IIRC the cool clouds are in the next patch.

Night time in the desert

I didn’t, but the fuel section didn’t reflect the stack sizes at all, just the overall total of carbon I had on me.

If I get bored enough I’ll see if I can find any way around it.

This story is pretty funny:

Literally the second thing I did in NMS was follow the PROMETHEUS Science route of investigating alien fauna with my face.

The first thing I did was fall in a big hole and lose my ship.

I am totally lost and befuddled. I have all of the items required to build a Neural Stimulator but but I can’t figure out how to create it. I have the ingredients - condensed carbon, and chromatic metal. The instructions say pick an inventory slot and craft it using E but the item doesn’t show up for me to craft. There are a number of different items that I can build - metal plating, carbon nanotubes, etc, but no Neural Stimulator. Can anyone tell me what I am doing wrong? I’m lost.

You can scroll up and down through the items. Have you tried that? Also, maybe it needs to be crafted specifically in a ship or tool slot?

I had exactly the same problem with an Oxygen Filter. It showed I had the mats required and when I looked at the blueprints on the space station it said I already knew the blueprint, but the filter would not appear in my crafting list.

Yeah, I’ve scrolled but no luck. And the items listed that I can build are actually components, not tech so that is even more confusing.

Ok, if I do hit “E”. then a list of tech items comes up. But the tech the game says I can build is not on that list. So looks like a bug of some sorts.

I also went and looked at my tech discoveries and I have a large number of exosuit upgrades available but only one of them is showing up as an option. Pretty confused right now.

I just got rewarded a huge space freighter (plus crew) as a reward for flying by some random space battle and taking a few pot shots at a few pirates. This is like the best effort/quest reward ratio I’ve ever had in a game.

Yeah, they give a freighter early on so you can get started on your fleet building and upgrades.

I have the same problem with the same item.

So is it either all the way on or all the way off? That is, is there no way to play co-op without having other people in your game as well?

I thought @milspec may have said upthread that your can still play with friends with it turned off, but I haven’t tried.

I read through @milspec’s posts above and it reads exactly the opposite to me - sounds like opening the game to friends requires you to be vulnerable to randoms. Unless I missed something.

Here is the post:

I haven’t tried this.

Ah, thank you - I was looking at @milspec 's stuff and totally missed that one. If that’s true, that would be really good.

So it seems like the old way drive upgrades only let you go to different star systems, but do not increase your warp range.

I confirmed there is base persistence in the world. Myself and a friend can each see our own base waypoint in the other person’s world. More importantly, we joined a random third person’s system (which was easy and we could join each other quickly) and confirmed we could a) see our own base waypoints from his world and b) see a base waypoint dropped in that world from our own worlds.

You can see your primary base from the galactic map. Its X while in space, then right-click to untether from your current system, and then B to focus on your base. If your base is in your current system it won’t show much. :-)

Also, once you have a base in another person’s system, if they log off you can continue to play in their system for that one session. If you do not have a base there, when they logoff you get kicked. If you logoff and then back into your save, you will be back in your world.

We are now figuring a way to get closer to each other. The goal is to be able to work on a collaborative, shared base no matter who is online or who is hosting. I am not entirely sure it is possible, given that bases have defined owners. But placing 2 or 3 friendly bases all in the same area might do it.

I am posting this in case other people want to experiment in a similar way, or if there is interest in a shared QT3 system. It would be hard to do. For example, you would need to be close to us:

me / milspec: 045c:007b:0dee:0045
my friend: 02de:0079:0c9c:002d

https://pahefu.github.io/pilgrimstarpath/

Multiple people playing together is helpful for many reasons, mostly to share sub-tasks for big upgrades. For example, we needed a jump drive, so my friend flew to the starbase to buy electronics and I scouted on the planet for more copper nodes. We completed the jump drive in half the time. :-)

EDIT: I did not test what happens if you join a friend’s game, and then the host turns off network play. Does that close the door to random people joining you? Will try it and update the results.