But every single game that tried to ape WoW’s formula has failed spectacularly (or quietly). Soapyfrog is assuming that because something was successful once, it can be assumed to be successful when applied to fairly different scenarios.
Soapyfrog is assuming that the model is successful for MWO because…I’m not sure.
This (copied from Wiki) shows Wargaming.net’s expansion post WoT release:
On April 12, 2011, World of Tanks was released in North America and Europe.
At E3 2011, Wargaming announced the follow-up to World of Tanks—the flight combat MMO action game World of Warplanes.[6] At Gamescom 2011, the company unveiled the third part of its military saga—the naval action MMO game World of Warships.[7]
In October 2011, Wargaming announced the online collectible card MMO game World of Tanks: Generals.
2011 marked the beginning of active global expansion for Wargaming. On July 26, 2011, the company opened the European Business Operations Centre—Wargaming Europe—with headquarters in Paris, France and with a subsidiary office in Berlin, Germany.[8]
On August 3, 2011, the company created a direct presence in North America by opening an office in San-Francisco, USA.
Throughout 2011, Wargaming joined strategic partnerships with Persha Studia, Lesta Studio and DAVA Consulting,[9] with each operating separate projects under Wargaming.
On February 21, 2012, the Android version of World of Tanks Assistant—the mobile application for World of Tanks—went live in Europe and North America.[10]
In May 2012, Wargaming entered the Korean games market [11] by opening a subsidiary office in Seoul.
In June 2012, Wargaming embarked on a rebranding initiative and announced the Wargaming.net Service [12] that unites its games and services into a single battle universe.[13]
In June 2012, Wargaming had grown to 900 employees throughout the world.
On August 7, 2012, Wargaming acquired Australian company BigWorld Technology [14][15] which brought development of the middleware for its MMO projects in-house.
In 2012, Wargaming’s revenue was declared to be 217.9 million Euro, with net profit of 6.1 million Euro, declared in an annual report for the Cyprus Stock Exchange.[16]
On January 29, 2013, Wargaming set sights on the console market by acquiring Day 1 Studios,[17][18] developer of the F.E.A.R. franchise. Renamed Wargaming West, the studios are currently developing World of Tanks: Xbox 360 Edition—the standalone console MMO game, based on the World of Tanks IP announced at E3 2013.[19]
On February 12, 2013, Wargaming announced its own eSports league,[20] the Wargaming.net League.
On February 14, 2013, the company acquired Gas Powered Games, the establishment behind the gaming classics Dungeon Siege and Supreme Commander.
On March 26, 2013 Wargaming announced World of Tanks Blitz[21]—the mobile MMO game centered around tank combat available on smartphones and tablets.
On May 29, 2013, Wargaming branched into the Japanese games market by opening an office in Tokyo.[22]
On July 22, 2013, the company bought Total Annihilation and Master of Orion IPs from the Atari bankruptcy proceedings.[23]
This shows PGI’s expansion since release:
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But obviously because WoT is successful, MWO must be successful. Just because. And it isn’t an assumption to assume it is?