No Man's Sky - Exploring a 60s-Scifi-cover themed universe (post-release thread)

Big, freaky looking guy I ran into when I logged back on tonight. Luckily he was docile.

TIL.

With low-tech weapons, wandering around on foot shooting critters for mordite or to do a mission is slow and tedious. They have this annoying tendency to run away. But I didn’t realize you could shoot critters with a photon cannon. And get the mordite and everything. So you just cruise slowly over the hillsides, slaughtering everything big enough that the game bothers to draw it for you…

Yeah seems OP* to me … you can do the same with the manufacturing facility doors. And depots.

(*but I don’t want them to take it away!)

Well had some luck, managed to get the antimatter blueprint and move to another galaxy with 6 unexplored planets. Anyways at the space station an alien offered me an upgrade from my basic 5 slot multi tool to a 19 slot for free, 9 of the slots needed repairing but were dirt cheap. Really pleased with it.

I noticed in the control options under Flight that you can’t bind a controller button to stop for some reason. The default is key S but I can’t get it to recognize left trigger on my controller. The only way around this limitation is to use a keymapper program.

How do you make an atlaspass no seemed to have found that out yet?

They’re craftable from blueprints which are tied to quests.

Atlas pass L1 spoiler (how to get)

I just got a level 1 pass by following the atlas path quest until I met Polo and Nada. I had enough survey data that I got a dialogue option to trade it in and got the pass blueprint. Not sure if it was RNG or a static drop. I remember last year getting the L1 pass this way…at least I’m pretty sure I remember it that way. To get to this part of the quest you need to find an atlas terminal in a system (think it’s called a terminal) interact with it and them warp to another system where you will get an anomaly detection. Dock with the anomaly and meet Polo and Nada.

I wish they would just give us a second save slot. I had so much money saved up and a wonderful ship from last year September. I want to start over, but am afraid I’ll get into the rut of hating the grind just to get money to upgrade again since I had accomplished a lot. But i want to re-witness all the stuff from the beginning and all that good sense of exploration and new story stuff.

Any suggestion?

As suggested earlier, back it up manually!

Then you can restore it later if you want.

Saves are stored in:
%APPDATA%\HelloGames\NMS

Just copy the folder somewhere safe. Unless you’re on PS4… In which case I’d suggest sucking it up and starting over. :)

I got the Fauna Analyzer Sigma upgrade to my visor and this clearly is not working for me at all. I’m getting exactly the same prices for uploading fauna as I did before I installed it (range of 2500-1500). Am I missing something else you have to install to get this to work?

The upload prices are still the same but you should get an immediate payment when the scan is completed. Note your credit total before the scan, complete the scan and you should see an increase. You can then upload the data and get the payment for that as well.

Aha, that explains it. Thanks!

I’m on PS4! Boooo!

Don’t despair. It’s even easier on PS4.

Just stick a USB drive on a controller slot, then go to saved data management in the menu, then copy to USB drive. You might also need to shut off auto-upload if you have PS+, not sure about this part.

Anyway, the files includes all four modes, so keep that in mind.

Looks like another quest line got bugged for me… Again.

Some “patterns in time” quest on the Artemis mine won’t tell me where the mercenary guild dude is, now that I’ve raised my rank.

So… Guess that’s done.

I think I recall why I stopped playing this game.

It’s a small team, and quite a big update. It’s not unreasonable to expect a few teething troubles. Maybe try the experimental build, there are quite a few fixes there currently.

https://steamcommunity.com/app/275850/discussions/0/1471967615872925676/
The experimental version can be accessed using this access code: 3xperimental

We're updating our Experimental branch now with a few fixes, as detailed below:
  • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
  • Fixed S-class ships having incorrect pricing and numbers of slots
  • Added rockets to starting ship in creative default save game
  • Added new icon for solo difficulty AI ships
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  • Fixed the landing marker being visible in some fighter cockpits
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  • Added and improved audio at the ending of the Atlas path
  • Added and improved audio for terrain editing
  • Improved audio for missions
  • Improvement to vehicle boost timings
  • Made marker for rare graves stay up for the same time as other object markers
  • Prevented trees in frozen biomes spawning close to or intersecting buildings
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  • Improved UI error messages relating to missions on the galactic map
  • Improved ship speed output on ship HUD
  • Increased guidance for finding Convergence Cubes as part of the scientist mission
  • Prevented some tutorials (for example for life support) from being shown in your log
  • Prevented Artemis being visible in the holohub after they should have left
  • Protected against some cases where missions can send you to depot which has already been destroyed
  • Improved binocular scanning for background objects
  • Prevented binocular scanning flicking between multiple objects
  • Added ability to scan all building types and fixed their displayed names
  • Added ability to scan ships
  • Fixed text truncation on binocular HUD
  • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
  • Fixed display of longer planet names on the discovery page UI
  • Added ability to cancel in progress missions
  • Added faction icons on the galactic map
  • Improved ship handling when booster upgrades are installed
  • Fixed mission notifications showing an incorrect icon for Electron Vapour
  • Fixed an issue where portals you’ve returned through could not be updated to a different address
  • Improved visuals around icons for different inventories
  • Added joypad and keyboard controls for switching between inventories
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
  • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
  • Fix for visual artifacts from transparent objects showing through the warp effect
  • Reduced cases where terrain editing changes are lost when reloading a save
  • Reduced difficulty of the final armourer mission
  • Improved low flight mode handling
  • Fixed crash in string translation when loading certain saves
  • Added missing scan event icon to the Antimatter tutorial
  • Fixed terrain editor being built with full charge
  • Fixed occasional hang in displaying some multi-byte characters
  • Improved saving and loading of terrain edits
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
  • Fixed very occasional crash in rendering
  • Fixed occasional crash relating to destructable objects
  • Prevented the interaction camera occasionally triggering at inappropriate times
  • Fixed the Farmer displaying the wrong text for their final mission
  • Prevented pinned missions occasionally being deselected on warp
  • Fixed issue where players could become stuck in the final atlas station
  • Improved automatically selecting missions from NPCs in your base when they begin
  • Improved pricing of base building parts in normal mode

I discovered a planet where every species evidently descended from a common bulbous, legless ancestor.



haha, great pictures, love those guys, every time I’ve run across them their mode of locomotion is hopping around, cracks me up

Why does my Signal Booster only allow me to find resources? The other 3 options are always unavailable, yet I know these other POI’s exist on my starter planet because I have found them on my own. Does it mean the other POI’s are just out of range?