The former Arcade classic Elevator Action Returns released yesterday too! Previously, the only home versions were in a poor PS2 Taito collection that featured heavy sprite filtering and input lag or a highly accurate Saturn port that unfortunately was a prohibitively expensive and rare JP exclusive. I plated for about an hour before bed last night and had a great time.
The trailer made it look like the lowest effort remake, substituting the terrific original pixel art and dynamic animations with some bland 3D models moving stiffly. I am very surprised this was given the go, knowing the usual quality of Square remakes.
Just justifying my silence, as a desperate fan of the first game ;)
This version is actually the Saturn port, not the Arcade original (although good luck distinguishing them).
I loved the first level of the Saturn version, which respected the original Elevator Action formula, but didn’t enjoy the rest of the levels, which were more Rolling Thunder affairs, with lots of learning instead of the quietly strategic and reflex based gameplay of the older, score based, game. And also, classical arcade difficulty spikes,
The older game is available on the Switch as well, in the wonderful Arcade Archives collection, with online leaderboards too!
Oh cool! I personally love the stage variety, at least so far. I was worried it was going to be just a fixed-perspective vertical affair, which could grow stale quick, so when it switched it up and threw new enemy types at me and dynamically shifted between horizontal and vertical movement planes it was very much my jam. It’s a phenomenal looking 2D game. The OG game comes as a bonus in this release too, but I haven’t checked it out yet.
oh, that is swell. I don’t remember seeing that extra advertised anywhere !
The original Saturn release had the OG game in it too.
So are we getting the FM1 remake or what?
7/10 - from someone who never played the series
I’ll wait for a deeper discount even though I really liked the pixel art of the original. I wonder if the unfinished aborted fan patch for the ROM plays it playable enough.
I think it’s worth waiting. It does LOOK great, but unfortunately it seems like the gameplay is messy. One thing is true and @Left_Empty touched on it, Square-Enix remakes often don’t live up to the hope we all have for them.
I actually said the reverse! I enjoyed a bunch of their remakes… but I come to the realization right now that they were all 2D ones. No matter how great the 3D was, it usually was too much of a downgrade compared to the original art to me.
Ironically, in the first Front Mission case, I am missing the heavy slowdowns (a staple, somewhat, of the Super Nintendo) that made some of the more hurting hits feel that much powerful. A bad becoming a good!
Anyway, it sounds to me like some reviewer (well, Nintendolife’s) picked the wrong skills. It is true it was a pretty huge caveat in the first game: there was hardly any balance and all the characters had to be using a similar skillset depending on a single difference: melee or anything ranged. It is why I liked the game though, because getting on top of that chickian parabola felt really great.
It is true though that the early game was usually a slog in most early SRPG, until you got so familiar with the game you knew what to level and how to level it as quick as possible to escape that slog.
I’m hoping to catch somebody playing it to have a better idea. Maybe my next quarterly playthrough of the game will be this version after all!
It’s the 3D remakes that seem to be the ones that suffer the most. It does sound like graphically that’s not the case here. It looks like this was done by the same people who did the Panzer Dragoon remake.
what a cool recommandation ! I had ignored it before your comment. I picked it up, and wow, what an incredibly cool fighting system. my switch just ran out of batteries, but i’m very much looking forward to playing more of it.
I’ll probably pick it up when I can, if only to encourage more Front Mission in the future.
You can click on this and see your Year In Review. I wish it displayed some more/more interesting data, I had to manually sum up my hours played for example (744) and it took me a bit to figure out how to read the top games by hour section.
Here are my top 10 (by hours played):
I’d say my favorite game on the Switch this year was Tactics Ogre Reborn followed by Persona 5 Royal.
Still to play yet from this year:
Xenoblade Chronicles 3
I asked for them for Christmas or I’d have alread bought a copy of one or both by now, but I’m also still playing Tactics Ogre Reborn!
This was a pretty disappointing year for me on Switch. I bounced off XC3 hard, I haven’t really got into Splatoon 3, and the reviews for Mario + Rabbids put me off. Metroid Dread I liked a fair bit, but I think my top game was probably the Indiana Jones pinball table. And Game Pass has made me reluctant to use it as an indie gaming device.
Just make sure you don’t start it until you have time. 90 hours in and 5ish months since release I’m still plugging away at it. Pretty sure I’m very near to the end and that’ll probably be it for me. Lots of side quests I won’t do, but I’ve gotten my enjoyment out of it. And I think they needed that time to be able to really develop 6 main characters and still have a bunch of side-character stuff going on.
It was almost entirely Mario 3D All-Stars for me, followed by Super Mario Odyssey, followed by Super Mario 3D World + Bowser’s Fury. I won’t bore you guys with the stats on that.
It was a grand time though! The next 3D Mario game can’t get here soon enough.
You don’t have to do it all at once. I put about 40 hours in at launch, then had a break for a couple months, now I have at least another 20 since I got excited about it again.
Being able to play all those combat tutorials and watch all the cutscenes again (as slow as they are to load) really helped, I’d be screwed otherwise. :)
Probably my favourite game of the year.