Both the bat and holy hand grenade are in. You have to buy the HHG but it’s not difficult to get coins.

I will have this tonight and will always welcome multiplayer.

Can’t wait to play some Worms again…the crippled version on XBLA just wasn’t the same. Bring on the donkey!

Picked this up and played it last night for about 6 hours with a full party, pretty much what the first release should have been. It is excellent, but there are some small issues that I am still somewhat confused about.

It seems as though the Host only gets half a dozen opportunities to regenerate the game terrain before it automagically locks you into whatever was generated in the last pass, even though you in no way confirmed the current selection. This can be frustrating in general, but especially so for people who are not used to the icon based menu system - I hosted for about 2 hours and then we had some connection problems and had to change host, and he was having troubles picking the correct map type, so we’d have to restart the party rather than endure 10 minutes of Crazy Crates on a vertical level…

Next up is the way in which the lobbies are created, which has not been improved from the first game. Once you’re in a lobby the gametype is set in stone and cannot be changed without kicking everyone out and restarting a new lobby with a different gametype, then sending your party invites again.

There’s also a curious lack of specific or “forced” terrain for the more unique gametypes of Fort & Rope Racing. I load up these gametypes and am presented with the options to generate terrain like before, except it is not in the Fort or Rope Racing format so I’m not entirely sure how I’m supposed to play these modes at the moment. Maybe I need to unlock the terrain sets for them by playing through campaign? That’s my best guess currently, as I only have 500 wormbucks and am only through a dozen of the challenges, having purchased nothing.

All in all the SP content seems to be a lot more generous than the first offering, with at least twice as many challenges and the new unlock system based on the worm bucks received in victory. This is a net positive, but it is also confusing if it limits the multiplayer options right out of the bag. I’ll need to dig around later and see what is going on there.

Now, onto the good! The rope is back to its classic feel, for whatever reason I could never get myself past the center of rotation on the attachment point in the first XBLA release. It’s a lot easier to pull the crazy rope tricks you are used to from Worms 2 like climbing up hills and doing the jungle swings, and the bullwhip firing sound is awesome.

The shotgun has also been improved with the addition of the line of sight marching ants, which really helps line up the long shots across your screen when zoomed out fully. All in all every weapon has a much better appearance, sound and feedback than the first XBLA iteration. There is also rumble in the controller when these events occur, which I don’t recall being the case when I was playing Worms last week with the same crew.

The 3D backgrounds from the first release have been retooled and given a much better treatment this go around, making them appear much more suitable and relevant to the foreground theme rather than looking like an out of place animation loop that just happens to be in the background.

The pyrotechnic glow effects and the smoke sprites really add a lot of pleasant visual noise to the battlefield, the fire barrels and petrol bombs have also made a pleasant return so you’ll be sure to see a lot more of both during any given match.

Damage radius on explosions has also been increased, and worms seem to be extra slippery and bouncy, but all in all these slight mechanical tweaks only make the game more of an awesome experience IMO. It’s already tactical and cat-ass enough when you are playing with good people, I can certainly live with the damage radius being larger than the actual hole in the terrain this go around.

Call me what you will, but performing the most basic jumps up onto ledges and objects is incredibly frustrating. Am I the only person here struggling with this? Everything else looks like it will be fantastic, once I can get past this silly issue. Can’t believe I’m still in the tutorial.

Is there a thread about Kodu, or anyone with impressions?

Woo hoo! Battlefield 1943 lands on XBLA this Wednesday (July 8th) for 1200 points ($15).

Whew. (Edit: Re my Worms 2 Armageddon jumping problem). I feel somewhat vindicated by two other similar (yet obviously anecdotal) forum reports about jumping and backflipping problems. Hopefully this was also officially verified and fixed in this (reported second or third hand) upcoming patch. Assuming that patch is for real, that is; I couldn’t confirm it. This still leaves the question of why some but not most players are considered unjumpworthy.

Bought it cause hey, only 400 points. I certainly haven’t had the time to offer a meaningful impression yet, but a quick glance at their blog reminds me that I should probably hate Microsoft a little more than I do:

One of the hardest parts of Kodu was launching without a central community. It’s a long story; buy me a beer next time you’re in Redmond and I’ll cry into it for you.

(http://community.research.microsoft.com/blogs/kodu/archive/2009/07/02/emerging-community.aspx)

Stupid Microsoft. Reading between the lines, the obvious conclusion is this is just more crippling paranoia that someone will make penises with your tools.* I hate that it ruins the whole point of something like this, or any other game that would thrive with better access to user created content.

*hehe

I just bought it, pretty fun to fiddle with so far. Just throwing it out on Community Games with zero fanfare seems to be a good way to bury the release.

After taking a quick glance, I’ve suddenly become really interested in Kodo. I’ll look forward to hearing some impressions.

God bless XBLA. I’m currently enjoying Worms 2 where I have no arms or legs, Rocket Riot where I have no legs, and Magic XBLA where I have no body. If later this summer I should thirst for more limbless avatar variety, I can look forward to Mad Balls.

I added Kodu to my queue as well though I’m stuck at work. I’ll try it out when I get home…

The rest of the summer schedule has been revealed:

July 22: TMNT: Turtles in Time Re-shelled - 1200 points
July 29: Marvel vs Capcom 2 - 1200 points
Aug 5: Splosion Man - 800 points
Aug 12: Trials HD - 1200 points
Aug 19: Shadow Complex - 1200 points

Shadow Complex is about the only one that intrigues me, though; I already suck way too much at Trials 2…

Splosion Man got some really good impressions from E3.

Hmm, no mention of Madballs.

mmmmm… splosion man

Wow, 1200 points for Turtles in Time? I realize the already released Arcade TMNT wasn’t “reshelled,” but wasn’t that $5.00? How is Turtles in Time worth $15? It’s a similar game in terms of length and experience, right?

Anyone know the points cost of the Monkey Island remake?