It reminds me a bit of Crimson Shroud, where the tabletop artifice is very front and center, but Crimson Shroud was very modest in scope. The combat felt a bit simplistic, I assume more deck management would be involved as the game went on? There wasn’t really any randomness to justify the deck metaphor.
It also feels a little like it was built as a mobile game and might have had a chapter/energy system at some point. The art, lovely though it is, contributes a bit to that vibe.
I’ll consider it, but I have so many deck builders and JRPGs available right now, I probably need more info before I decide if it’s worth the time.