Yeah, that’s crap. If that’s true that’d be my biggest problem with the game so far. But it’s weird that in the PSM article/scans someone posted, when the magazine is describing unarmed it says you can punch someone’s head off with a powerfist.
Because I don’t mind starving to death, but I do mind not being able to shoot my flashy toys whenever I want to? Same reason I didn’t like Bioshock – I didn’t pay for the opportunity to beat everything to death with a wrench, I paid to shoot bees and flames from my hands.
And no, eight hundred billion hours of audiobooks did not make up for that.
On the other claw, Mass Effect did a great job not artificially limiting either power or weapon usage while still keeping me entertained.
the PSM article had a few errors, probably safer to go with the no targeting in VATS for HTH/thrown weapons.
@Aeon221, but what if you’d starved to death halfway through a crawl in ME? No snack machines on Virmire. :(
I would have been forced to eat the most annoying crew member. So, om nom nom nom nom Seth Green nom nom nom his bones are jello!
edit: Yeah, I agree, food constraints are lame. They were lame in muds, and they’re lame now. But I’ve come to terms with the idea of food as health pack, and honestly I can’t think of a better reason right now because Captain Nemo is fighting the Giant Squid!
I really dig on the idea of having to really plan my survival in the wasteland. Having that matter.
It would be awesome if that were a selectable mode. I love customizable difficulty.
Were those posts as good as this one
because this one
is packed with information. In fact this post
is really the sort of insightful, thoughtful commentary I feel the internet lacks in this day and age. You can’t go to MySpace and see stuff as intellectual as
so you keep kickin’ ass, thamer. You keep on keepin’ on. And until the day comes that the internet is the bastion of high concept discussion that it once was, I want you to feel free to
YES. Mass Effect needed more cannibalism.
and YES, to game-play videos. :-D
How am I going to play as my low strength eye-poking dervish of doooooom? That you can beat the game by only poking people in the eyes without being much stronger than three kittens is one of it’s best features.
Both things sound a LOT like STALKER, actually, which has both the “survival horror” (IE it’s dark and bandits or monsters jump out at you!) and all items have weight to them (which affects how much crap you lug around without having real gameplay affects like less stamina for running or not being able to move around at all).
Oblivion sold just fine on consoles without an editor so I’m guessing they are not worried about it for Fallout 3. Whether they launch an editor for Fallout 3 at the same time as the game is unknown, but I would guess eventually one would come out (it just may be a few months out so they have time to polish their internal tool).
Poisoned food items can definitely be used to great effect as seen with Oblivion. I don’t think Fallout 1 or 2 could claim to have as much flexibility for how many people you can assassinate using a laced apple.
Edit: As for weighted ammo—
Yes, difficulty levels and options of all sorts would be most welcome. Sometimes you just want to play a little more casually and other times you want to really dig into the nitty gritty.
Those of you who don’t read P&R may not yet be aware of how far in advance of us all thamer’s studies are.
I’m guessing he goes to BJU.
bago
1852
thamer is aware of all internet traditions.
Now it all makes sense. Thamer hates Fallout 3 because it is a sub-standard Rapture simulator.
Yeah, where are the winged angels killing Jews? Stupid Bethesda. DOMED.
Stalker had the disadvantage of me being utterly uninterested due to all the bitching about balance. Plus, I just don’t get much joy out of non-console shooters. If I can’t slap my brother upside the head in game (a la Army of Two), I’m just not interested. But I did love the short story that apparently inspired it that someone linked.
Poisoned food items can definitely be used to great effect as seen with Oblivion. I don’t think Fallout 1 or 2 could claim to have as much flexibility for how many people you can assassinate using a laced apple.
Edit: As for weighted ammo—
If they want to use weight instead of inventory slots, I guess that’s okay. I just dislike the idea of weighted ammo because, like I said before, it restricts my ability to blow things up. Titan Quest and Guild Wars not having arrows is just a great design decision in my opinion, and so was Mass Effects elimination of ammo and mana entirely. The combination of weight and inventory slots is unholy and should be banished back to whatever pit it crawled forth from.
But hey, so long as they make it really easy to mod out ammo weight I won’t cry.
Sarkus
1856
It sounds like you want a shooter more than you want an RPG.
Good grief, if ever a thread needed Angie’s horny shark cartoons, this is the one.
Squee
1858
You mean there are people who actually like the idea of weightless ammo? I thought that sounded terrible. A big attraction in the original Fallouts (And to a lesser extent, Stalker) for me was deciding what weapon I wanted to use based on ammo rarity and weight. Sure, a minigun does massive damage in a cone, but if you’re lugging around enough ammo to use it in a few firefights you’ll be limited on what else you can carry.
That, and the fact that when you’d hit an area with good loot like The Glow, you had to decide what you wanted to take and what you wanted to leave behind. Do you want to risk dropping most of your ammo to pick up a laser rifle to sell, or play it safe?
I dunno. Overall I’m starting to head into NMA crazytown over Fallout 3. I was looking forward to it initially but I keep hearing little things like weightless ammo and unkillable quest NPCs that chip away at my enthusiasm. That said, I still had a lot of fun with Oblivion, so I’ll probably enjoy Fallout 3 anyway, but it sure as hell is losing the attraction of the name “Fallout” to me. At best I’m hoping for something like Tactics, that only vaguely feels Fallout-like but is still a pretty decent game.
Not that it’ll necessarily be the same in 3, but you guys do remember that the original games had unkillable NPCs as well, right? The Overseer in 1, and Horrigan (and, really, his whole platoon of enclave goons he had with him from what I remember) in 2. Also, if you killed your village in the beginning (or maybe that prophet lady), didn’t the game just end right there and then essentially making them unkillable?
The question for 3 is, how many in comparison? When they stress that the number is minute compared to Oblivion, and that they tried to cover deaths where they could, you don’t really know how bad it will be.
Are you reading-retarded or something? I just posted, AND YOU QUOTED, the fact that ammo has no weight.