Definitely. Knew ahead of time it wasn’t going to be a killer/meta build, but Saratuhiko is fun and and it’s been an interesting changeup.
Yokai shift could be a lot better with a few tweaks as a lot of the stuff just doesn’t seem to scale. It lasted a lot longer earlier in the game, yet at the same time it doesn’t always seem to take damage into account. For instance, I can be in a fire for a bit and hardly even be touched when I’m just in regular form. But in Yokai shift? It’s like a “you lose 20% of your bar whenever you take damage”. So tick tick tick and then your yokai shift gauge is depleted. Even focusing a bunch of stats in it, I can lose my entire yokai shift gauge after a couple blocks or so. Blocks that would hardly even phase me if I were in human form. The Protection spell can help with a lot of that stuff, but I’ve also had times when I’ve had my entire shift gauge depleted yet still had my Protection spell 75%+. So seems a little buggy or at least some weird mechanics at play. Maybe I blocked an attack and that depleted the entire gauge despite protection absorbing any damage? No idea.
I hear Living Weapon builds were meta/OP in Nioh 1, this seems like an overreaction to it. Still, Saratuhiko’s grace is fun if not the most optimal thing I could be doing. Trying to get into and maintain yokai shift is another minigame to add to all the other interacting mechanics of the game.