Breaking contact with sentinels is currently buggy as hell. There are times when they will track you through walls, or terrain. It’s kind of random. Sometimes the counter will just stop at zero, but never clear

So wait, the multi-tool scanner upgrade modules count for visor upgrades?

I am getting very tempted to purchase this.

This was it, worked like a charm. Thanks!

I finally (after about an hour) got my ship up and running. I thought this would be a faster process, and it probably is, but I got stuck for awhile not knowing how to find my ship until I realized I had to build the scanner/visor which suddenly opened the gameplay up a little as well. Very cool.

I flew off planet immediately, got my next story mission to investigate a (static?) planet, but there was a station nearby so I thought I’d check it out and buy/sell. I didn’t do much trading, but I did meet an aggressive alien that took a liking to me and replaced my starting multi-tool with an upgraded one, so that seemed like a really big deal? The new tool has two more slots and came pre-packaged with a boltcaster module, saving me the trouble of making it I think. Short Circuit’s may require me to “remove” them before I can use those slots, but I think overall it was a pretty cool thing to happen!

Same…but I’m going to hold out hope for it being in a humble bundle for now.

What kind of planets do not have hostile weather? I found a paradise world, and it had boiling rain.
Then I found some other planet, and it said the weather was calm. So I land on it, and guess what? Super-heated rain starts.

You mean multi-tool? Yeah, the ‘scanner’ upgrade generally boosts the visor I’ve found, as well as occasionally scan radius and recharge rates, but you can’t really tell exactly how unless you install it. There are no specific ‘visor’ upgrade modules per se (as far as I know).

Tom will be streaming this tonight, on the internets!

Yeah sorry-- the auto"correct" strikes again. 🙄

Thanks for the reply. I guess I have some discoverin’ to do to earn the nanites necessary to buy the module next time.

Another question for anyone: can one warp back to the starting system if one is on the story path, or is it ever forward to a pre-selected star system except for teleporter trips back to a base in the first system?

Cool beans!

Make sure you’re uploading your discoveries; scanning stuff earns units, uploading earns nanites.

You can warp wherever you like if you have the drive and the fuel. The story will wait.

Because of the missing Blueprint Analyzer bug for existing saves, I decided to go ahead and start a new game. I figure I can always go back to the other game later if I want and playing a new start will get me used to all the changes to the game in the meantime.

I started on an ice planet once again, same as last time. This one is about 5% toxic too but that’s not bad. Sentinels are minimal, which is nice.

I was able to find my ship pretty quickly and got it repaired fine. There were some caves nearby with a ton of humming eggs in there so I loaded up on the pearls. When I was finally able to fly my ship away from the crash site I scouted around some and found a spaceport nearby where I was able to sell the pearls for 335,000 units. It’s nice to have a little cash on hand right away, for sure.

While I was at the port, a really sweet blue exotic ship landed there. Now that I know it lands there, that baby is going to be mine one day. Going to need 6 million units first though, lol.

Hmm, the only exotic I’ve seen so far was in my starting system too, at the station…

That means it’ll be back. You can camp the station and eventually it will return. Just reload every 10 minutes to reset the incoming ships. Kind of a pain but it works.

Fuck this game so much right now.

After DAYS of searching fruitlessly (because it was bugged) for a Habitable Base, they fixed the bug today and I was able to warp back to the planet I like, scan from my ship and find the base computer in minutes! I was so freaking overjoyed. I literally have spent hours since NEXT went live flying around trying to find a place where I could recreate my old base from the archive.

So I land, interact with the computer, and tell it to recreate my base. BAM! There it is in all it’s shining glory (OK, so it’s just four circular rooms and a couple of connecting corridors). But, most importantly, there are all my storage containers filled with all my resources from before NEXT. WHEW!!!

So I walk into my base, and am immediately struck by the fact that there is no longer a floor in any of the rooms, just grassy field underfoot. Weird, but OK. None of the terminals are manned either, so I interact with each and the correct alien appears. Cool. I see no teleporter, and the base computer seems to have replaced the little guy that sold blueprints, so I interact with the base computer but all it lets me do is upload or delete my base. Hmmm…how am I supposed to get blueprints and stuff for my base? Ah well, I walk outside and spend 20 minutes resorting all the stuff in my storage units (much of which was converted over to the new resources). Then decide to go play some more and come back to base building later.

The moment I step outside the base confines…I have two wanted levels and angry sentinels are heading my way. WTF? I jump in my ship and leave, flying a little distance away until the searching message goes away. Then I set down someplace else…and am immediately attacked. Uh-oh. I see text on my screen and realize that the attacks seem to be tied to the base weapons master quest that is still active in my quest log (no way to abandon it). The text reads to kill 8 sentinels. Fine, I blow the two tracking me out of the sky. The counter now says 2/8. So two more show up with the robot dog looking sentinel in tow. I kill all three of them. 5/8. Two more show up…with a Walker. I knock down the drones…but can’t even dent the Walker. I get in my ship…I fly around the Walker shooting it with photon cannons, infraknife accellerators, rockets and plasma beams. Numbers fly off it, but it doesn’t seem to be getting any weaker. Finally I say fuck it and fly away. The sentinel search counter hits zero, everything clears…and the quest text resets. DAMN. I put the quest focus on something else and decide to go mine some resources to replace what I lost in the fight.

As soon as I hop out…the cycle starts over again. Wanted level 2, 2 drones incoming. Shit. So I hop in my ship and fly into space. No ships seem to come after me…so I figure I’m good. I warp to another system just to be sure my wanted level is cleared. Land on a planet in the new system…BAM, cycle starts over. I’m trapped in the quest…sentinels will not leave me alone until I complete it, apparently by killing the walker that is impossible to kill.

I go to reload my save to a point before the base restore, thinking maybe if I restore again and delete the weapons terminal it will kill the quest. Only the last manual save says Yesterday…despite my having saved several times at points of interest tonight. Looks like my choices are either lose hours of work, or reload the current save and find some way to chew through 6 drones, a dog sentinel and a walker without running away. Even if I do that, there is no guaranty they will no longer be aggro everywhere once the counter reaches 8.

It’s like nobody at Hello Games even considered people with current saves might want to play the game using their existing character. So many bugs with existing characters. I guess we are supposed to just start over every time they update the game? That fucking sucks. I really like what they’ve done with NEXT, but the issues with existing saves are killing this for me. I also ran into the frigate repair bug…I have a frigate that still shows one more repair needed despite my having repaired everything I could find onboard that was broken.

You can “fix” this by relocating the freighter to a system where you do not have a base. Then return to your base and it will work again.

That’s quite the terrain you’ve got there.

Maybe NSFW?

This game is spoiled mayonnaise in chicken salad. You don’t realize that you are going to vomit until its too late.

Yegods, I actually needed Maalox to prevent nausea while watching tonight’s stream of this game that reeks of procedurally-generated broken promises and jiggly frustration. Just to get my Wednesday vote in. Thanks for holding my hand, @lordkosc

I don’t think you have to destroy the 8 sentinels in one go. At least, it wasn’t that way for me. You can just ignore the dog sentinel. But the threat level never going down looks like a bug.

Ugh, sorry that happened to you.