I am revisiting the game now for the first time in half a year maybe? I think it’s pretty fun and I like a lot of the new improvements they’ve made since I last played.

When I played in first person, something about this games camera or view bob would make me feel nauseous and give me headaches. I was hoping the third person would help, but after playing yesterday I had the same problem!

Has anyone else experienced this? It makes it hard for me to play more than like 30 minutes.

Have you maxed out your FOV sliders?

I get motion sickness in some games, but this isn’t one of them. My triggers seem to be low FOV and a side to side wobble.

The only time I’ve gotten seriously sick while playing a game was the Dead Island series. I figured out that what was causing it is they have a constant sway going on with the camera to mimic breathing. Even standing still, just having the screen tilt one way then another constantly had my stomach turning.

I haven’t. Would that help? Or should I make them smaller.

In my experience, higher FOV is significantly better than low.

Great input, thanks. I will claim the hauler, but not exchange it. I don’t have a freighter yet, so how does that work? I assume it stays in its place? Basic googling seems pre-Next, but suggests I can bring it to my base on the same planet.

I may have screwed up my reputation with the VyKeen by taking a new multi-tool from a distraught soldier. That said, an aggressive search for artifacts and ruins got me another dozen words last night, so it’s getting better.

I believe it just stays put until you have a freighter, then it will magically appear in the back of one of your freighter bays.

Talk to all the Vy’Keen you meet everywhere. Some will have little multiple choice interactions (like the mutli-tool soldier) which if you choose wisely will award you with a Vy’Keen faction boost. Get enough boosts (it only take a few at the start) and you’ll raise a reputation level with the Vy’Keen. You can see your progress on this and other milestones in the “P” (on PC) menu, the same place you find Discoveries and your current open quests/missions.

More patches!

They’re still on crashes now. What I’m hoping to see are fixes to quest and terrain bugs. What will they do after they hit 1.59?

1.6?

Shit. I’m a bad person.

But that’s like a major revision!

Anyway, has anyone posted this here?

That’s another way of making credits quickly…

Are you M/KB or gamepad? I thought the flight felt shitty with a mouse but it’s perfectly fine with a gamepad, even in the starter ship. It’s no Elite: Dangerous, but I’m happy with the flight model now that I switched to the Xbox controller for the spaceship parts.

I am on M/KB. It takes me 2 minutes to line up a straffing run on a depot cache, even at lowest possible speed.

In space, when pirates attack, I feel like I’m doing the death blossom, spinning madly about with no ability to track / shoot accurately for more than the 1 second the ship is in my view, let alone crosshairs.

It’s just not for me. I see others having no issue, but my descent / rebel galaxy / elite flight models just can reconcile this POS.

Well, I found that the way to start up the base missions is to build a construction terminal in your base. Simple as that. Once you do that, you immediately get the mission to hire the Gek Overseer.

What @KevinC wrote. Higher FoV is key to avoiding “gotta hurl” syndrome.

If it’s not for you it’s not for you, but are you philosophically opposed to gamepads or something? I wouldn’t think of flying in any game with kb+m.

It’s not that I’m opposed, but I tried several years ago - Tomb Raider, and that controller got smashed into pieces after 30 hours of trying to get my fingers to do something resembling the moves. Years later, I tried again with my favorite space game, Rebel Galaxy, with a steam controller because I really wanted to play on the couch using Steam Link. And I just suck. My brain is just not wired that way.

I’m the same way, controllers and their lack of precision tends to frustrate the hell out of me. It’s not the case in NMS, though. This game doesn’t require a lot of precision, and analog movement really shines when you’re flying around in a ship.

If you install NMS again, take it from a gamepad-hater that it’s worth giving a shot. It also will seamlessly swap between KB/M and gamepad, so you can use the former for flying and the latter for the FPS bits, if you prefer.

Wow. It’s true both atmosphere and space flight is very weak in this game. But despite all the hours you spend in your ship, the game is not about flying at all. It’s about the destinations. So complaints about the flight model don’t move me much. For me the worst part of NMS is the eternal self-similarity, the relative lack of unique content, and the way all the planets seem to blur together after a while.

I think it’s heart is a crafting game now. That may be new since the Next release, it may have been an exploration game previously, but I can’t comment more since I didn’t play it.

Many games are a mix of genres these days, I say this is in order of precedence: crafting, survival, RPG, space sim, action.

Personally I’m still really excited after 12 hours now and it is passing my personal good game threshold.

Yeah, I hated this game at release but I’m really enjoying it now.

So who else clicks and holds on the game shortcut occasionally?