Rock8man
3329
Thank you for the long term review of Ring Fit Adventure! I’d only heard good things up to now. Good to know that things get repetitive after a while and de-motivating. That’s not normally something I consider important what with huge backlogs and such, but for an exercise game, it sounds pretty dang important to have long term appeal for exercise.
Dammit now I want this game and I’m already frustrated that it doesn’t exist! A roguelike would be the perfect way to implement a workout program with randomized exercises! Then add in a meta-game a la Zombies Run and you’ve got yourself a long-term workout plan. Genius!
I wonder if there’s an API for the Ring Fit…someone could get on that!
delirium
3332
If there was I would be tempted to quit my job and build this thing. But since this is a Nintendo game, chances are slim as heck that they made this stuff reusable and developer friendly.
The ring fit just is just a resistance ring that uses joy-con fxnality, for actual control, right? Looks like Joy-con drivers have been around for years.
IIRC, there may be some kind of communication going between them for the ring compression stuff, or maybe the various internal JoyCon gyros are more sensitive than I thought.
There’s definitely communication from the ring to the joycon about ring compression. But I have no idea if it’s communicating that in a way existing drivers could capture.
Yeah, I’m specifically wondering if folks with access to Nintendo DevKit materials can pull that communication with existing APIs, or if it’s some secret driver sauce only the internal team that made Ring Fit Adventure has access to. Cuz if it’s “publicly” (at least to 3rd party devs) accessible, I think there’s absolutely room for additional content there. But maybe it’s totally impossible. Probably so, or there’d be a raft of $1.00 shovelware titles touting Ring Fit compatibility choking the sales screen on the eShop at any given time.
Yeah, Ring-con has a flex sensor and communicates with the attached Joy-con via the rail attachment.
I think that flex value may just over-ride one axis of the accelerometer, which the Joy-con sends to Switch over Bluetooth as per usual.
Spent most out my evening playing Eastward, which is very sweet, very pretty, and relatively clever. I definitely lost 45 minutes in the game within a game NES-era JRPG copycat alone, and need to go back to it for extra runs, but for now, I’m deep in some catacombs under the mayor’s house, which I suspect I’ll still get caught at the end of, but at least I just replaced his prepared speech about exiling us with an adult magazine!
I’m pretty bad at the very simple combat and puzzle navigation the game has slowly introduced already, and the clips in the trailer of circle strafing baddies with a gun don’t fill me with hope about my ability to keep up!
Lots of very cleverly hidden secrets all over, and the soundtrack is exactly as good as the trailer makes it out to be. Excellent father daughter vibes, after a sort, if that’s your thing.
I did have one random crash when exiting a map after finishing a quest, but the auto save system had me back up and running with less than ten seconds lost, which is pretty crazy.
I’ve got that one on my wishlist, tempted to pick it up soon. Keep us posted if your impressions change.
Its funny to me that the trailer is 100% vibes, there’s almost no hint about the gameplay other than “probably like a 16-bit RPG, maybe?”
Rock8man
3341
It’s just rumors and speculation, but I think their reasoning is very sound. I’m thinking N64 games are coming to Nintendo Online, and the new controller might be an N64 controller for Switch.
Mixed immediate reactions.
On the one hand, some of my best gaming memories were on the N64.
Otoh, the 3ds and the switch are for me superior machines, with superior games.
Right below is one of those horrible blue light cut filters for sale. Oh the irony.
Rock8man
3345
As the day comes closer when I’ll be a Switch owner, I’m starting to think ahead to how I’m going to hook it up.
Let’s see, I need internet, and HDMI connection to the TV.
My Google Fiber box near the TV has four wired outputs:
- Xbox One
- PS4
- Apple TV
- MOCA 2.0 device that goes to co-ax cable → upstairs another device → my computers upstairs.
So the Xbox 360 sits there, using the 360 wireless adapter. 360 is only used for Rock Band 3 these days.
HDMI current connections, my Sharp Aquos had 4 HDMI ports.
- Xbox One
- PS4
- Apple TV
- Xbox 360.
My Xbox Series X is connected upstairs to my computer monitor, as are two computers. Eventually I do want to move the Series X downstairs to the big TV too, once my son gets a little older.
I can’t remote play the 360 or play Rock Band 3 any other way, so that stays.
I can’t watch Live TV off the antenna with 30 minute pause without Xbox One, so that stays.
I watch pretty much everything else on Apple TV these days so that stays.
I haven’t played the PS4 “in person” for years now, I remote play it from my PC upstairs.
So, let’s see, new plan:
Disconnect the PS4’s HDMI, connect the Nintendo Switch.
Then use the Switch’s wireless connection to connect to internet. OR buy a new switch (small s) and some more ethernet cables, and hook up the wired Switch. Hmmm.
Hopefully the PS4 doesn’t require the HDMI cord to be connected to play remotely.
If it does, you still may be able to use a cheap ‘headless ghost’ type plug to fool it into thinking there’s a screen attached.
This is completely fine unless you specifically want to play highly competitive real time multiplayer, like fighting games. I’ve run exclusively on wifi for years and it’s fantastic for day-to-day stuff.
Rock8man
3348
Nice! That’s good to hear. I had nightmares of the Nintendo Wii wifi and watching Mario go across the screen over and over and get coins while I’m downloading a small game from the Nintendo store.