No Man's Sky - Exploring a 60s-Scifi-cover themed universe (post-release thread)

Awesome! This should be like being inside a Yes album cover when playing in VR :-)

Diego

So Steam is headlining the update, but it hasn’t actually rolled out yet…

Correction: It’s up. I had to restart Steam to get it downloading.

So, I plopped on my PSVR headset when I ran home for lunch just to check it out… And it feels awesome. The controls are very very well done (Move controllers) and the “feel” of the VR is spot on. I figred I would just check it out and shelve it a bit while playuing RG:O, but now… hmm…

The movement that I used was teleport, but I didn’t get a chance to check and see if there was a setting for it. Default is teleport.

Infinite storage space for minerals in Beyond! Now that’s a radical change.

Looks like I’m getting this.

Played on PSVR a bit. Yes, there is smooth movement and turning if you like. I turned on smooth movement, but kept turning on “snap”. It feels just fine. Interface is pretty well done in VR and I found myself getting acclimated pretty quickly. The VR tutorial is clear and easy to follow.

I managed to get my ship repaired and left the starting planet. It was initially a stomach-churning experience because I didn’t realize the flight controls were set to “down is down” by default and I was pulling back on the virtual stick to climb. Once I had that fixed, I got a lot better at flying. It’s still going to take some getting used to, but sitting the the cockpit (or heck even standing next to your ship) is very cool.

So yeah. It totally works in VR. Probably looks a lot better on Vive or Occulus, but since PSVR is the one I got, it’ll have to do.

Yeah it’s pretty awesome hey. But every time we get one of these big updates, NMS is back on the top spot on Steam’s Top Sellers list. I imagine console sales also pick up at these times too, since they’ve been putting out new physical releases.

I just got up, reading the notes now. Can’t play until after work - going to be a long day… ;)

This. Also, they made a ton of money during the initial PS/PC launch, however disgruntled the audience eventually turned. The team is what 8 people or something crazy? That money funds the studio for a long time.

I think they started with about 8 but are up to around 20 people these days, with a couple other projects in the works.

Fair enough, though it doesn’t change the math that much, and I’ll add that when it hit the Xbone, it was self-published on their [email protected] program, so no pesky publisher to take a cut of any sales over there.

I had a play with the VR on my Rift S, I cant claim to have been blown away. It seems like one of those experiences that begs for a large FOV as standing on a planet with this small viewport feels quite oppressive. My main take away though is that it was quite buggy and probably left for a few patches.

It always is after these big updates, and usually takes a couple hotfixes.

No kidding! My assumptions were all wrong. Their teams went nuts on this one.

Logged in to discover my that my recently completed base (started over last week on the PS4) now has to be powered, and the power system is way more complex than I’d expected. I’m out of my depth, to be honest, but in a good way.

Edit: If anyone figures out how to unlock power switches, which I don’t see in the tech tree, let me know. Assuming I have to go blueprint hunting for them.

Jesus, now that is a hell of a nice patch! Time to reload and fire it up again!

Anyone who’s tried on Rift, how’s the performance?

I’m reading it doesn’t have native Oculus support and doesn’t work on OpenComposite yet, so you’re saddled with the additional cruft of SteamVR for now.

From my brief play, I experienced stuttering and it even dropping back into Oculus interface momentarily.

Also reading stuff about the game not using ‘direct mode’ or something, so the desktop settings the game uses can significantly impact performance, for example locking refresh to your monitor instead of the HMD.
Imagine it will be patched fairly quickly.

Oh my God.

…in normal mode, inventory slot capacity for resources has changed from 250 to 10,000.

Couple more issues.

Base power grid is still mostly offline, because I’m not able to make switches, which are not listed in the Switches category of the tech tree, or anywhere in the tree. And I can’t purchase them from the Base Computer (or whatever it’s called now). I was able to create bio reactors and solar generators and ran some basic wiring around, but unless I’m missing something obvious, many things around the base appear to require switches, including my farm.

Thinking this might be available in a new blueprint, I go to my signal booster to locate something on the planet that can unlock blueprints, but now the booster won’t accept Navigation Data and only wants to provide drop pod locations. I know how to purchase blueprints in the computer, but I have no idea how to unlock new ones to make them appear in the computer, assuming that’s actually what I need to do.

Second issue. The Space Anomaly mission in the log is directing me to visit the Anomaly (which you can summon anywhere now, apparently, very cool) and talk to Nada and Polo. Only they won’t talk to me when I hit the square button on them. The mission also suggests I can purchase new base parts or blueprints there, but most of the vendor stations won’t let me interact with them. (Again, holding down the square button to talk). And I’ve walked around to all of them.

So at this point I’m totally stuck and can only power my base teleporter and storage cubes. And even that is wonky, unless I’m looking at a grid capacity issue or whatever, as only some of the cubes remain powered despite all being hooked up (via a daisy chain) to the grid.

Ah, I missd a whole area in The Anomaly where construction can be researched in exchange for components and salvage data. The Wall Switch blueprint can be purchased for 25 Ferite Dust and 25 Ionized Cobalt.

And I figured out that the weird can’t interact issue is probably a bug. Just have to spam it like crazy and eventually you can interact.

Edit: The Anomaly has loads of issues, actually. Constantly freezing up, game crashes, odd sound glitches and the interaction thing. I bet it has to do with the new multiplayer hub stuff.