Any 8 Sentinels will work for the quest, drones, quad/dogs or Walkers.
I’ve killed several quad/dog sentinels with my Boltcaster. It helps to have a B/A or S class damage mod for it. Just shoot them center mass and around the head, and they will go down eventually. They drop Quad Servos, which are purple component parts that look like they can be used in a blueprint somehow. The Walkers require you to shoot out the legs, then head and center mass. I’ve never brought one down successfully on my own. The drop a Walker Brain, which is also used to craft certain blueprints like the Conflict Scanner.
Speaking of Sentinels, I was surprised to learn that burrowing a hole in the ground and hiding there does not get them off your tail.
I had a similar moment when I ran into a deep cave and the sucker followed me and cornered me where I had nowhere to run. I died.
Meanwhile, just starting out question: is grinding really this bad? I’m just trying to construct a wooden base and need carbon, and it takes a ton of time just to get enough carbon for a couple of walls. A ton of mining for little payoff. Am I doing something wrong?
DeepT
3534
I have some advice for people doing trade routes. Buy and sell from planetary trade depots. They give much better prices than space stations.
Now that I have 60 million credits, I want to buy an S class large fighter. I have tried a few vrykeen wealthy systems, but I have not see any large fighters at all, nevermind and S class one. Does anyone know the best place to look for them?
You can buy carbon at trade posts from ships dirt cheap, I believe, and save a lot of grind.
Once the quads and walkers come out, I just hop in my ship and kill them all from the air. Once they’re dead you can wait out the timer by flying around and then land and pick up their brains.
Miramon
3536
It advances one of your milestones and there are both mainline and optional quests to kill them, but there’s little point to killing them randomly for no reason.
Note by the way that quads can’t jump and so terrain features like raised platforms and so on can stymie them easily. So for example if you fight your 8 sentinels near an outpost with a landing platform, just jetpack to the other side of the platform to kill the quad:
2 random patrolling sentinels
2 armored sentinels
2 armored sentinels + 1 quad
1 armored sentinel and fly away from the walker or kill it from the air
=8
DeepT
3537
I tried it again, I killed 6 then died. Respawned, and now I am back to 0 of 8 done. Oh well.
I hope I do not need to complete his quest to get the landing pads.
Sentinels drop nanites so you can farm them for those.
Getting your S-class ship:
You’re correct about Vy’keen for more fighters and wealthy systems for better chances for S-class. By large I assume you mean ‘maxed out slots’? Anyway, here’s what I know about it. Haulers = Gek and Explorers = Korvax by the way and it all applies.
While the game has many, many different iterations of a type of ship like “fighter”, any given system will only have a sub-set of these. In other words it is not possible to see all the different types in a single system. So on a visual level, if you are searching for a particular design or model of fighter you have to be in a system that spawns them. It is similar with how a ship is laid out for cargo and tech slots. If you keep seeing a fighter you like but they never have the max slots range (30-38 is ‘large’ in fighter class… and now i know for sure that’s what you meant by ‘large’) then you need to move on because you’re never going to find the large inventory layout for THAT model in THAT system.
So the best you can do is to identify and visit as many wealthy Vy’keen systems as possible, use the economy scanner when you hit these systems to identify a Trading Post and then go to it. Watch all the ships that come in for 5 or 10 minutes to get the feel for what this system spawns. Pay strict attention as to whether any of the fighters come in the large / 30-38 slot variety. When you’ve found the right system keep restarting the game there at the Trading Post and give it 5 or 10 minutes again and restart and again until you find what you are after.
DeepT
3540
Thanks, I did get my s-class large fighter. I found a reddit post from over a year ago to that effect. Basically go to a trading post, and watch the ships types land. If, in my case, no large fighters spawn of any type, reload a save to reset the spawns. If after a bunch of resets you are still not seeing the class of ship you want, then move to a new system.
This is kind of what I did and once I found one that spawned large fighters, I just had to wait a little while for an s-class fighter.
To bad I can’t repaint it. Its just dull grey. I would not wait for a better paint job. I spent long enough for that.
Any advice on higher tier multi-tools or is that just blind luck? I have been checking them out on various star bases and they are mostly small, and even then mostly C class with the occasional B class one.
I rarely see an A class multi-tool at those dwellings with the single landing pad on planets so when I did I took it; fortunately it was 24 slotted. Yeah, just blind luck mostly.
I’m still holding out for a 48 slot S-class hauler; the best I’ve been able to do so far is a 47 slot A-class but I absolutely hate the model; all boxy and squared, ugh.
Yeah I scored a big A-class 24 slot multi-tool in the first hour of the game, gifted to me after talking to a Vy’keen. Still fixing it up 30 hours later. :)
kerzain
3543
Bah, they changed a recipie that used to produce platinum. Now it produces di-hydrogen… and I need 600 platinum. Sigh.
Which recipe?
Platinum can be refined using a Refiner with the following (combinations of) resources:
kerzain
3545
I used to be able to just plop tritium in a refiner, which would produce platinum at a 5:1 ratio. Was great for lazy people like me.
DeepT
3546
I found a trick to farming blueprints. Once you get a bunch of those encrypted thingys that let you scan for secured channels, buy enough material to make 5 beacons. Scan around the planet to find up to 5 manufacturing facilities. Place a beacon at each.
Then when you are done, leave the system. Given time ( I do not know how long is needed), those sites will respawn. You can then go back, open them up for another set of 5 blueprints. Now you will know exactly where they are.
So yesterday I noticed that a system I’d previously been in along the way had only one of its planets “discovered” by my actually landing on it (the only way they seem to register). I went to check them out, and there was one that was entirely devoid of anything interesting. Just a mountainous, fauna-less rock. I think I found one oxygen plant on it. One individual oxygen plant, mind.
Then I found a planet, almost equally lifeless, where the sentinels were “Frenzied” and would attack you on sight. It had the weirdest “natural” geological formations-- they looked like huge boxes made of stone, with the tops off. Dropped into one and there was a mound of some material way down at the bottom. I couldn’t really investigate at all because the stupid sentinels would leave me alone for even a minute.
I wish the game would number the systems you’ve been in according to the order in which you first popped into them. I wanted to go to the latest one I was in, but couldn’t remember its name.
Did the distribution of the Drop Pod Coordinates Data chips change with a recent patch? Seems to me I used to buy them at space stations and/or trading posts but I can’t seem to find them anymore. Am I mis-remembering or just bad luck?
And I saw someone upthread say they buy Carbon either from stations, trading posts or from other life forms and I can’t say as I can ever remember seeing/doing that and have always mined them from flora. Can someone set me straight on Carbon. Really more interested in Condensed Carbon but just the Carbon will do nicely.
Miramon
3549
Where can I get an indium drive blueprint? I’ve never seen it for sale, and I’ve gotten so many blueprints from manufacturing facilities that now they mainly give me crap module upgrades.
Miramon
3550
Why would you want drop pod data? It seems so much easier just to expand my suit by buying from space stations rather than accumulating all the stuff needed to repair a pod. I occasionally see most of the basic resources at stations and trading posts, but I think odds are against any given terminal having carbon.