Oh, sorry bad info. The preferred way to deregister is to open the eShop on the Switch with the user on question, select the user’s icon in the top right, and then scroll to the bottom on the primary account info panel (the one with Available Funds and Gold Points).
The Website is the “I lost my switch and want to deregister” option, and on theory can only be used once a year. I think if you don’t have access to the Switch and have already used the website option, you need to call Nintendo support to get them to do it.
But, you should be able to check that eShop setting pretty easily and confirm if you can switch the primary.
I think the Switch Primary console system is less complicated than people make it out to be.
JoshL
3833
But even if this all worked, I’d still have to buy the DLC twice, right? Once on an account that has Switch A as the primary, so everyone can play it there, and once on an account that has Switch B as the primary, so everyone can play it there.
Yeah, thats right. There’s no way to make an eShop purchase available for all users on multiple devices. It’s either all users (primary device of purchaser) or only purchasing user (secondary device, requires online connection).
This seems to confirm that there aren’t any special license carveouts for the family plan. Even in the same family Nintendo expects you to have one license per user, or really in effect, one license per device, as anybody can use the DLC on a device if its the primary device if the downloading user.
Depending on your use case, you can switch primary account to switch back and forth between devices to avoid rebuying, but that limits what you can do with the account a bit, like if you want to play a different DLC on the other device at the same time, but…each user is probably only playing Animal Crossing on one device? (Animal Crossing is uniquely weird in that each save game/island is locked to a device), so just buying the DLC one extra time might solve your problem.
JoshL
3835
Ok, I think I understand it now. Thanks for your help.
Just want to pop in to confirm that this is not true. I have five people on a family plan, and primary devices are split between two different Switchen.
For @JoshL’s situation, the cheapest solution (in general) would be the one he twigged onto above - have at least one primary account on each device and buy everything you want shareable on both, twice.
But for the specific case of ACNH DLC, if this is true there shouldn’t need to be any hoop-jumping:
But then with that game, there’s the weirdness of one save per physical device ¯\_(ツ)_/¯
Thing I’m seeking:
Games that can be played in relatively short bursts (5-30 minutes) that are inherently satisfying in that span (eg, NOT just pausing and suspending a big rpg or open world game after a couple of fights), don’t rely on coordination/timing/dexterity (basically no roguelike platformers, whereas things like Slay the Spire are fine) that I can get into quickly without sitting through ten cinematics and a two hour long tutorial area before getting set free. Things that aren’t really hard are even better, but I’m okay with games that reward a little cleverness or strategy. An ongoing story is fine if it’s very simple, while meta progression that gives me a tangible dopamine hit reward after some or all of my short sessions is even better. Playable in handheld is very important. Ideally under $30.
What I actually want is Super Auto Pets on my Switch instead of my phone cuz gaming on a phone sucks but I’m still mostly bed bound for another week and boredom is starting to seriously impact my mental health.
I’m vaguely okay with the notion of a gacha puzzler like Puzzle and Dragons, so long as there aren’t any kind of timers, impossible content, massive grinds, or similar heavy handed pushes to buy microtransactions.
Really intense puzzles that require lots of lateral or especially visual or multi step thinking aren’t good. I’m looking to relax while I’m very stressed out, not think super hard.
Tycoon or sim type games are okay so long as they truly do short burst well.
Cute without being obsequious is a minor plus.
I vaguely wonder if a baby’s first tower defense or very blatant Puzzle Quest knockoff might hit the spot, but I’ve lost track of both genres in the last 15 years and the Switch eshop is LOADED with shovelware.
There’s a Switch version of the original Puzzle Quest if you actually want that.
Other games of this type I’d recommend would be Roundguard, Beast Breaker, and Iron Clad.
Looking through my Switch collection, a couple of things might fit the bill:
- Beast Breaker - I’m still digging in, but seems like a good fit.
- Monster Train - If you haven’t played it elsewhere, it’s fantastic on the Switch.
- Regency Solitaire - Very relaxing, simple solitaire game with Downton Abbey story.
- Crown Trick - A quirky and streamlined roguelike (turn-based grid movement) with meta-progression.
draxen
3840
How about an ARPG?
Titan Quest, Torchlight 2, Diablo 3, Diablo 2 Resurrected, Marvel Ultimate Alliance 3, Minecraft Dungeons?
Little to no story/constant progression/fairly mindless.
I didn’t realize that Puzzle Quest was on here. That might be exactly what I want. Regency Solitaire reminds me A LOT of Fairway Solitaire, which was my go to mindless clicking while watching TV on the PC game for like two years straight, so that’s also very appealing. The Peggle/Poolalikes look cool, but a little more involved than I think I can manage with my limited movements, and sadly ARPGs are definitely way too fast paced atm.
But the first two? Very likely candidates. May take a second look at Monster Train, too. Got super into it for like two days on Steam and then never opened it again, hah.
How about a Link to the Past-style rogue-like, like Rogue Heroes: Ruins of Tasos?
Basically a 2D Zelda with procedural dungeons, couple different meta-progressions, and local and online co-op support. It is a little difficult to start, but each failed run makes your character stronger. Currently super cheap at 50% off, and has a demo.
Or for something completely different, one of my faves this year was Gnosia. This is a really interesting single-player social deduction game, tied together with a visual novel presentation.
Games are fairly short, there are some RPG/stat elements, and you’ll be unlocking characters, mechanics, and bits of narrative each time you play. 20% off and well within the stated budget. :)
Oh, Gnosia was on my radar awhile back and then I totally forgot about it.
Feels like I’ve got several good options to weigh tomorrow!
The Steamworld shooty game, whatever it was called.
Steamworld Heist. But like Best Breaker, it can get pretty intense on the brains.
Thraeg
3847
I strenuously concur with Beast Breaker.
A light and forgiving roguelike like Chocobo’s Mystery Dungeon maybe?
Puzzle Quest is available, or Gems of War, the F2P version from the same developer. Shovel Knight Pocket Dungeon looks like a good spin on the genre.
In the vein of Slay the Spire, Dicey Dungeons, Nowhere Prophet, Griftlands, Invisible Inc., Star Renegades maybe worth a look.
A farming/crafting game seems like it might be around the right intensity level? Stardew Valley, Story of Seasons, Rune Factory, My Time at Portia, etc.
You mentioned tycoon games. Not my genre, but there are a bunch of Kairosoft games that fit the bill, as well as Two Point Hospital.
CraigM
3848
Most of the Lego games fit the bill too. Fairly simple, no real fail state, able to make continual progress, generally good games that my kids are able to play and progress in.
Lots of great recs in here. Also:
Golf Story, bro. Get your NES-style pixel golf on, with a light often-charming story wrapper and delightfully varied challenges. Perfectly suited to short playtimes.
I believe Regency Solitaire and Fairway Solitaire are from the same devs
Canuck
3851
Thanks for this recommendation (and all the others from everyone). I’m curious about the multiplayer. Deku Deals states that it’s 1-4 players offline. Does that mean we can all play on the same screen or would everyone need to have their own Switch and copy of the game?