PUGs always seem like a mixed bag. Sometimes they are as good as any premade match or other times full of AFK/suicides/incompetents.

In other news I need to move on to a new mech chassis. I got all the Jenners up to basic 2x to start working on elite level but I am not enjoying them much. They get eaten alive by any light with ECM as I find hitting with lasers to be problematic compared to streaks. They are also a lot more expensive than I thought (XL engines, DHS, endo, FF, etc). Not too expensive to run/repair but once you fully upgrade 3 variants they are.

Right now my stable is JR7-D/F/K (2x basic), CPLT-A1 (elited), CPLT-C4/K2 (2x basic), HBK-4P/4SP (mastered), and HBK-4H (elited). I enjoy the mastered HBKs the most so I’m wondering what mechs play similarly?

The think the only ECM mech that can reliably beat a jenner is the commando, assuming the 3 streak setup. The Raven 3L can be dangerous too but its slower and it should be easier for the jenner pilot to minimize it’s exposure.

Maybe you should try the cataphract? It’s downside is it’s HUGE center torso that tens to melt away alarmingly fast but you can do some very fun stuff with the jump jet equipped 3D. I finished mastering mine with a torso mounted AC/20 and 4 medium pulse lasers.

How many mech slots do you guys have? It seems you need a ton if you want to master all the mechs, as you need to run through three variants per. Do you just master one and sell all but one variant, or do you keep buying slots?

I have 15 slots right now including the 4 founders, but I am crazy that way. Usually I do exactly as you say I buy 3 variants and play them until I master them and then I sell the ones I like the least. I usually have two chassis going so 6 mechs to play which gives nice variability in loadouts and tactics.

I keep buying slots. I actually switch between mechs a lot becuase I get bored driving the same one all the time. Mech slots feel like microtransactions done right - it costs a small amount and I only want them if I’ve been playign the game enough to be able to buy more mechs.

Yeah, I have 9 bays currently but I went in on the MC Black Friday Sale for $50. I have 10,400 MC left at the moment. I have a hard time selling off a mech because purchasing them again is quite expensive in CBills but once you strip them they only sell for a small amount. I agree the mech bays are a fair price as is premium time in the larger packages. I can’t see myself buying a regular mech ever, but maybe a Hero mech if there is a P2W version of one, haha.

I agree Jenners are still strong lights but I only pimped out one variant (JR7-D) all the way and I don’t think spending the money to pimp out the others ones is worth it since I intend to never play them after grinding the XP up. Yet even in the JR7-D it’s a tough fight vs a good light pilot with streaks. Most light pilots I talk to on voice seem to consider any non-ECM light the bottom of the light food chain now. I tend to agree.

I agree also but the issue is exclusively streak SRM2s. If these weapons did not exist, an ECM Commando or Raven would be distinctly outclassed by Jenners still.

Once knock-down is back, the Jenner will be able to smack around commandos again.

As it stands, the 3L with ECM is kind of king of the light mechs.

It’s funny seeing light mechs just vaporize though, when you hit them with UAC fire, or AC20’s… Lots of light pilots get used to the idea that folks can’t hit them with regular weapons. Lead them by about an inch, and they just melt from AC fire.

Anyone having the bug where the game launches but then just crashes, I can get into about 1 out of 8 games I try

Try updating your video drivers… Seemed to help a lot of the stability issues for me.

This is true but it must take some precise aiming; I have been legged by UAC/5 cataphracts on a couple of occasions, but way more often I have run circles around cataphracts and hunches without taking any appreciable damage.

I get that as well since the latest patch. Quite annoying. The first map load has a good chance of crashing me. If I can pass it I’m usually OK. Map loads still get me from time to time but that’s the only crash I get still.

I honestly think it’s more luck than precision after playing a light some myself. Either a lucky shot or someone lucky enough to have low ping to make good shots. Most people can’t hit lights often. I had about 60ms too so I can only imagine how much worse it is if I was lagging bad or had inconsistent ping. There was a post on the forums about turning on torrents to enhance your lagshield and I believe it. I’ve experienced similar in other games as well so it’s just not a MWO problem. I think since however MWO is a game which you grind CBills/XP they need to do something about it. Games with the best netcode are playable with torrents on and don’t produce much negative effects for the player or their opponents.

Yeah from Europe I can hit a light somewhat with lasers unless they are very cagey (although its rare to hold the laser on them for the full second) but they have to screw up pretty bad before ballistics can hit.

In PUG games I sometimes have to appoint myself light mech slayer because noone else can hit them. At all. This is why ECM is so harsh - streaks used to be the only recourse a lot of people had to hit lights at their skill level.

It does, although I think a lot of old MW4 vets don’t have a lot of trouble with it.

We’re just kind of used to it, from playing that game for years. It’d be really nice if we didn’t have to do it in 2012, but whatever.

Also, I tend to have pretty low pings, at around 45ms, so I’m sure that helps.

But honestly, with a tripple UAC5 phract, I can shred lights’ legs without much trouble at all… because the shots will be spread just enough that it’s basically guaranteed to land some chunk of them on the legs… and it only takes a few to actually rip the limb off.

Most folks who play MWO simply don’t understand how to lag shoot though, which is why light mechs are so powerful against most players. The average pilot doesn’t understand that you need to intentionally MISS in front of a target in order to hit it. You need to make it such that, on your own client machine, you are missing the target… and lots of folks just can’t come to grips with it.

Hopefully, as things progress, we won’t have to do such nonsense any more… and once lights can be knocked over again, that alone is going to severely hamper their ability to just run around like they do.

To be fair most people probably thought we left that sort of gameplay behind with MW2 in the late 90’s…

No shit. This sounds exactly like the kind of lag shooting we had to do in MW2 (and especially) in I’76.

I thought QuakeWorld fixed that shit with all the fancy prediction logic :\

Seriously, there are probably whole generations of kids who have never had to lag shoot, and have no idea what it is.

Please tell me that the art of circle strafing hasn’t died.

It’s mechwarrior, so torso twist is in and sidestepping is out.