Great news!

Damn is this taking a long time to load shaders with the new Nvidia drivers installed today.

In other bug news, my “go back to the base terminal” quest is bugged. It claims my base is “in another system” from my main base. When I warp there, it turns out it wants me to go on my freighter, but there are no base terminals on freighters. Moving the freighter around doesn’t seem to work.

Yep I’ve given up this quest chain for now until they fix it. Had hoped for a fix in the patch that just dropped recently. At least they fixed the frigate damage bug, which was the other broken thing I had!

There are workarounds (search this thread) but the only one that works for me is kind of painful: summon the freighter out of the system to detach the base icon, then go back to the system with the icon in and build a temporary base on a planet there. Then select the quest and it should work at that new base.

And prepare to do it again next time you need to progress that quest. And each time litters the teleporter with that temporary base, even after you delete it. :P

I started having problems with severe stuttering in the game which I hadn’t had prior to NEXT. Changing to full screen and setting the number of high priority threads to 2 (from the default 1) and low priority threads to 1 (from the default 2) in the graphics config file fixed it for me.

I found a trading post that has a 23 slot A class multi-tool in it. Just slightly better than my current 5 slot crappy one. The only catch is it costs 3 million credits so I need to buy it after I earn some cash. I was worried about finding it again and since my next quest was to build a base, I just plopped it down right next to the post. Now I can always find it again when I have the units to buy it.

I found a manufacturing facility and finally managed to shoot the door in from my ship. Is it my imagination or is the minimum ship speed a lot faster than it used to be? I kept trying to slow down but couldn’t. Anyway it was worth it because I got the superconductor blueprint there.

Different sort of question:

Has anyone experimented with system to system trading?

There used to be an explicit game system related to this, where different types of systems focused on producing different types of trade good, which sold for different values along the production chain. That game system is gone, those trade goods are no longer in the game.

Has anyone tried to be a space trader?

So I was playing in my little corner of the universe and someone else joined. No big deal, didn’t see him, seemed to be on another planet. Then someone else, and another person. They were chatting away about the game. They killed a bunch of pirates and talked about ‘nice little base there’.

I felt a bit odd. I’m still starting out too, just 5 hours in. Do they affect my game in any way?

No. Unless they come down and kill you. Well, they can discover stuff, upload it and keep you from doing so. And they could buy a ship you wanted before you could. So maybe the answer is “sort of”.

You can turn this off in the options, to something like “Multiplayer = No”

I deleted that file after installing NEXT, and let the game regenerate it. The old defaults of 1 and 2 were changed to 2 and 4. Perhaps because I had upgraded hardware since 2016.

Hey all, I figured out why that quest icon I described went away-- it was due to the mission not being focused.

BTW, apart from using the visor is there any way to get your latitude and longitude on a planet surface? For instance, if you’re airborne in your ship?

I had a random join my game when I was only a few hours in. I had a small base nestled in a hollow. When I returned to my base after exploring on foot he’d covered it in ‘dirt’. The door was accessible but he’d dug a hole and tunnel in front for me to fall into. Funny - hah hah.

Not sure how I remove the dirt… so, I flew off to do more of the early fly somewhere else missions. Turned off network play as well. I’ll head back in a bit and try to clear it up or abandon the base and create a new one.

You remove the dirt with a terrain manipulator upgrade to your multi-tool. You get it as part of the story, I think. Check an empty slot on your multi-tool and see if you can install it, or what’s required. It’s indispensable for digging up cargo pods at freighter wreck sites, some of which have phat lewt (I found a 2,000,000 credit part at one once).
Also BTW the same upgrade has a second mode that lets you fill in terrain as well.

Well the patch notes said they did. Mine’s still broken. :P

Yeah I figured that was probably the case - been using one for a bunch of stuff. I spent a few minutes initially trying to remove it with mixed results. I’ll have a proper go and see what I can do.

Regarding farming and growing plants, crops etc … can you do that on a freighter? I want to have bio domes on my freighter like in Silent Running (the movie) …

Pro tip - keep your eyes open for S class visor tech upgrades. Those will increase the amount of units obtained for scanning by thousands of percent - and they stack. You can literally earn millions just for scanning a planet. Hard to find but the easiest way to make money if you can find them.

Just read that the higher your standing with a faction the more likely they are to have S grade modules. This seems to be true - I have a 7 rank with the Korvax and their station had a couple of S grades, while the Gek, rank 5 had none. So I would focus on one faction, visiting their systems, doing quests for them, to get my standing as high as possible. Then use the teleporter to jump between their stations hunting for S class scanner mods.

Merchants never respawn their inventory, do they?

Yes, they do.

When? Or under what conditions? It seems while I am in a system, they always have the same stuff for sale.

To answer my own question from above, quoted from a different source:

“I’ve been collecting economic data in a spreadsheet since starting (24 gameplay hours in so far, about a dozen systems visited), and I haven’t found a single instance where a purchasable good sells for higher than its sale price. I’ve seen “Trade Goods” sell for very high values in their respective type of system still (for example Bromide Salts selling high in a construction economy), but I haven’t seen “Trade Goods” for sale in any economy so far, only getting them through missions.

I would guess that Hello Games removed the sale of Trade Goods from the game because the ease of Teleportation with your entire inventory between stations would make profiting trivial.”