You claimed at the time that a docked Switch was just a little bit slower than a PS4. Other people said it was maybe a third of the speed of PS4. What we seem to have here is a 720p@30fps port of Doom. It seems pretty clear who was right…

And even those numbers might be optimistic, since the sleuthing people were doing a couple of months ago suggested it was internally rendering at something like 640x360 or 960x540. And Digital Foundry was saying their hands-on with an undocked Doom was noticeably sub-30fps. Guess we’ll know in a few days.

LOL you’re right. I completely forgot that I tried to compare it to a PS4/Xbox One and didn’t clearly re-read my post just now.

But I’m happy I was right about the 360 comparison!

Given the spectacular “best in the series, all-time” reviews of Mario and Zelda (also that Zelda, and to some extent Mario, are true modern style open world games now), I’m in for Switch.

Mario Kart still sucks though.

Mario really isn’t a true modern style open world game. It’s a 3D Mario game with large levels.

Yeah that sounds like the Mario 64 sequel I always wanted?

I don’t want to buy a Wii U to get access to Super Mario Galaxy 1 and 2 … but I might like to play them at some point. Is there any chance Nintendo will re-release them for the Switch? Aw, looks like no. Well hopefully Odyssey is so good it obsoletes Galaxy.

Personally, I prefer Galaxy. But then I think Galaxy may be the best game of all time, so it’s still pretty damn good.

Also oooh ooh! I want a WarioWare game for Switch. Yeah.

image

GET SOME

Wait why is this even in dispute? The Switch hardware is bog standard Tegra X1 and its capabilities are well known.

720p at 30fps and low texture detail is what we are seeing from Skyrim and Doom. I would say better than Xbox 360 for sure but about half of an Xbone at best.

Shucks, I was just wondering about that this week. I’d grab an HD remaster of Mario Galaxy 1 and 2 in a heartbeat.

I saw that Amazon finally has the Switch available for $299 (I still have yet to see one on shelves in my area) so I bit and ordered it along with Zelda and Mario Odyssey as an early birthday present for myself. I’m really looking forward to checking these out and curious how my experience will go as I haven’t played a game in either series since the NES.

One of the things I really appreciate about the Mario series is that they continue to switch styles for the games. The Galaxy games are very different from Odyssey. Odyssey is way more about exploring, whereas Galaxy was more about linear levels(with some that were more open). 3D Land/World went even more in that direction and felt like a 2D Mario level but translated to a 3D world.

I mentioned this in the Mario thread but it’s worth reiterating here - it’s absolutely shocking to me just how much more stuff opens up once you “beat” Mario Odyssey! It’s really cool. I thought it would just be more stuff plastered onto the existing environments, but there’s a lot more to it then just that.

It really is an incredible game. I’d recommend playing it in a similar way to how I did - play through each level to complete the core objectives for that level and move on. Maybe a little exploration in each level, but don’t kill yourself trying to find every nook and cranny. Then go back to those levels later once you “beat” the game.

Wow, you’ve missed a lot of good stuff!

But also a lot of good stuff to look forward to - a sneak preview of my top five games for 2017 will include three Switch games. Yes, I may be pre-allocating a spot for Xenoblade 2… :)

I don’t recall Wii U games getting the kind of “HOLY SHIT BEST ZELDA AND MARIO EVARRR 12/10” reviews that the Switch is getting.

So for me, it’s a combination of very good hardware (the Tegra X1 is so underrated, and I want Nvidia to do well because they friggin’ earned it, the hardware is genuinely great bang for watt) and very good software that was kind of missing for Wii U.

Also I would say smaller mobile devices are more Nintendo’s strength at this point (gameboy, ds, etc) so Switch honors that tradition in a very clever dockable way that doesn’t give up anything (relative to price, anyway) on a traditional sits-by-the-tv console system.

win-win-win, I’m a convert now.

ps. fuck mario kart. that game is a god damn cancer.

That’s what I did too and I agree its the way to go. If you try to collect a lot the first time through, you’re going to get burnt out before you get to experience the end-game moons… and there are a lot of them. I haven’t been keeping track, but I imagine the bulk of the more challenging/interesting content is in that part of the game. Not only that, but the whole vibe of the worlds transform in a way that is more relaxed and enjoyable for digging around.

I honestly don’t remember the last time I’ve played a game that packed as much pure gameplay as this one. There are a lot of games that will take a long time to play, but they are usually loaded with cut-scenes and exposition. I feel like I’ve gotten so many hours out of Odyssey, and it kind of blows my mind that I haven’t collected half of the moons in the game yet (~380 currently).

Yeah unfortunately for Wii-U, Breath of the Wild is the Wii-U Zelda!

But the Mario on Wii-U was still universally acclaimed. Well, almost universally:

Oh wait so Galaxy was pre Wii-U? I am confuzzled. 3D World does sound kinda lame. This also bolsters the case for virtual-console-ing but how Wii motion control limited would Galaxy be on the Switch?

Yeah Galaxy 1 and 2 were original Wii. I don’t have a Switch, but I’m not sure there’s anything the Switch motion controls couldn’t do that the Wii could. And as I recall, Galaxy 1 and 2 used motion controls, but not constantly. I think you could play a lot of it with the pro controller.

3D World was great! It exemplified everything I love about Nintendo’s games - a wide variety of immensely creative ideas packed into beautifully realized levels, and effortless “tutorials” which are hidden as ordinary gameplay to teach you new concepts and repeatedly test you in those concepts with new twists on those ideas until you’ve mastered it.

It’s just that 3D World has a mostly fixed camera and linear levels instead of much more open exploration spaces like Odyssey and Mario 64.