Anyone having this issue? Every time I turn my Switch on, my TV wants to set it up as a new device, but it won’t detect what it is and doesn’t give an option for game console in the manual setup. Samsung smart TV with the Switch dock going straight to the TV (no receiver). I can just exit out of the set up, but I would like to fix this, I just can’t seem to figure out how.

I can’t find anyone else having this issue doing a search, so I assume I am missing something obvious.

So I’ve finally purchased my first console since I got my Wii ages ago. Picked up Zelda and I’m downloading a whole mess of demos while I wait for it to charge.

Hoo boy, you’re in for a treat!

Start playing docked while charging! :)

I have a business trip coming up with some plane and hotel downtime. I have been waiting to give a either Dead Cells or Hollow Knight a run. I have not played either at all. I like roguelites a fair amount so DC appeals, but I’m less into pixel art. Hollow Knight looks beautiful, but I worry that I won’t have large enough chunks of time or the focus to be able to process a linear game on the trip.

Anyone willing to help tip the balance?

Also, I picked up Kingdom New Lands for the Switch. I was thinking of making that my travel game. It is neat, but a bit too hidden in its information and I find the extreme slowdown (like day 30 or so with fog) really annoying. It’s worse than Dark Souls Blight Town. I hope they can patch it as it seems a bit random on an otherwise pretty solid game.

I wouldn’t really call Hollow Knight linear - it’s by far the most open ended Metroid style game I’ve ever played. And since the world is huge and there’s so much variety in how you can explore it, it probably wouldn’t fit what you’re looking for. It’s a great game, but it would be frustrating to only play in short spurts. You need to be able to remember parts of the world, and it also requires a lot of skill and focus / repetition to get through the tough combat and bosses.

Dead Cells seems like a much better option for your circumstances. No memorization really needed, shorter runs, super satisfying combat and progression, and it’s easy to pick up and put down. The game even saves in the middle of runs automatically if you do happen to get far.

There’s a Hollow Knight thread where I posted a longish impression. In short, it’s magnificent (a classic) but pretty demanding and a tad too long (30ish hours to do most of the stuff).

One thing I find amazing is that Nintendo makes better versions of characters than the company that owns them. The Simon Belmont and Castlevania levels in Smash are exactly what I want from a 3D Castlevania. Konami has never been able to get it right. The Smash Megaman model looks better than the one Capcom is using for Megaman 11.

It’s another example of what happens when you let people who appreciate and understand the characters work with them. Surprise surprise, you get quality results.

Yeah, for me that’s part of the secret sauce of what has kept Nintendo at or near the top of all game development for a very long time. The people working there seem to have a deep seated reverence for the history of the company and its characters and products. That spills over into all of gaming that they touch, as you say.

The rest of the industry seems so mercenary about everything they create. They look at their history as the past, something they want to forget and move on from, while Nintendo sees it as a continuing look into their future as well.

I think Bethesda has started to understand this (although they have some moronic behavior from their legal team) with their games. The iconic Doomguy was lovingly crafted for the 2016 game. Skyrim, while it’s been released seemingly a zillion times, has a similar level of care applied to it. I think Rage 2 looks like someone said, “This can really be something that we can build around for years to come” and they again applied quality care. Hopefully that turns out as good as the debut looked. Fallout speaks for itself for the most part.

Capcom and Konami are the two that immediately stand out as having a really difficult time looking back to look forward despite owning so many beloved games and characters that people would love to see given the proper care and attention today. Capcom is trying though… Resident Evil 2 remake looks like a good step in the right direction and VII was obviously solid. Mega Man 11 looks ok. Street Fighter V has brought in historical characters from Final Fight. Devil May Cry is coming back from the right people…

Konami completely lost the plot.

I’ve been plumbing the SNES catalog lately for the Super Nt and buying a lot of stuff from Japan. So many of the best games came from Capcom, Konami and of course Nintendo. It’s a gold mine of cool stuff that would be awesome if done right today.

Having played both recently, Hollow Knight and Dead Cells are really quite different games, though nominally in the same genre, I suppose. By the third or fourth run in Dead Cells, you’ll understand the rhythm of how it plays and how flexible it is for the player. It’s easy to pick up, easy to get engaged, and promising with regards to the reveal of weapons, etc. The play sessions can be shorter.

Hollow Knight is not as flexible for the player. It has an enormous amount of depth, but is sort of slow to start, in my opinion, and has an early difficulty/reward curve that is kind of punishing. You’ll need to be fascinated by the Hollow Knight world, characters, and promise and have a healthy dose of intrinsic motivation to push through the first few hours without getting bored, in my opinion. It is, however, a huge, beautiful, challenging, and fun game. It just starts with a bit of a slow burn. Frankly, the amount of backtracking kind of bums me out, though I really want to play through the whole game.

You may also want to consider Iconoclasts:

http://www.metacritic.com/game/switch/iconoclasts

Pixel art generally annoys the hell out of me, but I find Dead Cells quite beautiful.

Yeah, Dead Cells is also mostly 3D animated, not 2D pixel art, it just has a style about it which represents pixel art. But because it’s mostly 3D animated, all of the animations are incredibly smooth in addition to just being nice to look at.

It’s one of those games which looks much nicer while playing it than it does in static screenshots.

So my daughter and I had a blast playing the demo for Snipper Clips. Any recommendations for other good games to play multiplayer?

Overcooked and Lovers in a Dangerous Spacetime are both on Switch and are two of my favorite local co-op games ever.

Not sure of your daughter’s age, but my 5 and 7 yr old daughters had a blast playing Kirby together.

@Oscuros This. Go with these as they are not only cooperative, but require cooperation. You are working towards the same goal at the same time in a way that requires the other person to complete the task like Snipperclips and not like other games. For a parent/ child experience, I suggest both.

Those both look fantastic thanks! Kirby also looks fun.

If you enjoyed the demo, definitely check out the full game, it’s wonderful and unique. @Chaplin is spot on too; they’re all proper coop games.

So, apparently, Europe is getting a physical release of Taiko no Tatsujin, including the drum, but the US is getting digital only. The bundles are sold out at the Japanese places I’ve used (play-Asia & CDJapan). I haven’t imported a game from Europe since Rollcage 2, 18 years ago. Actually, it was probably Richard Burns Rally in 2004.

Anybody got on a line on a good place to import from Europe?

Monster Hunter Generations Ultimate demo is out today (in Au).

Wonder if that’s gonna be a gamescom announcement?