DeepT
3491
Is there only one manufacturing facility per planet? My scanner keeps targeting the same one.
Don’t know for sure, but it does seem as though, after a point, planets run out of things like that, and all that remains are random little shelters and waypoints, plus trading posts and maybe crashed freighters. Last night I looked for distress signals, for instance, and the only ones it would point to were off-planet.
DeepT
3493
Speaking of trade posts. I thought I read that the economy scanner will find them on planets or something. How is that done? I scan the planet and I do not get any structures like that.
First, I assume you’ve already installed it, right? Then you have to “fire it” so to speak, under the same part of the quick menu that you use to change the ship view from cockpit to external (IIRC-- I did it by accident once).
Or are you saying you did that and found nothing?
DeepT
3495
I didn’t fire it. I just scanned the planet with the scanner. Ok, i figured it out now. You need to go to the utility menu. Kind of dumb to hide it there.
Newb here. Last night I spent a good lot of time constructing my first base, out of wood. During the evening I noticed another player seemed to be flying around, had the name ‘Daring Dave.’ Never received any prompt to allow them in. Was this involuntary MP?
Today I loaded the game and found my base entirely gone, except for the floor. Was this done by Daring Dave? I don’t really understand how MP works, but can that happen? Or did I just somehow fail to save properly?
To avoid players from entering your game, you need to set your networking game options. By default, the game is MP. If you’re in-game and in MP, your base is basically fair game to get demolished/deleted. If you exit the game, it’s protected.
To clarify, I’m talking about the cargo expansion slots. So you can get 48 of them total in Next unless you are using a pre-Next save.
Release changes
At launch and through the Pathfinder update, Exosuits had a maximum of 48 inventory slots. Atlas Rises changed to the inventory system to what it currently is. During Atlas Rises the maximum number of Technology inventory slots was 12 and the maximum number of Cargo slots was 25. NEXT has increased the maximum number of Technology inventory slots to 14 and the maximum number of Cargo slots to 48.
Usually there are many of them on a planet but you have to move far enough away to where your scanner can spot another one if it keeps targeting the same one. Some planets seem to have a lot more of them than other planets do.
They’re adding some tools soon:
KevinC
3501
You must hit a save point to save progress. The can be a save beacon, one of those waypoint towers, or exiting your ship. If you don’t explicitly do those actions, you will lose progress if you quit (the prompt will tell you how long it’s been since you saved).
Thanks Kevin. I’m 99% sure I’d been saving regularly by jumping in an out of my ship. So this was likely a bit of griefing mischief, I’d bet. A good lesson learned, as all I lost was a crappy little wooden shelter. I will alter my networking settings as @Dan_Theman suggests.
The lost of the shelter, thought, prompted me to go searching for a nicer planet. I had settled on one that was not inhospitable, but neither was it particularly nice. So I flew around and hunkered down on some green oasis.
Patch 1.55 is out now, for all platforms!
Confirmed it fixes an annoying bug where I was only receiving nanites for buried technology modules. I am now picking up salvaged technology again. Was finally able to research and build WINDOWS!
schurem
3504
This game has replaced Subnautica as my son’s favourite ‘can I watch and comment’ game.
If you were playing Subnautica , that wouldn’t be the case. :p
Son of a…I hope they plan on changing that sometime in the near future, because I’m at 12 Tech and 20 Cargo (for some reason I thought the max was 20, so the sorta good news is I can apparently add 5 more of those still). Knowing I could be at 14 and 48 is going to bug the shit out of me, but not enough to start over again on everything. I’m actually pretty efficient at inventory management, and if I can double the slots on my ship with an upgrade here soon, it shouldn’t be a big issue.
I had a Random named YouTube Phantom join my session last night. At first I thought he was just one of those “pop in and grab the exosuit slot and any available resources from the space station” guys as he was up on the station for a while. Then I noticed he landed on the planet I was on and started scanning/discovering things. He then headed to the Trading Post where I had been buying up plants from the aliens earlier, so I did a fly by to see what he was up to.
He still did not acknowledge me in any way even when I landed and got out. I went over to his ship, and he was already out and on the ground. He then proceeded to build a circular metal base room directly under the Trading Post. Is it weird that I felt like this was kind of rude?! I mean, it’s just some random planet I was checking out for the resources, and it is a no-adverse-effect planet with abundant resources in a wealthy system, so technically it’s a good spot for a base.
In the end I gave up trying to communicate or get his attention and just jetted off to the other planet in the system to hit the Manufacturing Facility there that popped up when I asked directions from one of the TP Gek. Raided that, got an unimpressive blueprint as a reward, and logged. I wonder what happened to the guy when I logged? Since he built a base in my game, does that now mean when he next loads the game he’ll be back on “my” planet? Or will he be returned to his own original system, but with a marker (his base) in my system? If it’s the latter, he could be in for serious disappointment, as I’ve already traveled through multiple portals and the end of the Artemis quest to get where I am at, meaning I am dozens if not hundreds of warp jumps from wherever he started out. I hope he left a teleport gate in that little base room.
I’m pretty sure he’d be where he last saved, wouldn’t he? And can’t you always teleport to your bases? You just can’t teleport back to the station if you haven’t got a teleporter there at the base, right?
BTW I fired this up for a sec just now and it looks like this patch requires the initial shader loading again, which takes forever.
That’s true, he can always teleport back to his little starter base, and then be trapped there until he expands it and adds a return teleport gate. Although, I think before I logged I saw an icon for a freighter appear that was the same color as YouTube Phantom, so he may have warped in his freighter too, which means he may be planning on moving in permanently to the system.
Perhaps that was his intent all along, hop into random MP games until he lucked into a system with a really nice setup for a home base and then squat there. Not a bad idea really, and I don’t mind because the system I was in is not my own home system, just a high economy one I was visiting to see if I could score a fan-wing hauler. He’s welcome to it. When I finished the Artemis quest I chose “Tranquil” as my galaxy type, so the galaxy I ended up in seems to be well stocked with medium and high economy systems littered with planets rich in resources with no adverse weather conditions. If anyone here is looking for a new home, join my MP game and come settle in my galaxy!