This is the closest I’ve seen to confirmation of this rumor…
It’s possible that by the end of tomorrow, Capcom will be part of Nintendo.
–Dave
This is the closest I’ve seen to confirmation of this rumor…
It’s possible that by the end of tomorrow, Capcom will be part of Nintendo.
–Dave
Well I’d spend the majority of my initial posts commenting on the irony of Street Fighter ending up on the console with the controller worst suited for it. Then I’d make myself feel good about the deal by saying “well I don’t like Resident Evil games anyway.” In the end my reaction would basically be “aww shucks.” There’s lots of buying going on though, and not every developer I want is gonna end up tied to the system I want. If Rare and Capcom were to continue making the kind of games they’re known for, I’d see myself personally as having made the right decision with the Xbox, but certainly there will be Capcom games I’ll miss having the opportunity to play. If this happens.
Every fifth GC review I read complains about the controller. What’s up with that?
Because, like the N64 controller, Nintendo designed it to work with THEIR games. Although it wasn’t exactly stellar for Metroid Prime, but fuck them American devs anyhow.
The REAL Nintendo platform of choice, the Gameboy Advance, had some big news too. A possible state of the art, naturally backlit, organic led (OLED)!
http://www.kodak.com/US/en/corp/display/activeModule.jhtml
http://www.cnn.com/2002/TECH/industry/12/14/organic.displays.ap/index.html
And Kodak is quietly shipping 2-inch horizontal OLED screens to a consumer device manufacturer it refused to name. Those screens, configured in the manner of those used in digital cameras, are the first to use active-matrix technology that can play video, said Daniel Gisser of Kodak’s display products unit. The product will emerge in the first half of next year, Gisser said.
Supposedly “Nintendo made a deal with Kodak” a few months ago but I can’t find confirmation.
The only complaint I have with the NGC controller is the tiny dpad and Z button. Other than that, it is pretty comfortable and certainly a lot better than the god-awful N64 controller, at least for those of us born without three hands.
As for Capcom, it’s a wise move for Nintendo, who are probably taking thier Rare money and spending it on a company that is more prolific. This must sting for Microsoft who have been desperately trying to buy Namco, Capcom, Square or even Sega for months now. Having Capcom would have helped them sell more than 7,000 Xboxes a week in Japan like they’re doing now.
I expect this product to be announced and ship approximately one week after I finally find time to install my Afterburner.
“I’d see myself personally as having made the right decision with the Xbox, but certainly there will be Capcom games I’ll miss having the opportunity to play”
Sheesh. Why deprive yourself? GC is pretty cheap plus it has some great games.
You misspelled “Here, I’ll buy your textbooks next semester.” I’d like a Gamecube, but I can barely afford games for the systems I already own (Xbox, PS2 bought used cheap from a friend, GBA).
If you have a GBA, you’ve basically got a gamecube. Zelda? Check. Metroid? Check. Mario? Check. Heck, even Super Monkey Ball is out for GBA.
Yawn.
I liked the N64 controller a lot better than the GC controller but maybe that’s because I have three hands. The analogue sticks on the GC controller feel rather imprecise, they kind of wobble around and are impossible to hold in a specific direction for any amount of time. It’s as if the stick movement isn’t properly dampened. Try the ultra-precise Sony DualShock 2 in comparison to see what I mean.
I liked the N64 controller a lot better than the GC controller but maybe that’s because I have three hands. The analogue sticks on the GC controller feel rather imprecise, they kind of wobble around and are impossible to hold in a specific direction for any amount of time. It’s as if the stick movement isn’t properly dampened. Try the ultra-precise Sony DualShock 2 in comparison to see what I mean.
Wow, I really disagree there. My favorite analog stick is by far the Gamecube controller stick. It’s got perfect tension but more importantly, Nintendo smartly marked the 8 major directions by creating an 8-pointed star like mold out of the hole the stick comes through. If you look closely at one, you’ll see what I mean. I think that’s a great idea that really irritates me on Sony’s pad. The Dual Shock, because of its stick placement, often makes it difficult to gauge where you’re pushing the stick. I’ve often found my character in a 3D action game moving slightly left/right when I really want him to go straight. This is especially distracting in platform games with narrow paths. The Gamecube controller eliminates this completely with the eight major directions clearly deliniated on the controller so that you can feel when you’re moving in one of them.
The C-Stick is so rarely used as a movement device so it’s as precise as it needs to be for most functions. I believe that also has the indentations for eight directions which once again, is very useful.
The only major complaint is the one Jim brings up with regard to the d-pad. It’s just too small. If it were about a quarter inch longer on each point and slightly thicker on each point, that would be enough. As it stands, it’s hard to use it quickly, but not impossible. I think the 8-direction set-up of the analog negates it somewhat though. You can play some games with the analog that you might normally want a d-pad for because you can always find the NW, SW, SE, NE positions without any problem. The Z-button is fine for me.
The other thing I dislike about the Dual Shock is stick placement. It’s terrible for children to have the analog in the middle of the controller. They simply can’t reach it. Those with smaller hands can’t reach it with ease either. If it weren’t the most used control method, I could see it, but as it stands, the control you use most should be situated where the d-pad is on Sony’s controller. I guess then it wouldn’t be the Dual Shock anymore though… The Square/Circle/Triangle thing doesn’t bother me too much, but the Nintendo controller’s different size/shape buttons allow you to play without looking down to find the button you need and Sony’s does not.
–Dave
For once, I’ll agree with Dave. I like the Cube controller a lot.
The issue with fighting games is the number of buttons, size, and placement. The Cube controller is short at least one button and the button placement/size makes pressing multiple buttons simultaneously difficult.
I don’t really care – fighting games are sooooo… 80’s. Or maybe I’m sooooooo… close to 40.
My only fighting game anymore is SSBM, and the Cube controller doesn’t hurt that game at all.
And yeah, the D pad sucks and the Z button is weird. The sticks and the rest are great.
Yeah, I noticed that and at first I thought it was a cool idea, too, but in all GC games I’ve played so far (not many admittedly) I found that I’d always have to move in some direction that was just in-between those little notches. Besides, sometimes I want to smoothly change direction while moving, and that’s also made harder by the stick “locking in” at 45 degree intervals. Overall I’ve come to consider this feature an impediment. Maybe there are some games I haven’t played yet where it’s useful, though.
The only major complaint is the one Jim brings up with regard to the d-pad. It’s just too small. If it were about a quarter inch longer on each point and slightly thicker on each point, that would be enough. As it stands, it’s hard to use it quickly, but not impossible. I think the 8-direction set-up of the analog negates it somewhat though.
Agreed on both counts, the D-pad is somewhat too small but it doesn’t irrititate me much either because it tends to get used for auxiliary controls only.
The other thing I dislike about the Dual Shock is stick placement. It’s terrible for children to have the analog in the middle of the controller. They simply can’t reach it. Those with smaller hands can’t reach it with ease either. If it weren’t the most used control method, I could see it, but as it stands, the control you use most should be situated where the d-pad is on Sony’s controller. I guess then it wouldn’t be the Dual Shock anymore though…
Well, that’s just the thing that I like about the Dual Shock – I think the layout is perfect! My hands aren’t too big but they’re just large enough that I can comfortable place my thumbs on the analogue sticks and have the two four-button sets close nearby. IMO it’s a good thing that the buttons are closer than the stick because moving between buttons requires more precision and range of movement than moving the stick. I can see that kids would prefer the GC controller, though.
The Square/Circle/Triangle thing doesn’t bother me too much, but the Nintendo controller’s different size/shape buttons allow you to play without looking down to find the button you need and Sony’s does not.
Yes, that’s definitely an advantage of the Nintendo controller. Learning button controls for a new game always takes me longer on the PS2 than on the GC because the buttons are only distinguished by those weird arbitrary symbols.
I have to agree. Fighting games hold zilch interest for me. Is it because I’m close to forty? I never thought of that.
I expect this product to be announced and ship approximately one week after I finally find time to install my Afterburner.[/quote]
Ok Denny get cracking then, I wants me a backlit GBA. :)
– Xaroc
My favorite controller is the Xbox large controller. Especially with anything that requires a lot of use of the triggers. I like the s-controller’s main button layout more but not the white and black buttons or the triggers. The Dualshock is also a good controller, the buttons are laid out well and the analog sticks aren’t too difficult to use. I think I used the Gamecube once and as I recall it was a bit odd but not horrible. Still the Xbox classic is the best by far.
– Xaroc
My favorite controller is the Xbox large controller.
Take note people, this is probably the only time you’ll ever see this in print. :)
The universal hatred for the Xbox controller is amazing in its unanimity. People hated it so much, it’s destined to be the first standard controller to be ditched in favor of a different design during the lifetime of the system.
–Dave
Nuh uh. :wink:
Me and my big mitts prefer the classic Xbox controller over all. I really don’t like the DualShock, as I find the short handles cause cramping after a long gaming session.