I did the kill 8 sentinels quest previously using the “shoot and scoot” method described above. Kill the first flying Sentinel, kill the two armored flying Sentinels, then run before the new ones spawn. I used the bolt caster to take out one of the 4 legged “dogs” because I guessed the wrong way and ran right into the new group when they spawned.
Another way to ditch Sentinels is to get in your ship and fly a little ways away. Works great if you use your ship to blow the doors on manufacturing facilities. Sounds like that doesn’t work for the quest though.
It didn’t for me. Or I was doing it wrong. Which is likely.
I mean, I tried everything. Even google. One guy said to shoot a couple to agro them and fly into space where it’s easy to kill space sentinels. Kill counter just kept resetting.
I don’t know if it’s a bug or my stupidity but I know what worked in the end. Just to be past that silly mission was reward enough. Now I can move on. I get so obsessed about da missions!
I had a hell of a time with the Armorer’s “Kill 8 Sentinels” quest, but this was with my pre-NEXT character playing on NEXT 1.54. Supposedly 1.55 fixed the sentinel aggression bug I had, but it sounds like it did not fix the counter reset issue I also told them about in my bug reports.
For me, simply staying outside, not ducking into any buildings or my ship, seemed to work to advance the counter. In my case, I started (made the quest active and produced the aggressive drones) just outside of a alien habitat and had done a hard save right there. If you kill a passing drone to kick it off, then the two that respond, then the two more and the quad that respond after that, then the two more drones that respond with the walker (while dodging walker strikes) it should give you 8 without needing to kill the walker.
How the heck do you avoid the Walker strikes? Make them chase you around buildings or something?
Pretty much. I would put the buildings, my ship and any other large terrain obstacles I could find between me and the Walkers. The drones are much more adept at navigating said obstacles, which means I could get one to follow me around behind a building and dispatch it while the Walker was still trying to position itself for a clear shot. You can also tell when they are about to shoot and dodge to the side or rush forward and mostly avoid the hit.
It’s tough, and I was never successful in bringing one down as part of the quest because of the bug that seemed to make Walkers invulnerable to me if I jumped into my ship (which is how most people take them down) during that quest. I haven’t tried since they fixed the bug in the quest, and I do need a Walker brain for the Conflict Scanner, so maybe I will give it a shot if I can find a Walker in the wild outside a manufacturing facility or something.
So what limited time I had to play this weekend I spent on installing the rainbow warp drives on my new hauler along with an Economy Scanner and some pulse drive upgrades so I could be a more effective Space Trucker.
Then, as I was raiding a couple of Manufacturing Facilities hoping for blueprints for valuable components…this happened!
I know that pre-NEXT 1.55, the locked off rooms in space stations and planetary outposts accessible only by Atlas Pass v2/v3 only led to dull rooms with an uncommon or rare resource or item. I thought I read somewhere though that post 1.55 some of these rooms now contain harvestable plant resources. That would be awesome, especially with how long the plants in my base seem to take to grow post 1.55.
I spent some time last night in a green system mining the Emeril needed to both make the Atlas Pass v3 and the Iridium Warp Drive to complete the rainbow set on my hauler, as well as pocketing some extra Emeril for future needs. Tonight I will explore what the v3 pass allows me access to and report back. Harvestable plants and/or saleable items (like Circuit Boards and Semiconductors) would be amazing.
I got that v3 blueprint a while ago, but am nowhere near being able to get to a green system. Anyone know what the v2 requirement is? I crafted the v1 already.
200 Cadmium (found in red star systems) and a Microprocessor will craft the v2 Pass, provided you have the blueprint. Keep in mind, the v3 Pass opens both v2 and v3 doors, but doesn’t open v1 containers.
You’ll need a Cadmium Warp Drive to reach red systems. It can be crafted from 200 Chromatic Metal and a Technology Module, and the blueprint is often found in space stations at the ship upgrades vendor. I seem to see warp drive blueprints more often in Gek systems, but that could just be a quirk of my game and not consistent across the galaxy.
Cool, thanks. I think I saw that Cadmium warp drive upgrade at some point. Haven’t bought it because I need to finally ditch my C Class Shuttle for something with more slots like a B Class Explorer I recently traded a crashed ship for.
DeepT
3580
I actually got my Atlas pass v3 from a manufacturing facility. So far, I am totally unimpressed with it. It gives you the exact same stuff V2 does and I was not impressed with that either. Basically you may find low level materials, but mostly junk. At the very least, the v3 one should let you into treasure rooms that have a few high value items to sell.
Nope, that’s correct.
As far as drives go, my understanding is that if you can get an indium drive, it will allow you to travel to red and all other color of stars without having the other drives. At least, that’s what I read.
Miramon
3582
Atlas passes V2 and V3 so far seem worthless. Random extra rooms filled with nothing worthwhile in the observatories and manufacturing facilities and so on is all I’ve found.
Grembel
3583
Use your ship to kill walkers.
You can’t in that Armorer quest @DeepT is doing. It seems to be a bug in the quest, where if you enter a building or your ship, the kill counter resets to zero, so you have to kill all 8 sentinels without using your ship or ducking into a building to lose them. You CAN however, lose them by running away across the terrain, so getting to 5 or 6 kills, then running away, then finding another sentinel drone to kill and summon 2 more would probably work to resolve the quest without needing to kill a Walker.
Grembel
3585
Yeah was referring to his question on how to kill the walkers. Easiest way I have found is to use your ship.
DeepT
3586
@SlainteMhath
I tried your trick and it worked. I killed 2 of them at a time and then just ran away. I had to do it twice though. It started to storm and so I ran inside and then, DOH! It reset it.
To kill Walkers you have to take out their leg armor first. They can’t be killed until you do that. After the leg armor is gone, only then does the torso become vulnerable. After you take that out, it dies and the brain drops.
Awesome! Glad to hear you’re finally done with the quest and can move on.
Maybe I’ll do a reddit post : “Use this one neat trick to kill 8 sentinels and advance the Armorer quest!”
;-)
So last night I did not have a whole lot of time to play. I basically warped back to the system where I left my freighter, saved a different freighter there from a pirate attack, boarded and was offered a very cool looking Star Destroyer style ship but only in a C-Class with less holds than my current A-Class battleship-style freighter, so I declined. Hit up my own freighter for some resource transfers and built my Atlas Pass v3.
I then did some space trucking, as I’d picked up a bunch of items at 17-45% off galactic average at the trading post in my freighter’s system. Trucked them over to the nearest Mechanical system with a decent economy and sold for a nice profit of around 2 mil units. I still have 10mil in Circuit Boards to sell though, as the trading post there wasn’t offering the best price. I popped into the space station in that system and nabbed an Exosuit slot, then used my Atlas Pass v3 to gain access to the Delta Platinum Space Travelers Lounge via the locked door.
While it looked kind of cool, basically a datacenter for the space station with lots of servers and equipment spread around, it was underwhelming in content. There was a stock checker machine (woo, 1700 units, oh boy), a cube with navigation data and a pedestal like you find in the planetary outposts. Sadly, the pedestal would only activate if I had the “Remembrance” module equipped in my Exosuit. Remembrance is a blueprint for an Exosuit module you receive when you complete the Atlas Path quest, which I have not completed. So I can’t report on what the pedestal actually does.
I am only like 2 steps away from completing Atlas Path, so maybe I will do that just to see what’s up with the pedestals.
DeepT
3590
Does the galaxy change at the end of the Artimus path? I am close to the end of it, I think. I stopped because I was not ready to start a new galaxy. I understand the Atlas path does that, but is random which galaxy you get.
Is my understanding correct or do you need to do both paths?