No Man's Sky - Exploring a 60s-Scifi-cover themed universe (post-release thread)

https://images.moviepilot.com/images/c_limit,q_auto:good,w_600/mqwliaeae2v7tx22utiq/daniel-handler-cameo-a-series-of-unfortunate-events-credit-netflix.jpg

New fixes up on experimental

Features and changes

  • Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
  • Handling is now displayed as a value on the ship statistics screen
  • It’s now possible to craft multiples of the same product at once
  • Added the ability to craft more of the same product on top of an existing stack
  • Improved transferring items between inventories
  • Added a toggle to switch from buy to sell screen on the trading menu
  • Added variance in handling between ship types
  • Improved the appearance of popup menus
  • Improved speed and smoothness of user interface page transitions
  • Reduced the amount of resource required to repair tech in Survival mode
  • Improved visuals for editing terrain
  • Improved display of critical warning messages
  • Added message to notify the player if they select a portal glyph they have not yet learned
  • Added additional information to the quick menu when the player attempts to charge something with insufficient resources
  • The quick menu will now automatically close after selecting an option
  • Alien words which have been translated are now highlighted in interactions
  • Improved messaging when portal glyphs are rewarded
  • Improved user interface navigation using Q, E, W, S and A and D keys
  • Added ability for player to enable torch while in caves
  • Improved galactic map saturation, colours and effects
  • Added an option in the galactic map to toggle user waypoints

Bug fixes

  • Fixed an issue preventing players with very long play times being able to save
  • Fixed an issue where black dots would occasionally appear while looking into the sun
  • Added audio when interacting with portals
  • Prevented hazard effects showing while teleporting or warping
  • Prevented mission log opening when you unpin recipes
  • Prevented players being able to scan creatures through the terrain
  • Fixed an issue causing extremely distant points of interest to show when scanning
  • Removed large white marker which would occasionally show up permanently over buildings
  • Fixed an issue where visited buildings would not correctly update their icon
  • Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
  • Fixed an issue where scanning buildings would not also scan nearby waypoints
  • It’s no longer possible to lose the Atlas Path by using a black hole
  • Denying the Atlas Path will no longer show you the Atlas Path
  • Balanced the damage potential of the Scatter Blaster upgrade
  • Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
  • Prevented portals from being incorrectly left enabled at times they shouldn’t be
  • Removed grass from bases created prior to the Atlas Rises update
  • Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
  • Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
  • Prevented incorrect distant paths being drawn in the galactic map
  • Fixed an issue where galactic map paths would draw incorrectly
  • Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
  • Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
  • Fixed an issue that caused general ship handling to overly effect ship boost handling
  • Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
  • Fixed some rare crashes

Includes some long-awaited POI fixes!

That is a ton of QoL changes. I love it.

That actually seemed realistic.

They could have sold eclipse glasses as micro transactions. Opportunity missed.

@rrmorton

Eat them up, yum!

Thank goodness. This gave me a minor conniption every time I had to interact with these menus. Now if they would only add an “Upload All” for your scans …

I found a planet full of cervixes on its surface

Way back at the beginning of my game, I found a trading post near my beginning crash site that had a great multi-tool. It cost over 2 million units so no way I could buy it back then. Now I want it but apparently, even though you have marked a site as ‘discovered’, there’s no way to find it again. I didn’t have the beacon blueprint then so that wasn’t an option. This is driving me nuts because I really need that upgrade and it’s like hunting for a needle in a haystack.

Is there any way that I may have missed to locate your original crash site on the starting planet?

There are plenty of useful but expensive multitools floating around in outposts and places like that, so don’t worry about losing any given item or location.

Yeah they still haven’t added d-pad controls to switch between ship and suit in that menu, which would be a nice addition. But at least they did add the ability to transfer items from exocraft to suit directly! This is a great breakthrough. :)

‘Upload all’ would be the ultimate though!

So to get this update we need to opt-in to the beta branch I’m assuming?

Is this still the password?: 3xperimental

Yeah, probably. At least, it was last week when I switched to experimental.

I would recommend switching; haven’t had a single issue in experimental so far (outside of the stable branch issues).

Yep, and yep!

Confirmed, the planetary POI/marker/waypoint fixes in experimental are good. So much easier to explore unfamiliar planets now.

Yeah, I’m glad that’s fixed. I found 4 drop pods last night. Also, the duplicate base portal location issue is fixed. So much better now.

Do the devs have any plans for implementing planetary maps?

New patch seems to be out on PS4 now.

So I discovered all 9 species of fauna on a planet and I’m supposed to get a 220K bonus but i can’t figure out where to upload and collect. It literally says “Upload and receive 220K” directly above the panel showing the flora/fauna species but nowhere can I do that…

There’s a ‘paw’ icon in (I believe) the upper right of that screen. You need to click on that to get the upload credit and units.