I had that happen to me as well with both the Scientist and Weapon Officer. I found that if I walked away, changed the active quest to something else, then changed it back to the quest for that NPC, about 5 seconds later the quest would update with “Return to NPC” and the quest dialog options would then appear when I clicked on him.
I abandoned the delivery quest. I think it may have given me a destination that was so far away it wasn’t even selectable on the star charts. I took a hit with the Merchant’s Guild, which is easily fixable with another mission, and on the bright side I sold the stuff I was supposed to deliver for around 70K units. =)
Re: dogfighting; I’ve found that the best defense is a good offense. I’ve upgraded my laser beam apparatus and I’m pretty deadly now. Not being maneuverable I do what someone upthread suggested and mostly remain stationary and just turn, aim and shoot. Also, if it needs to be said, always have lots of yellow isotopes and keep your shields up in between strafing runs by the pirates.
Re: units; check for things you can craft out of recipes you know; are there any which will net 500,000 or 1M units? And do you know how to find/grow/craft all of the things needed to complete them? If so I’d suggest you do the math and grow what you can grow in the proportionate amounts and come up with a farming routine which will net you a few easy million each cycle.
There are also occasionally some missions whose rewards are worth millions. Hard to know which are which, however, until you’ve taken a bunch, as the obscure techno-doohickeys all sound pretty much the same. Predator missions are worth at least 200,000 units apiece, however, so if you find a planet with a convenient abundance of predators you can pick up 3 or 4 such missions at various hubs and then clear them all up by killing a couple of bugs…
Cool, thanks for the advice guys! I definitely want to do a farming setup, but probably not until I move my base to a more farming friendly planet (which is hopefully soon). I also noticed that, as you say, some missions at the mission broker are worth rewards in the low 6 digits, which is nice. I still make far more mining Emeril and Gold though. I also need to find a decent trade route once my base is relocated, as you can make some decent money running a three system route if you find some systems with high level economies.
Over the weekend I mostly finished the Artemis quest line.
I am now at the point where I know the universe is a simulation and the Atlas is shutting down. I’m supposed to find the core and do something to abort the shutdown. This now parallels where I am on the Atlas Path quest, which is pretty much find the core by following the path through the Atlas stations.
So for now I need to restock a bit, build a couple of the upgrades I just received blueprints for, and then start following the Atlas Path and hope I stumble onto a really nice system/planet/economy so I can relocate my base and start farming and trading.
Wow!
Improved graphics.
3rd Person View.
Expanded Base Building including multiplayer colonies.
The option to construct your own fleet of ships (frigates) to command from your freighter’s bridge and send out to explore the universe.
One thing that worries me though : “You can help friends to stay alive, or prey on others to survive.”
This game could be ruined very quickly by griefing douchebags who live to ruin other people’s fun.
That said, I would love to team up with other QT3 players and start over, exploring the universe and building stuff as a team.
Yeah, when Telefrog first linked it I thought it was some fan spoof. So I spent the first little bit waiting for a punchline or whatever before realizing it was an official video.
I haven’t touched this game since about two weeks after it first came out, and those trailers made me recall that of the 20-odd planets I visited, I never once encountered a single body of water, or any other liquid sea/lake/river. Several of them had lots of flora/fauna, but were otherwise just a bunch of random, drab hills and shallow valleys, with the odd cave or two, and occasionally some repeating rock formations. No rivers or lakes, or mountain ranges, or even slightly different biomes on the same planet, and I was very quickly bored silly.
Has the game changed much in terms of geographical generation since then?