One of the better Kill It With Fire moments I’ve seen so far.
Ok I’m actually really enjoying it so far. However, my Steam Link does not work. Which is too bad because the game looks and plays beautifully on my 65-inch TV (for about 1 minute), on the couch and with the Steam controller. I’ve found a couple forum threads that I’ll continue to try, and failing that maybe just use the Steam controller at my desktop.
I think I’m going to start over on the next difficulty level, I started with the basic. Is it significantly more challenging in terms of day to day survival? What do most people play at?
‘Creative’ is easy mode. ‘Normal’ is normal and what I play on. ‘Survival’ mode will kick your ass if you don’t really know the ropes.
Woah, cool tip! I’ll have to try that (the geo-tagging thing).
I’m having a lot of fun in the game, but, wow, is this one buggy pile of bugs. I have:
- Waypoints I can’t get to because they keep moving when I try to Pulse-drive there.
- Quests I complete that won’t go away and won’t allow me to delete and choose another.
- Busted frigates that can’t be repaired because they won’t mark the broken terminals.
- A deleted base module that continues to show up in my warpgate destinations.
- Starships that can’t be repaired because all the components ask for “Big Balls” in the actual repair screen instead of the genuine components.
- Random debilitating frame rate bugs related to the discovery screen and the portable refiners.
- Freighters that go into red alert when pirates show up, but never deactivate unless I restart the game. And no, I’m not attacking allies or neutrals.
- A deleted quest that continues to show up on my warpgate destination list.
Etc.
But still having a lot of fun exploring.
One night my freighter suddenly changed crew, from Gek to Korvax. They’re acting like nothing out of the ordinary happened, but I know…
That’s hilarious to me. It’s like a Star Trek episode, where the protagonist runs around trying to prove he’s not mad.
Also enjoying this, the issues that caused the first refund are long gone, and its drawing me back on a regular basis. Still early days in terms of the game though, looking up a bit it sounds like a whole different game a bit further in.
Oh, had to mod the mining laser. Not into the grindy part of the game.
A friendly tip that I don’t think I’ve seen mentioned. If you like exploring the caves (so much better than pre-NEXT I think) and finding humming eggs, etc. you’ll know about the poisonous plant life that keeps gassing you. For the longest time I was ‘mining’ them or just running past but I just figured out the best way. The terrain tool. Aim right next to them and then one-shot them.
DeepT
3120
I have found plenty of planets that do not have constant adverse effects. I just want one that has no adverse effects. I just am tired of trying to do some mining or something, but then I have to wait for a sentinel to leave, then I start doing something, and some storm starts raging and I need to dig a hole to wait it out for like 5 min, then it finally stops and I go outside, and another sentinel shows up…
The game is grindy enough without all that.
I hadn’t thought of that, but it’s brilliant. Do you still get the carbon/oxygen/whatever?
I got a pretty good thermal protection module for my suit, so the superheated firestorms on my otherwise-ideal base planet don’t drop the hazard protection bar at all. Maybe look into that.
My current base is on a planet with no constant adverse effect and zero storms of any kind. The worst thing that happens to me while I’m there is one of the weird little mini-stegosaurus-moose things knocks over my beer while I’m relaxing in front of my space trailer. (Excepting the fact that I seem to have unleashed aggressive sentinels from hell with this quest bug I’m trying to get past.)
@Profanicus has a good point. Totally chill planets are few and far between, but planets with the occasional storm are much more common, so maybe just purchase the A or S class upgrade for your suit that protects against whatever element your storms feature. Charge it up whenever a storm comes by and keep on space truckin’.
Or else, grit your teeth and play through the base missions until you get the exocraft. :)
No. Terrain manipulator makes it goes away, it’s not harvested.
KevinC
3126
I think I’ve seen people mention that you can upgrade your suit once at each station? If I’m remembering that correctly, how/where does that work? I’ve only been able to upgrade it at drop pods.
There’s a drop-pod-interior holo thingy at the lefthand tech vendor on every station.
Yeah you need to watch out for stuff in the env like this… the multitool tech merchant at each station also sells a new multi-tool, for example (on the wall to the left of him). Polo sells a multi-tool too, in a cylindrical thing to the right of his initial location.
Not to mention all the nav data cubes etc sitting around on tables at stations. :)
KevinC
3130
I noticed the multitool tech merchant, and the multitool he had, but I never got an interact prompt for it or any way to look at it like I would at a ground station.