I’m really glad you guys kept talking about this demo. I’d written it off because I’m not a fan of Team Ninja’s past work, but all the talk here made me feel like I was missing out on something. And wow! This game is really neat! The stamina system with recovery is really tense and allows some hyper aggressive combo-ing. All the different weapons feel very distinct, and all the stances for them seem to serve quite different purposes. I didn’t get that far and only played a couple of hours, but I think I’m going to hold off till this releases.
My biggest concern / frustration is screwing up a single time in any fight can mean instant death, even from full health. You really have to mess up to trigger these (run completely out of stamina surrounded by enemies), so it feels fair. I could still see it causing me to rage if I’m way out and overextend.