Nintendo Switch

I mean, it’s a perfectly reasonable change to make. Having ~300 Pokémon available in a given game is far easier to balance and design around than having all of them, which will almost certainly be over 900 after this game. It also leaves them open to doing third versions or same-generation sequels with “all 900+ Pokémon!” as a selling point.

It definitely looks pretty solid. The non-combat stuff is a lot more extensive than anything else they’ve done.

Moving the other character around to wrap things up looks pretty annoying. It gives me bad memories of the frustrating parts of The Wonderful 101.

I said to @Mike_Cathcart that this looks like The Wonderful 101 for Dudebros who don’t mind stylized “adult” looking anime. I’m ok with that!

Has anyone tried the new Contra Anniversary Collection & any thoughts? It doesn’t have many reviews yet and $20 seems a little steep considering some games are near duplicates.

Thanks!
https://www.nintendo.com/games/detail/contra-anniversary-collection-switch/

I’d like to have Wonderful 101 on Switch so that I can play it, then decide whether this is of interest.

I didn’t pick any of Konami’s various Switch offerings because their scope is so limited. Even the arcade games one is lacking a bunch of major games that could be found in their DS collection 10 years ago!

The arcade game collection is literally just a compilation of games that already had ACA releases, not some new collection like the series-specific stuff.

Crypt of the Necrodancer is 80% off this week, making it essentially free (i.e. probably less than the “Nintendo Coins” you have). Promotion for the launch of Cadence of Hyrule, I assume.

The switch release includes all previous DLC’s apparently, so it might be worth it for that if you haven’t played them.

Just grabbed that Crypto of the Necrodancer deal. Also grabbed Cadence of Hyrule since the only reason I went to the eStore in the first place was to buy it. Unlocks at Noon…

And since Monster Hunter Supreme Switch Ultimate TNG was on sale for 50% off I grabbed that up as well. Hope I don’t burn out on Monster Hunter before the Ice Age expansjon hits for Monster Hunter World on my Xbox.

I’m curious about this but it almost seems like a straight reskin of Necrodancer…

Yea, I’m expecting the same. But I enjoy Zelda music, setting, and baddies. And the art is less pixelated in this version (a personal preference) so I’m looking forward to delving in and seeing any other differences.

It looks like it has quite a few differences.

Default is no permadeath. It has a overworld and dungeons.

I’ve played Crypt of the Necrodancer on PC without issue, but I can’t seem to nail down a correct sound latency on Switch. Either the latency is fluctuating or I’m just all of a sudden terrible at keeping time.

I’m using the pro controller and it’s testing at 189ms sound and 89ms visual latency, and re-testing detects about the same, but I’m not playing as consistently well as my wired keyboard on PC. It’s annoying (and sometimes lethal) when it thinks I’ve missed a beat.

Perhaps it’s just me though. I’ll be trying the Joycons soon and see if the problem persists, but they’re so tiny I’d rather not have to use them.

Well that was an annoying treehouse. 30 minutes of Cadence of Hyrule footage followed by a vague ‘out this morning’

Isn’t out yet.

Apparently, it’s supposed to unlocks in 2.5 hours. 12pm PDT.

How do you test that?

There’s a test in the game itself when you start it up for the first time, and you can redo it in Settings>Latency Calibration in-game.

It’s out / unlocked now.

Diego

I’m torn because I’m sure my attention span is only good for one of them. The Zelda crossover is what drew me in, but the original is so cheap, how do I not get that one now and play the Zelda one later.

If you haven’t played necrodancer before then start with it in case you bounce off the whole concept. But from my initial play the Zelda one is a lot easier.