Now, Futuremark has uncovered a very dangerous anti-piracy system Starforce is now using. This copy protection system installs a driver that runs at the highest level of access on the system, which gives it low level access to the PCs hardware and any drivers and processes. This driver runs regardless of whether the game runs; keeping an eye out for any suspicious activity such as attempting to copy a protected disc. If something suspicious is detected, it forces the PC to make an immediate reboot, regardless of any other applications running and whether or not the user has any unsaved work.
I’ve never had any obvious problems myself with it, but the more I learn the more amazed I am that anyone can take it seriously anymore. It has to be said that I can’t lose Space Rangers 2, so I’ll just have to hope it’s not doing anything nasty to my system.
It’s crossed the line that separates copy protection from malware. Some might say there is no line, and I’m starting to agree.
Oh and incidentally, I just bought GalCiv 2 from the store today. Another extremely tiny victory for no copy protection!
One blog entry linking to a tiny article about it is’nt what I’d call “well done”.
If they wanted to write bad stuff about Starforce, they could at least do a better job about it. :-)
Starforce is bad, mmmkay, but they could dig up so much more dirt :)
That said, I’ve been boycotting publishers that use their products since some time in 2004 and I’m not likely to change this anytime soon.
From what I’ve seen, HOMM V will use SF, but perhaps they’ll change their mind before they release it. If its UBI Soft, dont bet on it though.
Regardless, anyone who protest on starforce are working for the mafia.
@Mike: I believe I read somewhere on the Starforce web pages that they had a working restriction driver for Vista Beta 1. Apparently a lot has changed since then, and with build 5308, who knows. Even Daemon tools and other emulation applications have stopped working in this build.
I supplement enough of my gaming nowadays with MMOs that I’ll be content to skip any potential good games with starforce. I’m tired of publishers trying to dick around with what I can and cannot do with my software. Publishers need to learn that invasive copy protection is not going to be tolerated.
I agree with a post that Tycho had on penny arcade. The way to get publishers to stop using starforce is to convince them that using it gives them bad press and negative word of mouth. Which means, post about how bad starforce is whenever you talk about a game which has it. Spread the news to those who don’t know.
My question is: Where the fuck is Microsoft when all this is going on? Don’t they have some legal grounds to move against Starforce (or anyone else) whose products can be proven to compromise Windows’ security and stability? Isn’t there some kind of “developer EULA” that 3rd party software companies sign which makes them accountable for this kind of thing?