Took the advice and ordered a couple pro controllers off newegg, wasnt cheap, but my newegg card made it feel less painful.
Interesting article on ifixit detailing reasons why controllers fail
tl;dr they all use the same shitty parts
Therlun
3734
I havenāt followed or played Pokemon games myself for quite some time. I liked many core aspects but didnāt find new iterations of the series different different enough. Specifically I was bored that battles always devolved into super effective one shots after a while and that the ability to just go out and catch a team of Pokemon you like was very limited. The last one I actually played (might have been Black/White? Silver? The original Pearl? not sureā¦) had the majority of itās catchable Pokemon only accessible after you completed the story and beat the final champions for instance.
I have read that Sword/Shield has some light open world parts but itās difficult to find concise summaries.
So my question:
How much are Sword/Shield and New Diamond/New Pearl similar and unchanged from that old school Pokemon design?
Sword/Shield is pretty similar, honestly. Like you, the last pre-Switch PokƩmon game I played was White/Black but lost interest in it before too long. I played the first gen and second gen games back in the day and revisited Fire Red/Leaf Green on a rom several years later.
That said, I thought Sword/Shield was pretty goodāthe design of the new PokĆ©mon is better than what I had seen post-Gold/Silver for one thingāand its quality-of-life improvements (easier to switch out PokĆ©mon without having to go back to PokĆ©mon Center, for instance) were welcome. But, its fundamental game design loop was unchanged. There are some twists to battlesāpartner battles with more than two PokĆ©mon battling at a time, an option to temporarily make them grow to gargantuan size, and some raid-style mission battlesāthat shake things up a bit, but itās still familiar and these new systems need minimal explanation to make sense if youāve played previous games. This also means that, yes, battles frequently become about exploiting weaknesses and move at a very brisk pace (its battles not being slogs of attrition was something I appreciated about PokĆ©mon, but admit it can lack combat depth consequently). There are probably more PokĆ©mon to catch in the game than in previous entries and thereās a large zone that facilitates catching them, akin to the Safari Zone in the first games but on a much grander scale and accessible far earlier. It definitely felt like I had more options as far as which PokĆ©mon to use compared to previous games, but there are inevitably certain PokĆ©mon not available until latter parts of the game.
Sword/Shield is largely what you would expect a PokƩmon game in 2019 to be: no radical changes, but modernized with new additions handled with competence.
Edit: Also, since itās been a minute since youāve played, you might not remember that itās not a particularly challenging game. I believe most adult players looking for a challenge opt to use house rules to add to the difficulty (things like retiring a KOed PokĆ©mon, or limiting the number of gym battles they can be used in, playing under leveled, etc.), but you can also just kind of chill with it and catch different PokĆ©mon of course.
See above - nice write-up @Dissensus. :)
There is something a little more radical coming at the end of January, Pokemon Legends: Arceus.
So much so that theyāre not calling it a mainline game. Looks to be proper open world, and the battles have changed a bit too, similar I think but factoring in stats like speed to determine turn order and frequency.
Therlun
3737
Thanks. After a decade or so that is good enough for me to try it out.
A news snippet I read about that was actually what spawned my original question. I am interested in something Pokemon + open world.
I think probably if I were in the position of @Therlun, I would be tempted to wait for Arceus if I knew there was only room for one PokĆ©mon game in my gaming future. But, thatās assuming youāre not specifically looking for an update of a familiar design (which Sword/Shield definitely is) as Arceus does seem like a big departure. Thereās also a far greater potential for Arceus to not pan out whereas the mainline series has a built-in quality control to it at this point (I canāt imagine a mainline PokĆ©mon game being anything worse than okay.)
But, Sword/Shield isnāt that much of an open-world game. Its 3D presentation just makes it sort of feel like one.
Well wtf. I bought Fire Emblem through Amazon, redeemed the code to my Nintendo account, and the dumb game doesnāt seem to want to download.
I see it in the āredownloadsā section of the eShop app on the Switch, and the redemption in my purchase history on my account, but when I tell it to redownload nothing seems to happen. Says redownload started, but nothing shows up on the Switch home screen.
Irritating.
Servers probably overloaded. Happens a couple of times a year. The exact same thing you described happened to me in Europe⦠when it was the Japanese Golden Week, and it was driving me cwazy!
The item will eventually show up on the menu, and eventually eventually be downloaded.
Yeah apparently complaining about it on qt3 is what I needed to do to make it work. Itās downloading now, huzzah.
Lantz
3742
My uncle works for Nintendo and I called him to escalate it.
Lantzās uncle is the real homie.
CraigM
3744
To add to the very excellent writeup from @Dissensus , there is a wild zone open almost from the beginning. Whats unique about it is that it is semi open world, has maybe 2 dozen ālocationsā with distinct weather, and what pokemon spawn in an area is weather dependant. So snow will have ice types spawn, naturally, fog will see ghost types and rare pokemon, sun fire types, etc.
So from the word go you can collect a highly varied team of many types. There are spots that only are accessed by story gate items, mainly bike upgrades, but nominally there is nothing preventing you from going anywhere in the zone. You may be blocked from catching anything in some areas as the old badge pokemon catch level limit is still present.
But you are going to be able to build a more diverse party early, including some quite powerful ones. That said from an āoptimalā play, fire has by far the most powerful pokemon available early, as there are a lot of quality fire types in the early wild zones. Water is well represented too, I mean if youāve played the original you know the Magicarp deal. Grass is the type least well represented in the wild zones.
One big QoL update is the pokedex will tell you where creatures are foond, and what weather, once you see one in battle. So if you want to know how to find that elusive larvatar or growlithe, it wiill tell you exactly where and how to find them. Which is nice to have in game as opposed to searching a guide. Especially for the really elusive ones like Dragonaire.
Got Xenoblade Chronicles and Golf Story on sale and my god both are excellent so far.
All the SaGa seriesā games are on sale suddenly today. The newest SaGa game and the 2 Romancing remakes are quite on a high discount, 70% off.
Itās a series of games that only have in common their creator: Kawazu.
He has been trying weird systems for the past 30 years, and most of his games are strange beasts to say the least. Some of them are light on the weirdness (most games allow āmonsterā creatures to eat others and mutate for instance), while some get really overboard with time-limits, wargaming and capitalist entreprising elements.
Following the SaGa lineage is also a bit difficult in the West because of naming weirdness (SaGa 2 became Final Fantasy Legend 2 in the Western markets for instance), and most of them being only translated in recent years.
On sale now is the SaGa Collection, a collection of the 3 gameboy RPGs. They are the most standard of his games in a way, but they are also very good. SaGa is a bit plain, SaGa 3 a bit iterative, but SaGa 2 is probably the best gameboy RPG, period. The various classes and their different mechanics make those games stand out compared to simpler ones.
Romancing Saga 2 and 3 are remakes of SFC games, based on remakes made for phones. They ease-up the balance, mainly, as the original games were really infuratingly difficult and unforgiving. They are some of the strangest of his games, as they mix many genres and try many, many new ideas. Some people love them, some donāt. I didnāt enjoy 2 much (it was just too weird), but I watched somebody play 3 and it looked very interesting, so I am grabbing this one.
SaGa Frontier is a recent remake of the PSX game which focused and streamlined on the concept of multiple intertwined storylines. As the Romancing SaGa games, the remake makes the game massively easier, avoiding having to grind over and over each chapters notably. I havenāt played this one at all but watched somebody play it and it was quite mesmerizing, although probably not my thing.
SaGa Scarlet Grace is the most recent game, released only a few years ago, and I have yet to play it.
I didnāt read over this rant of mine.
Anyway I only played a few of them as you can see, and most in a far past, but interestingly I was much more harsh to them at the time than I am now, having played so many other JRPGs that were massively inferior afterwards. Probably not a box quote, there, ha ha!
I think 2 is the one Iāve been considering trying out for the past few years, assuming itās the one with a dynastic element to it (you play first as the father, then continue as the son, and so on). But, between SMTV and (soon) Dungeon Encounters Iāve probably hit my JRPG quota for the year. I wasnāt even aware of there being a new SaGa on Switch, or even that they were still making the series.
I played this on the PS1 when I was a young Square/Final Fantasy fanboy. It was very odd, highly erratic in quality (multiple storylines, some certainly better than others), and not very intuitive. It felt old school even by the standards of 1997/98 with little guidance offered to the player but lots of freedom in terms where you went and what you did.
Thatās a better, and more concise, summary of what the SaGa series is about!
Still my favorite Switch game. Justified the purchase for me.