After recently starting, and then shelving SW:TOR, I’ve come to realize that the current MMO model just can’t hold my interest. It doesn’t matter if it involves elves or dwarves, space, or superheroes, as a player I’m tired of the treadmill and things that remind me of that gamestyle.
So rather than bitch about what is wrong, i thought I’d ask what other people would like to see in the next generation MMO? Maybe everything is awesome today, and I’m the one who is out of touch…
Personally, some of the things I’d like to see:
Smaller MMO: I don’t interact with 10,000 people on my server. They make me queue, they compete for my resources and quests, they offer me little in the way of gameplay. I’d rather just have 500 people that I have real meaningful interactions with.
More server choice: PVE? RP? Is that the really the extent of choice? Why can’t there be a children/family servers, local servers, servers with specific rulesets(ie permadeath, competitive or time-limited(ie max 8 hours a week))? Ask me what kind of game i want to play, and give me the environment to play that game…
No disneyland: Sorry, i hate disneyland. I don’t want to experience the exact same thing everyone else has. I don’t want to stand in a line and ride the same ride that ends the same way all the time. I want uniqueness and randomness. 10,000 people who look like me, act like me, jump like me and have all my equipment? No thanks. How about, i just got this purple item and it’s the ONLY one like it. The ONLY one. I found it and it’s the only one of its kind on the server.
Win condition: The game doesnt last forever. Maybe ‘the world’ lasts 100 days, and the server is seeing who can be king in that 100 days. Maybe it’s who uncovers the sacred unique item. Or maybe it’s who gets the most gold. Or maybe it’s all that, rolled into a scoring mechanism and at the end of the 100 days of my artificial life, i get to see who won and how i did. And then, i try it again…
Classless: I hate classes. Want to be a battlemage? Study armor and magic. Want to be a bush wizard? Nature magic and wilderness skills. Rogue? Thieving and skulking. You get the point. Stop shoehorning me into some predefined role, ie: paladin. Instead, let me choose things like armor type, magic type, weapon types. Look at skyrim. Ya, the UI(particularly for the skill tree) was bad, but I could build my character any way i wanted…that is great!
More dynamic world. Part of the problem with modern MMO design stems from the fact that they need to plan to satisfy 10-20k people, all of whom might be in your zone right now, all needing 10 bear asses. Assuming every bear has but one ass, you need to have 100k bears, or, maybe 10k bears, but they pop back up as soon as you kill them. That’s just silly. I want a world that looks, feels, plays and responds like a real organic world.