Found on reddit:

“Are you an effective team?”

2,975 votes and 373 comments so far on Reddit

  1. You can choose from multiple bases when teleporting. Not sure if it’s every single one though.
  2. Storage unit “0” contains the same items no matter where you put it and no matter how many copies of it there are. The same goes for all the other units.

Both things are very convenient. Freighter bases are buggy as heck though. I put a container in mine and I can see straight trough into space. I removed it to try to put it elsewhere, but now the game says I already have that container built in the freighter. Dumb.

That is super cool.

BTW, I took advantage of GOG’s refund offer and it was totally painless. Yes the refund is in wallet funds but it’s still super generous of them.

Picked up a key from GMG yesterday for 27 bucks.

Is there any limit to how tall bases can be? Cause that’s pretty damn high to be up in the clouds.

For a first time player, this game makes an horrific first impression. Inscrutable, ponderous, directionless.

Meh.

Are we friends on Steam? If not, I’m SlainteMhath there as well as in NMS, so add me. Look for my game in your friends list and feel free to join (invitation open to all QT3 folks!).

If I haven’t moved on by then (doubtful), I’m in a fantastic system that has a nice lush environmental-danger-free planet (all you need is oxy to recharge from sprinting and jetpacking!) right by the space station. Tons of resources and points of interest everywhere. Lots of flora and no aggressive fauna that I’ve discovered thus far. Plus the sentinels seem pretty chill. It’s been the perfect place for my existing character to slowly learn all the new NEXT content and work on repairing/improving my ship, suit and weapon since NEXT pretty much trashed them.

That’s exactly how the first couple of hours felt to me.

Then I fixed my ship, started exploring and getting to grips with the quaint UI and fell into a groove. I was playing until near quarter to three last night.

Once the game starts making sense, it’s a chill way to spend time and the “accomplish just one more thing” factor is quite high.

I have to disagree, it points you in the right direction well but doesn’t hold you hand too much, maybe you need a friend to hold yours ;D

This absolutely can be the case, especially if you get a bad roll in terms of what planet you start on. Or if you hit one of the multitude of glitches that cause you to miss an important introductory quest.

But, if you push through, there is something of value to be had.

Cool, thanks for the invitation. I’m papagenox (or Papagenox-- Steam often can’t make up its mind on that) so look for a friend request incoming.

BTW has does playing coop affect the single player game? Does any character progress carry over?

Just like the universe AMIRITE

So I have been playing my original game, and apparently I didn’t get a quest or something to make a “blueprint analyzer”, so I don’t have one… so I can’t use the buried loot that’s all over to learn new base parts.
:(

PERSONAL LOG
07-26-2018

Day two since I awoke to a universe forever changed. Whatever happened seems to have affected and changed literally everything in some way, major or minor. Even my own senses seem sharper, as if I’m seeing things in greater clarity and detail than ever before. The sense that the universe has been given new life is palpable…even the Gek, Korvak and Vy’Keen I’ve met all seem to be excited and eager to explore the new possibilities this “Event” seems to promise.

That said, with the promise come the problems. Whatever cataclysm befell the old universe didn’t spare my ship, my weapon or even my exosuit. It’s a miracle I survived at all. The Gek that found me said they’d all been knocked out by the wave of intense light and sound that preceded the change in the universe, and when they’d recovered they saw smoke over the hill from their outpost. My ship must have gone down when I passed out during the Event, and thankfully I’d been flying close enough to the ground that the crash didn’t kill me. The Gek called in a hauler from the orbital space station, and when I woke up I was in the medical bay, with my ship battered but serviceable in the landing bay. The Gek on the station all seem to regard me as some sort of celebrity. I guess they don’t see too many of my kind in their systems.

Good thing too, as I will need to impose on their good will a bit longer. My ship is a disaster…most of it’s tech is beyond repair. My weapon is the same way, and some of the more advanced features of my exosuit were fried during the Event. I spent much of yesterday and today hunting down blueprints, parts and materials to fix the basic systems of all three. Luckily my account seems to still have all the units I possessed before the Event, and of course the Gek are all too happy to sell me whatever I need (at outrageous prices). They don’t have everything though, so I’ve had to make several trips back and forth to the planet’s surface for raw materials.

Whatever happened during the Event seems to have changed the basic building blocks of the universe. Elements seem different, and yet similar, to what I recall from before. My memories of that time are still hazy…obviously I remember the Gek, Korvax and Vy’Keen, as well as Travellers and others like myself, and I recall my ship, and the Sentinels (still around, damned Event couldn’t have done the universe a favor and taken those little shits out). Everything else is like I’m seeing it through a fog. So I’m slowly relearning what elements do what, and thanks to my Gek friends I’ve learned a few new things, especially about refining metals and creating fuel for my ship, weapon and suit.

I still have a long way to go until I’m fully operational once more, but I’m at least to the point where I can begin exploring this new universe in earnest. My next tasks include additional resource gathering and repairs, accumulation of more Nanites, as those seem to be the currency of value now, and the Gek have invited me to establish a base on the planet below the station, I assume because they’ve come to enjoy the steady flow of units and resources I bring to the system’s economy. I’ve also discovered my suit has a digital recorder drone, so I will attempt to use that to document my travels from here on out. Perhaps I will even meet others like me, explorers and traders whose desire for discovery have brought them here to the outer fringes of the universe.

END ENTRY

Blueprint Analyzer is bugged for existing players right now. Start over characters gain access to it through the tutorial quest, but existing characters have no way to build one currently. Even if a new player builds one and you attempt to use it, it will only produce Rusted Metal instead of what it’s supposed to do.

So hang onto those tech bits you dig up, as supposedly a fix for this is coming in the next day or two along with a bunch of other fixes (like hopefully changing Obsolete Technology to give you Nanites when deconstructed instead of Technology Modules, which are not as useful for rebuilding your existing systems).

A friend of mine said I could ‘send all the awesome screenshots I can take’.

Hold my beer. I’m about to teach them a lesson.

OMG, that patch can’t come too soon. I’m at one game crash every hour or so.

Nice write-up! It’s cool what kind of creativity this game inspires.

I say this not as a defense of the current state but as an observation: you should’ve seen it before!

Having played it only in the state it was at launch and then starting over this week, I was simultaneously struck by the improvements in the way it takes you through the systems now, and how puzzling they still must be unless you’ve already struggled through them before.

Several times I was thinking how much more logical or streamlined the specifics of a task were, while recognizing I only knew at a high level what was being asked of me and why because I’d done it before.

RPS agrees.

I’m at two hour mark and can’t decide whether to ask for a refund or push on. Half of those two hours was loading shaders (exaggeration, but you get the point).

I agree with most of the article. Honestly, I think the game was at its best on version 1.2 (Pathfinder). Every new version seems to add as much bloat as convenience and maybe more.

I liked the original story best (i.e. there was very little of it) and all the guild/fleet/random quests feel like a distraction. The new crafting system is eh, I dunno? More complicated at first, but easier for more advanced items, which is odd when you think about it.

Have you tried experimental branch? There’ve been 2 updates in there since launch, dealing with a lot of crashes.