I actually said the reverse! I enjoyed a bunch of their remakes… but I come to the realization right now that they were all 2D ones. No matter how great the 3D was, it usually was too much of a downgrade compared to the original art to me.
Ironically, in the first Front Mission case, I am missing the heavy slowdowns (a staple, somewhat, of the Super Nintendo) that made some of the more hurting hits feel that much powerful. A bad becoming a good!
Anyway, it sounds to me like some reviewer (well, Nintendolife’s) picked the wrong skills. It is true it was a pretty huge caveat in the first game: there was hardly any balance and all the characters had to be using a similar skillset depending on a single difference: melee or anything ranged. It is why I liked the game though, because getting on top of that chickian parabola felt really great.
It is true though that the early game was usually a slog in most early SRPG, until you got so familiar with the game you knew what to level and how to level it as quick as possible to escape that slog.
I’m hoping to catch somebody playing it to have a better idea. Maybe my next quarterly playthrough of the game will be this version after all!