Nioh 2 - Turn demons into loot again

One thing I have observed with this game is most monsters have a tiny range. Like pathetic. If you just walk away when they are doing their thing, they just slash in the air hitting nothing.

First thing I learned in this game is to have my eyes on the enemy, not on my character. Is kind of like having your eyes on the screen and not on the keyboard but for whatever reason none of the games I played before teached me this.

Nioh 2 is teaching me to be a better darksoulsgames player, but only when I allow it.

Just like the negative emotions that created them.

Deep thoughts.

Argh. I played the game today and somehow was worse than yesterday. I must be one of the worst players in this game.

I am much worse

No, I’m the worst. You know that.

100% achievements complete!

Well you are clearly not the worst. Second region is kicking my arse, I’ve gone back to the first to level up a bit more.

Ha, I thought I already said I was the worst up thread. I just have time and persistence on my side.

Are you still using an Axe? You might switch up the weapon to see if another one clicks better for you. I know when I was playing Nioh 1, I was having a ton of trouble and then the Kusa just clicked for me.

Should be finishing off the last of the DLCs this evening and then it’s on to NG+. How much of a difficulty jump am I looking at? Anything I should do to prepare to make the jump or should I just dive in once I finish The First Samurai?

I actually thought the DLC was harder than the beginning of NG+.

Great, that’s good to know!

They always back themselves into a corner with that since the level scaling still needs to work for people going into NG+ before the DLC is ever released.

That makes a lot of sense. I forget that NG+ existed before the DLC, it’s just the later difficulties that were released with them. Is that right?

I think each DLC added another NG+. I think…

First level of Dream of the Nioh got me 35 levels. I don’t know if that means I was really under-leveled (started at level 338) or that this NG+ is just going to just ramp up significantly. The gear is pretty awesome.

Yes, you’re right about the DLCs. So theoretically the level scaling gets tighter each new NG+.

Sounds like you’re hooked on the loot chase! I’m curious to see if you try to tackle the content after DotN!

I’m still stuck on NG playing lots of co-op. It’s not the best random co-op I’ve ever played since it’s hard to make a connection with other players. It’s still fun.

I think I’m just hooked in general. Really glad I was forced to give up Ninjutsu and move to something else, that really freshened up the game. If I had made it through without changing builds, I probably would have stopped after 100%.

The content after DotN, meaning the Underworld? I’m assuming that is like the Abyss in Nioh 1. I wasn’t all that interested in the Abyss, so I’m not sure I’ll get into it. I think I’ll try to just do the main missions in DotN, there are a lot of missions I’ve only played once since I would just do the first two regions to open up the next NG+ level.

I spend quite a bit of time doing that too. I just really enjoy popping into someone’s game and helping them through a level or a boss encounter. When you join and there’s the host standing by a shrine right before a boss encounter that starts cheering when you show up, you get the impression they’ve been getting their butt whooped for a while.

I’ve gone through most of NG (is that the correct term for the first playthrough?) in Expedition mode with a friend. Dark Souls desperately needed this sort of thing. Dark Souls was fine for a quick coop experience but trying to play through with a friend (or worse, two friends) was an absolute nightmare of trying to see each other’s signs and having to play through each map/boss three times.

I’ve found Expedition mode to be more challenging with the two of us than playing solo for the most part, although there are obviously advantages. That’s also been something I’m really impressed with: usually coop in these games makes them significantly easier and that’s definitely the case for summoning visitors. But Expedition mode, they did a great job increasing the difficulty in a way that makes things challenging without becoming “bullshit” by massively increasing HP or damage of monsters. They achieved a really good balance of buffing enemies and adding additional enemies to the maps to keep it challenging but fair.

I also lost interest quickly with the Abyss. It sounds like they streamlined it this time. There are only 108 floors and they’re all one large area with 4 kodamas to find for the buffs instead of 4 separate areas. So it’s like playing the game normally.

After the Underworld, there are 30 floors of the Depths. There are some new quirks there that make it extra difficult. I’d like to check it out but it depends on how engaged I am by then!

What kind of build did you end up with? I moved away from the axes as they were too slow. I am a hatchets man now.

I’m doing a purity fists build. I linked a video earlier to it. It was surprisingly easy to get going, though I think you would need to have finished NG to be able to do the build as specified in that video.

Crazy how much nuance is in the game. I just learned that with purity weapons, you can ki pulse after you’ve blocked an attack, giving you the opportunity to gain back almost all the ki you spent on the block.