No Man's Sky - Exploring a 60s-Scifi-cover themed universe (post-release thread)

Absolutely, but in practice multiplayer notoriously creates all sorts of issues. (Insert obligatory notsureifserious.gif).

I was serious, and had heard of people having issues, but I guess I just like to live dangerously! :)

I generally leave it on everywhere, turn off PvP, and set all the editing stuff to ‘friends/groups’.

I tend to leave it on (in any game mode) as well, because I know how to mitigate most of the issues (save often, for example). But newer players seem to experience the worst of it (frequent crashes, story missions or expedition milestones permanently breaking, bases boxing in key objectives, interactive objects being used up, and other things). Leaving it off also reduces obnoxious player base/comm ball HUD spam, which frequently obscures/spoils objectives.

If you turn multi off, do you still get the community bases showing up in Expeditions?

I found those could be pretty handy, as some are built to help you do the more obscure objectives.

Kinda/sorta. The game seems to automatically grab stuff from Online Discovery Services in the local region of space, and some player things do tend to get downloaded before the option is toggled off, and it’s hard to make them go away at that point. Especially comm balls.

So I started an expedition this evening and - oh wow. I don’t really know how to describe this because I’m not sure if it’s a spoiler for the main game - I mean I assume the expeditions don’t contain features that aren’t present in the main game? I guess maybe I’ll spoiler block it just to be safe -

So I managed to get to my ship, repair it, get a hyperdrive in place and fueled and then blast off. I think two hops on I ran into a pirate attack on a massive carrier - I help these guys drive off the pirates and I’m prompted to land on the capital ship and talk to the captain. I do this, and he then suggests that I take over as captain of the ship - which I did, and now I have a massive capital ship, along with a frigate I can send on missions! This is kind of nuts, I am blown away with how things escalated this quickly, and now I guess I need to figure out how my new little (big) command is going to work. I guess I thought I knew what the game was about, but now it’s kind of ballooned into something different. It’s pretty awesome.

Yeah that happens pretty quickly in the normal game, too! It is kinda cool. :)

You’re probably going to love that freighter. It’s a real game changer. (Kind of OP, imo, but whatever). And yes and no. Just in case you want to keep that a surprise for your other playthrough, I’ll spoiler tag this: Expeditions advances a bunch of stuff at a faster pace, but freighters actually appear fairly early in every game mode. The first warp-in rescue event occurs after your fifth warp (if in an inhabited or formerly inhabited system), and recurs every five warps plus 3 hours cumulative play time. The first warp-in rescue event freighter is what’s known as a system freighter (smaller, variety of models), and subsequent rescue events are known as Capitals (much larger, only two basic models).

I guess that’s the danger of playing Expedition first. You kind of accelerate through the game and spoil all the stuff for yourself!

OK, that makes sense. In fact I kind of figured that probably happens in the main game, which is mainly why I spoilered it. I just found it a little amusing that I was talking to some alien that wanted about 4 million for an upgrade spaceship, and then I just get handed … that. And seriously, I need to think about how this changes things for me. Do I even need planet-side bases anymore? I am sure I’ll need to go mining and looking for stuff on the planet but a base on a planet just seems kind of redundant.

But yeah, I’m going to see if I can work through this expedition then go back to my main save and progress a bit more in my main game. I confess I’m doing a bit of speedrunning in the expedition, not really bothering to learn alien languages, not really doing much mining except to cover my immediate needs. And even still I’m swimming in resources from hitting milestones - it may be tough going back to the vanilla game!

Planetary bases are only strictly required for (1) the early Awakenings step, (2) the exocraft specialist NPC, and (3) industrial resource mining.

Edit: oh, almost forgot. In case you were wondering, here’s how much buildable space the freighter base has:

(The grey square is the ramp up from the freighter hangar, and you can have 13-14 levels.)

To add on to this:

You don’t have to take the first free freighter offered to you. Since the second freighter offered is always bigger, I would suggest just taking a payment for the first rescued freighter and hold out for the second one. The first freighter you accept is the free one, if you want to switch, others will cost…and cost quite alot.

This was a good suggestion. I had issues getting the freighter battles to spawn in expedition 1.
As soon as I turned multiplayer off, the battle spawned in the very next system.

Yeah, it’s a shame that multiplayer ends up being such a liability. Gets in the way of so many things.

Figured I’d at least pop in and keep the updates going with my expedition. I haven’t yet completed any one of the phases, but I’ve got a fair amount of progress in pretty much all of them. I think the overarching goal is to find these ‘rendezvous points’ but I haven’t yet found one, I guess they’re hidden? Nobody needs to answer me on that one, just thinking out loud. But I’ve seen and found so much, even stuff like black holes and some bizarre thing called an Anomaly, but no rendezvous points. Who am I rendezvousing with? Where are we going? Nope, don’t answer those either.

But I’m enjoying just kind of bouncing around doing random stuff. Earlier I said I maybe didn’t need to make planet-based bases but I’ve since decided that yeah, I probably do, and have made a few more across several systems. For one thing, it’s just too easy to build a teleporter in my base and pop between bases and even to starbases to sell stuff I find. I mean holy crap, I’m sitting on 7 million space bucks! I can finally afford one of those starships that dudes keep trying to sell me! But I’m not going to, because I like the one I have just fine. Plus, even though it’s C class and I occasionally find a B class someone will sell me, it usually has worse stats in offense and hyperdrive capability, so what’s the point? OK, you can answer that if you really feel like it.

Anyway, it’s still a lot of fun. I’m finding the weirdest planets with the weirdest life forms. I found a mostly mineral-based planet with these lifeforms that look like glass columns that just jet around. So far, to my pleasant surprise, I’ve found that no lifeforms are hostile. There are sentinels of course, but even they are mostly happy to just observe me as long as I don’t farm in their presence. You guys were right, this game is totally cool and a relaxing good time exploring the galaxy. I’m glad I got past all the negative hype this game started out with.

I want to answer the things you don’t want answered only because the expeditions are on a short-ish timer this time around.

Hmm; in that case maybe a hint? Are the rendezvous points tricky to find on my own? I assumed I’d stumble over them like I have other things as I work my way along the expedition path. If that’s not the case and I’m in danger of running out the clock, I guess I’d be ok with a little assist. Before you answer - will telling me these things give away things back in the main game? I do still intend to go back and play the game through, and it’s fun finding all these things on my own. But I’d also be bummed if I missed out on some cool stuff because I couldn’t complete the expedition before time runs out.

I think I’ve talked myself in circles here. I’ll trust your collective judgment on this, folks.

For me IMO No Man’s Sky is a once-and-only play through. Grinding and base building I have no interest in.

Regarding the ship: Expeditions gives you a random one, so I can’t really comment on how good it is, but this chart might help you while you compare it to other ships:

I’m tackling the scaled down version of Expedition 1 and it is fun. Going to do all three of the ones I missed over the holidays.

Some pro tips for Expedition 1 : (I’m going to spoiler tag them even though I don’t think they contain any real spoilers, just solid advice that can save a lot of time and units)

  • Captain on Deck. Don’t spend money on a freighter. You can complete the freighter milestone by receiving the free freighter from the “save the freighter” combat event that happens after you’ve warped a couple of times. The first free freighter will be a system freighter, go ahead and turn it down (decline or take the resource reward instead). Next freighter battle you encounter will be for a capital ship version (Star Wars destroyer looking one or Star Blazers battleship looking one). Feel free to claim that one, as it will be much larger and cooler.

  • Mission Control. The free freighter will come with a frigate. It should also have enough supplies in the hold to build a Control Room (for frigate missions). Building that room will reward you with the recipe for frigate fuel, and give you some as well. You can then send your single frigate out on three missions (time consuming), or, head to a system off of the expedition path and see if a fleet in that system has frigates for hire. If you have the units you can pick up two more frigates of different types, then send all three frigates on two or three missions (you’ll need a control room per mission) to knock out the milestone faster.

  • The Good Ship. No need to spend units on a Class A starship for that milestone either. While you’re doing one of the many milestones that require activity on planets, keep an eye out for ship crash sites. You can find these randomly, or you can exchange 1 navigation data at the space station cartographer for a planetary map to a distress signal, which will often lead to a crashed ship. If the crashed ship is an A or S class, claim it and bam, milestone done without spending a dime. The reward for that milestone is another A or S class ship (nicely outfitted), so once you’ve claimed that you can salvage the crashed ship for units and or parts.

  • Farmer. The plants you harvest do not have to be YOURS. There are dozens of player bases in systems all along the expedition path labeled “FARM” or “PLANTS”. Head to one. Harvest 20 of its plants. Milestone complete.

  • Rocketman. Many of the milestones reward you with S-class movement upgrades (jetpack upgrades). One you have a couple of these, find a planet with superheated storms. Jetpacks aren’t depleted as fast in high temperature environments, so take flight in an environment like that and you’ll hit 30 seconds hangtime easy. Milestone accomplished.

  • The Collector & Jackpot. Cash in 3 navigation data at the space station for 3 planetary charts showing alien artifact locations. These will guide you either directly to an artifact site (ruin) or to a monolith/ruin that will give you the option of “seek knowledge of the past” which will pinpoint an alien ruin. The chest at each site contains an Artifact. It is likely you’ll get lucky and discover a rare artifact worth more than 500,000 units, in which case simply sell it at any terminal and you’ve completed the Jackpot milestone. If you only get common or uncommon artifacts worth less, then find a Colossal Archive on a planet and run around to the three Artifact Vaults in the Archive, inserting your artifact each time until it is upgraded to a value above 500,000.

  • Boundary Failure. Want to kill 25 Sentinels without triggering a wanted condition in your system? Simply go to a planetary settlement (lots of them are marked by other players on planets all along the expedition path) and trigger the sentinel attack. You’ll kill 5-8 sentinels without triggering any wanted condition. Move on to another settlement and repeat until milestone is achieved. Grab a kill sentinels mission or two from the mission agent on the local space station beforehand. As long as you’re killing sentinels, may as well get paid to do it!

  • Navigator. This one can easily be completed on any planet, as all you’re really doing is moving from point of interest to point of interest touching the save waypoint at each one. Shelters, Drop Pods, Buildings, Beacons, anything with a save point works. Build and use a signal booster to easily locate your next point of interest, and maybe purchase some drop pod data too so you can upgrade your exosuit while you’re at it. Note that doing this milestone on an extreme world should easily net you the Survivor milestone (walk 5000u on an extreme planet) as well, and probably cap off The Pilgrim too if you hadn’t already achieved it. Find a world with extreme storms and you’re likely to find Storm Crystals, which can knock out Stormy Skies while you’re at it.

The toughest milestones to get in Expedition 1 are the exploration ones. Finding undiscovered systems is going to be next to impossible when following the expedition path as thousands of explorers have preceded you and they’ve charted every system around the path for 1000+ LY. I recommend upgrading your warp drive with S-class modules as soon as possible, and then either warping away from the expedition path in a different direction for several jumps, or finding a black hole (also a milestone) and hoping it leads to an unexplored region of space. If you have a base with a teleport ring you can always port back to your base (and thus the expedition path) from any space station once you’ve completed the milestones. Finding an abandoned system seems to be dependent on simple luck, and is probably the most time consuming milestone. Note that the first undiscovered system you enter will complete the First Contact milestone, which rewards you with Cadmium Drive plans. Build the Cadmium Drive ASAP, as visiting a Red system is another milestone (which in turn leads to Emerald and Indium drives/systems/milestones) but the red/green/blue stars are far less likely to have already been explored by other players, meaning they can help you achieve the exploration milestones more easily.