On the old Mechwarrior leagues?
I played back in the old Flaming Sword (TFS) league, which eventually became UTS (don’t remember what UTS stood for). Then later on, we played in NBT, which is actually still around at www.netbattletech.com (although it seems to be down right now? No idea why… I’m 99% sure they are still alive).
There were basically two types of leagues back in mechwarrior 4… ladder leagues, which were pretty straight up deathmatch fights, to move up or down a ranking… and planetary leagues, which were much more in depth, and usually limited play to forced-first-person view, and no-respawn.
NBT also enforced pure-tech, meaning that you could only mount inner sphere tech on inner sphere mechs, and clan tech on clan mechs… UTS allowed mixtech, but ended up being much more restrictive in terms of what mechs units had access to (generally, in UTS, inner sphere units really only had access to IS mechs, where as in NBT most units on both sides had access to clan mechs).
The league had a huge galactic starmap, where every planet in the Battletech universe was represented. Ownership was broken up by unit, with different groups of folks would play those different units… from the major houses, to clans, to periphery units, pirates, mercenary units, etc.
Your unit had planetary holdings, money, jumpships, mech garrisons, etc… Then, each week, units would launch attacks, stage defenses against attacks, etc. through the website’s automation system, and then unit leaders would coordinate a time to fight those fights, then we’d all meet up on one of the league’s servers at the appropriate time and fight the drops.
Overall, it was a great system… We played that game for literally years in those leagues.
MWO promises to replicate some aspect of that type of gameplay through its community warfare system. I understand wombat’s skepticism, but it’s absolutely doable… because hell, we did it for years, using nothing more than fairly antiquated website stuff.
Oh, there was also a league called War Online (W!O) which had perhaps the best automation system, but didn’t have the legs of the other leagues.