Wow that is a seriously impressive list of changes. Time to give it another try! Does 21:9 resolution work better?

My biggest complaint right now is that flying still sucks. It doesn’t feel right at all with mouse and keyboard. I might try using m/k for on-foot and a game controller for flying. I have an XB1 controller I can use.

The one that arose maybe a month to 6 weeks ago whereby Android Chrome registers your screen touch a couple of centimeters further up on the screen than where you actually touched it. Only happens with Discourse, and the only fix is to quit Chrome and restart it. It means that when you want to hit the Reply button after completing your post, it just puts the cursor in the middle of the text field. Incredibly annoying.

Who gives a crap about “achievements”? :-)

Ship upgrades to the thruster that improve maneuverability change ship handing quite a lot.

Not sure if it matters or not, but I added the forums to my home screen (from the chrome menu) and dragged it into a folder so it just launches like any other app and I’ve never had that issue.

Second world after repairing my spacecraft. No environmental hazards except needing a little oxygen every once in a while, lots of plants and wildlife. Think this may be my first base, just to get started.

Thanks for the tip, though it may actually be down to my phone (a Moto G5 Plus). I’ll try it though.
I suppose the advantage to “appifying” the forums is that there’s no danger of switching to another tab, which is apparently the cause of the bug in question. Pus, things seem to be a lot snappier this way. Edits show up right away, for instance.

I feel like I’m going to play an unhealthy amount of this over the weekend.

The new planet terrain generation and all the boatloads of new things is just scratching that exploration itch so well.

Ouch. I haven’t had that bug happen to me, knock on wood.

I had the eternal “Loading Shaders” bug when I first started the game. FPS dropped to 2, and it kept loading for 60+ seconds before I force-quit. I manually deleted the shaders per the advice below, then reloaded and it worked. Now the FPS on the loading screen stays steady and it takes 10-15 seconds for the shaders to load.

Multiplayer, in case people are curious:

When you start the game you select “Play Game” or “Join Game”.

Play game allows you to select from 1 of 5 saves. It says “other explorers may join your session”. I don’t know what that means, but I do know that some other explorers seemed to be surprised when I joined their session. You get a notice in chat when people connect, and you start close-ish to them, in my experience about 700 meters away. EDIT: If you turn Network Play to off in Options, then you can avoid having people join you. It is on by default.

Join game lets you pick from a list of up to 5 existing Steam friends who have already started a game. I saw one of the QT3 folks in my list with a “1/4” in front of their name which presumably means they were solo and 3 more people could join. You can select your own save when you join their game, and you start on their planet.

Or you can join a random game. I did this three times. It allows you to select your own save, and it starts you on their planet. I did the obvious thing and snuck up on them from behind (as much as possible when there are giant icons over everyone’s head) and then hit them with my mining laser. I got kicked by the host from all three sessions. :-)

In all cases, you can quit and then re-continue from your own save from “Play Game”.

There is integrated voice chat. I heard other people talking when I randomly joined their game. You can turn Voice Chat to off if you want.

I would summarize No Man’s Sky multiplayer as “drop in, drop out co-op play with friends or random people in a max party of 4”. You can progress alongside them, or alongside someone else, or solo.

It felt like Sea of Thieves. If you are on with 3 people total, can you keep a fourth random from joining you? Can a group of 4 people encounter another group of 4 people?

Will post more multiplayer thoughts after I play some more.

Occasionally it will take a long time, because he has to recompile the shaders for some updates or because there have been driver updates.

On PS4.
Had the “crashing after five minutes problem”. Tried a bunch of reinstalls and managed to wipe my system instead of repairing the database.
On the clean slate install it works perfectly.
Starting from scratch is much harder (slogging through a radioactive storm to fix my ships while twitchy sentinels snipe me for mining anything) but much better at teaching new systems I guess.
Now to slowly install 700GB of other games wiped with shitty Australian NBN.
Mixed feelings.

Started over, 5 times I got toxic planets that killed me real quick. Eventually got a planet that only killed me after a while and managed to get to my ship. Took off and followed the trail and that planet is toxic as hell. Very frustrating.

The game looks great and plays fine but it’s still grindy. Really would be nice to avoid the mining laser needs fixing, the suit needs repairing, more fuel. Really would be nice if you could set that up automatically. it’s like busy work.

At the build a wooden shack bit, how stupid, here I am, an intergalactic space traveller building a wooden hut.

Still it is enjoyable and looking forward to doing more tonight.

Have they now changed the distance at which you can transfer stuff from the exosuit to the ship so you now need to be right next for it? Seems an unnecessary change for the grindy, along with having to craft fuel for the thrusters rather than just loading up with raw elements. Looks a lot prettier though.

Base Sharing is also on by default, in the Gameplay Options.

This means someone can enter your base. I am not sure of the rules. However, I have now entered two other random players bases … and taken all of their stuff. Nothing big, just a test, but now they do not have it.

After you take something, enter / exit your ship to save. Then start a normal game from that save and you have the item.

I can’t seem to place the item (a Save Point), I think you still need the blueprint.

So you’ve joined player games and not so sneakily attacked players as well as stolen items from a couple of player bases “as a test”. Charming.

Can’t say I’m looking forward to ever crossing paths with you in NMS.

Hello everyone,

First of all thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems around save upgrading. We’ll be rolling out these fixes to other platforms as soon as possible.To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Select “Code: 3xperimental” in the dropdown menu under “Select the beta you would like to opt into”.

Issues fixed on Experimental
  • Fixed a crash in creature routines

  • Fixed a crash when multiple players put ammunition into a refiner

  • Fix for occasional crash when receiving mission rewards

  • Fix for crash when adjusting anisotropic filtering settings in the graphics options menu

  • Fix for potential crash in geometry streaming

  • Improvements to texture caching for AMD GPUs

  • Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors

  • Granted players nanites when they dismantle their Obsolete Technology - spend nanites on new upgrades in Space Stations

  • Added a tutorial mission to guide players through the restoration of their old base

  • Fixed an issue where players were unable to build Frigate Terminals in Creative Mode

  • Fixed an issue where S-Class ships changed appearance

  • Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base

  • Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.

  • Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.

We will continue to listen and respond to bug reports on both main and experimental.

Thank you,

Hello Games.

The goal is to let people know what is possible in the game. If this sounds like no fun, then turn off Network Play, Voice Chat and Base Sharing. That’s valuable info, not enough people are doing it.

The second line in the patch notes is: “Help friends to stay alive, or prey on others to survive.”

And, to confirm, yes other people can kill you. I just joined a random game, flew to a player (who was not the game host, which is marked by a crown), and strafed him from the sky while he was on the ground. It took a few passes, but he died and there was a “Player died” message in chat.

He respawned at his base. All player’s icon are visible so I could see his base. I flew by and fired at him while he sat in his ship. He logged off. I landed and took the small stuff he had around his base.

Be careful, the defaults allow this to happen. They mean the “prey on others to survive” part.