (hacking minigames can be completed with low intelligence and you can always reload before a dialog because it’s % based)

This is the best thing to come from this entire thread.

Like mechanic’s coveralls that boost your repair skill, that kind of thing. We wanted a reason that you might wear clothes as well as armor. There’s a merchant’s outfit that ups your Barter skill for instance.

This sounds pretty weird. Almost like magical items in a fantasy CRPG.

Do two brief posts qualify as an unrelenting rant?

It is a shame, I suppose, just because I did blow up a kid playing my evil bastard character. In my defense, he stole from me! It was one of those little shits in the den, and I chose to do it by planting dynamite on him, so it was humane.

Definitely humane and instant.

I don’t want to have to dick around with the clean water/toilet water thing either.

I think the toolkit served the same purpose in the original games. I could be wrong.

A tool kit makes sense. More tools equal a better chance at repairing something. Like reading a book on science makes you better at figuring out scientific things.

How to overalls help in repair? Does it come with tools. Why not just give me tools in the first place?

If they wanted us to just wear clothes instead of armour, I don’t see this as being the best way to encourage that. Maybe clothes that give bonuses to charisma (A Vault-boy in a suit that says Clothes make the man), or clothes that give bonus to sneak like ninja suits. But overalls to up your repair skill seems to be somewhat nearer magical territory.