Who else puts down a signal booster and then forgets to pick it up again when they’re done with it? And then wonders where they left it after they realize it isn’t in their inventory. Just sayin’.
milspec
3432
Plugging in a controller, like an XBOX controller, makes flying much more enjoyable.
It’s a very simple flight control model. Direction on the analog stick, thrust and breaks on the triggers, and 3 buttons on the face for boosters, cannons and landing. Plus the occasional use of the bumpers for rolling or hyperspace. It’s not a lot of strange movements, it’s quite simple.
Oghier
3433
Try a fighter or exotic, and add at least three S-Class Pulse Engine upgrades. It becomes much easier to control in combat. Also, install Phase Beams (with upgrade modules), as they have a fair bit of aim assist/ target tracking.
I also use M/KB, and I’m bad at flight sims in general. But I can dogfight really well in NMS now.
I think everyone does that. BUT yesterday I actually managed to find my left-behind signal booster because I remembered a terrain feature, plus it was very near the trading post that I’d flown off to.
Speaking of signal boosters, I hear that if you shoot at the whispering eggs while standing on one, you can still harvest the larval cores, but are safe from the attacks of the biological horrors (or maybe they don’t attack at all? I’m not clear.).
I’ve found that the best way of quickly getting a bunch of eggs with no risk is to shoot one of the ones in the middle group of eggs where the connecting corridor is and then jetpack up onto the top of the connecting corridor. While the horrors are all grouped on the the one side there below you where you shot the egg, jump down on the opposite side where another big egg cluster is and harvest away. None of the horrors will appear there. I grab all the eggs but one on that side, then jump back up and wait for the swarm to subside. Then I jump back down on the side where the one egg remains and shoot it. When the horrors appear there, I jump back up on the corridor and then down to the other side and harvest all the eggs there while the horrors are on the other side.
You can clear 35 or so eggs that way in no time which is good for about 3 million units.
Tman
3436
when you can’t make it out a star system because a pirate locks onto you (can’t engage the drive) and it forces you to kill it. So if I can’t kill it, I can’t go anywhere.
Tman
3437
I am just 5 thumbs with a controller. It’s OK, I appreciate everyone trying to help. Go ahead & enjoy the game.
Miramon
3438
Oh, yeah, sorry, I didn’t see you were using a keyboard. It’s easy to play a primitive turret arcade game to shoot down pirates with a controller, but I can see how it would be painful otherwise.
God the quests in this game are so friggin fragile
Miramon
3440
Yeah. And a condition-action rule parser is so easy to write too. Very few lines of code, extremely efficient, and easy for designers to use. But as is often the case with games for which quests were an afterthought, the system appears to be a kluge.
Just tonight I turned in a quest to scan 3 minerals. I’d gotten two quests like that. With one of them, there was no icon telling me where to turn it in, so I switched to the other one and Lo! An icon appeared. Went and turned it in there and immediately, the other, almost identical one (named differently) was gone.
BTW, are we not able to sell warp cells on the Galactic Trade network? They weren’t showing up in my inventory as available to sell. Can I sell them to random NPCs at trading posts?
Miramon
3443
That is certainly odd. Of course it’s another oddity of the system that you can satisfy an unlimited number of similar quests with the same action, but generally you have to cash them in individually. Speaking of which it now takes like 10 seconds to cash in a quest for some reason, which makes turning in a dozen at once very annoying.
I had the same issue but raising FOV just a bit, by 5 or so, solved it for me.
Spect
3445
What? I don’t have that issue. It works just as it always has for me. Maybe you are further along than I though, and it’s due to having such a huge list of quests. I still only get 3 at a time.
Ugh, around 30 hours in and I’m feeling burnt on the grind and numbed to the randomness.
Decent value, but frustrating that the quests aren’t better and the UI not more sensible. I agree with the recent podcast that playing this makes me want to play Subnautica. I’ll probably revisit at a prominent patch in the future, but the downsides are large enough to put this a few solid notches below Subnautica.
I just have this urge to play, I stayed up a bit late last night which I almost never do.
I couldn’t find and claim that Hauler I found earlier, and I kind of wish I could because it had a lot of slots. But I did find a Class A shuttle on another planet and got it running so that’s fun. Improved my standing with the Vykeen three times. Also found a bunch of artifacts that should help my standing with other factions. Finally got the advanced mining laser which should help reduce the grind for basic resources a bit. I’ve only touched into a Gek system and plan to go back to set up a second base, been almost all Vy’Keen so far.
Enidigm
3448
Maybe because i have some geological training and background, but the lack of variety in terrain is such a killer for me.
I wish they’d come up with a much more robust terrain generation system. They don’t even need to improve the animal/mineral generation at first (although maybe weight the generation functions to try to be appropriate to the terrain generated).
NMS would be improved by a magnitude as is with its kludgy building and exploration if only the planets had more variety. Here’s a lava planet, here’s a planet covered in oceans, here’s a flat planet with almost no hills, here’s a planet with dramatic canyons or mountains, here’s a planet criss crossed with cave networks, ect. Having some different gravity values and atmospheric pressure values would also help a ton.
The problem with generating a bunch of random hills is that every view is unique, just like every other view. I can see them trying to create patches of variety (flat areas flanked by hilly areas) but it’s more like a quilt than a recognizable terrain feature. IE, there’s no sense the various features are connected.
This may be old info for you vets of NMS, but I only learned it yesterday. Posted it on GWJ but in case it can help someone here…:
You know that list of unlockable blueprints that you see when you fire up and use the blueprint reader/scanner? At first it’s just a bunch of crap to build a wooden structure and some decorative elements. For me that has never grown beyond that, but here’s why, supposedly: the stupid list of unlockable blueprints only has a certain number of slots, so you have to “buy” them with salvaged tech (even if you have no intention of building or using the things they’re for) JUST TO FREE UP SLOTS IN THE LIST, AAARGH. Y U NO MAKE THIS CLEAR, NMS? Le sigh.

Enidigm:
NMS would be improved by a magnitude as is with its kludgy building and exploration if only the planets had more variety. Here’s a lava planet, here’s a planet covered in oceans, here’s a flat planet with almost no hills, here’s a planet with dramatic canyons or mountains, here’s a planet criss crossed with cave networks, ect.
Well, most of those planets are indeed there if you keep looking. The exception being lava planets. That’s something that people have been begging for so I wouldn’t be surprised if they added them in a future update. My starting planet is crisscrossed with cave networks so I know that one’s there.
Ocean planet:
Mountain planet: