No Man's Sky - Exploring a 60s-Scifi-cover themed universe (post-release thread)

I thought it was not working myself, but it does. It’s just so small of a difference to rarely matter. The only reason I know it does work is because when I removed it I could no longer access my ship from the landing pad right outside the window in my base. I used to be able to.

So then, as others have stated, it needs to be increased.

It should just be planet wide. It takes up a valuable slot in the ship!

Yes, agreed, the range on that device is so small as to be laughable. It needs to be changed; I’m surprised that wasn’t caught during playtesting.

Still working on the farming project. Finally picked a remote trading outpost that offers better prices for circuit board and liquid glass, which happens to be on a planet where I gather Solanium. And while there selling off some goods, I suddenly realized that I could also plant Solanium right on the ground, so started a little Solanium plantation right next to that trading outpost.

I bought No Man’s Sky shortly after the NEXT update was released when it went on sale for 50% off.

I’m about 100-150 hours in (depending on whether you use the time listed on the gamesave or what Steam says)

I have my main base on a desert planet in the system I started in - got the overseer, scientist, farmer and technician questlines done. I’ve done some of the armorer’s questline but I’m wary of continuing until I build up my weaponry and defenses more because he keeps saying something like “they are coming” - which worries me…

I have a Class A 19 slot freighter which I got for free plus 5 ships - the original, a S-19 slot fighter, a A-39 slot hauler, a C-15 slot explorer and a B-18 slot explorer - the last 3 of which I got from crashed ship sites and claimed and have been doing the very long repair job on - got the B class explorer fully repaired, the hauler mostly repaired and the C class explorer half repaired.

For some odd reason, the quest to see the stranger on the Awakenings quest disappeared - even though I didn’t go to him - it told me to repair the beacon with chromatic metal - but when I got enough of that the quest disappeared from my log.

I’ve started building a 2nd main base on lush world with only standard sentinels beside a portal (plus I have about 6-10 outposts with mostly are a wood “hut” and a teleporter).

I haven’t started a base yet, because I want a perfect planet. But my understanding is that by not doing it I’m gimping myself because I’m missing tech? Is that right?

I haven’t started a base yet, because I want a perfect planet. But my understanding is that by not doing it I’m gimping myself because I’m missing tech? Is that right?

Unfortunately yes, you have been gimping yourself - easy money, recipes, etc come from your employee’s questlines - unless you’ve been putting your employees on your freighter that is - then you’re not missing that much - though I wonder how the technician’s questline would work on a freighter.

Employees, eh? Time to bite the bullet then. Thanks.

Yeah I’m referring to the overseer, scientist, farmer, armorer and technician when calling them employees. When their questlines are done each of them has a daily quest which can get you a decent amount of money or some nanites fairly easily - the overseer daily I did today gave me an artifact worth 1.1 million units (though yesterday’s was only a 100k artifact lol).

Hmm, I guess I should go ahead and do the rest of the quests for the base. I just get a bit tired of grinding for the materials to build the structures to house the new people (so far I have the Overseer and the Scientist). Also, truth be told, I’m not really crazy about the spot I ended up placing my base (too hilly). Does anyone know what’s involved in picking it all up and moving it elsewhere? Do you get all the materials back? Do the Overseer, Scientist etc. show up automatically in the new spot?

You could literally just unclaim the base, pick up your employees (dismantle the Specialist Terminals) and build everything again somewhere else. Once you drop down the Specialist Terminals again and interact with them, the specialists reappear magically at their desks. Dismantling the rest of the base structures is optional and only necessary if you don’t want to mine for all those materials again.

You could even skip the unclaiming the base part and only move the specialist terminals, if you want, but then the core base missions will still be tied to that original base.

So what does it mean if I built a computer and a base. But I have no base missions in log?

Thanks. BTW, is there someplace other than caves to reliably find Cobalt? I ask because sometimes there are planets that just don’t seem to have caves (especially those with a lot of water). I think I read somewhere that some asteroids are a source but all I’ve ever run into is Tritium, Silver, Gold and occasionally funny looking ones that contain Platinum.

Cobalt surface deposits (around the same size as copper deposits) seem to appear on random worlds - I’ve found them on a radiated planet and a toxic planet so far. They will appear on the discoveries subtab on the planet description when you hit “p” (not sure what the equivalent of “p” is on a controller).

I think caveless planets are much rarer than planets with special cobalt deposits. Probably your base has caves, so it shouldn’t be much trouble to mine as much as you will ever need.

So what does it mean if I built a computer and a base. But I have no base missions in log?

Not sure what you mean - you get the employees when you build circular or square rooms with a foundation - each employee needs their own room - each room and foundation require 500 pure ferrite - then you have to build the overseer terminal first to be able to get an overseer at the space station. The overseer questline eventually lets you get the other employees.

Cobalt became super simple for me when I discovered TetraCobalt. which you get from floating crystals and curious deposits. I think you can also get them as random rewards for things. Since I first found this out, I’ve kept 5-10 TetraCobalt in my ship inventory at all times, and so I rarely have to go hunting for Cobalt now.

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A single TetraCobalt refined yields 150 Ionised Cobalt, which can be refined further for a bunch of basic Cobalt (300 I think?).

When you select base missions in the log, it should tell you where you’re at with base missions, and you should see a little notification/reminder in the lower right of your screen when not looking at the log. If it’s earlier on, the missions should be all about the computer doing “research” for you, and each research action, which I think takes around 5 hours, should yield a technology blueprint or something like that. You have to periodically go back to the computer and interact with it, to continue that chain of missions.

Played A LOT this weekend thanks to the remnants of Gordon dumping steady rain on us all weekend and making outside activities a no-go. Friday night I had more success with finding Travelers and their gravesites, putting me at 14/16 glyphs. Saturday morning I warped to a new system, visited the space station, found a traveler, visited his grave planetside for glyph 15/16, then scanned for and set down at a nearby trading post. The RNG gods were laughing at me that morning, as only one glyph away from being able to simply portal to any of several locations to find my much sought after fan-in-wing hauler…it landed next to me at the trading post. Now, the one that landed was an A-Class, 47/8 slot hauler…and man I was sorely tempted. But I thought if I held out for a bit, maybe a “perfect” 48/8 would show up. So I ran around buying ingredients for Circuit Boards from the aliens, popped down to the surface to collect some Star Bulbs, and did some other tasks, all the while scanning every hauler that flew near the trading post to see if it was a 48/8. After maybe 30 minutes I spotted this beauty…it landed, and 116 million units plus my old hauler in trade made it MINE! 48/8 S-Class…WOOOO!!!

Here it is at night, with the glowing VTOL fans on full display. So hawt!!


And here it is in space with the Pulse Engines active.

While I was taking vanity shots at the Trading Post at night, an S-Class Exotic showed up as well. I didn’t grab it as I don’t like the size or the look, but I did snap a coordinates pic in case anyone else want to visit the system and snag it.


I spent the rest of my time over the weekend playing Space Trucker and trying to collect enough Nanites to install trios of S-class upgrades for my Pulse Engines and Warp Drive. At around 450 nanites EACH, it will take about 2700 Nanites to get the job done. If you have been slacking on uploading all the discoveries of planets, fauna and flora I highly recommend taking a few minutes and working through doing it, as when I did it netted me nearly 1000 nanites (it had been a long time since I last uploaded anything).

Congrats on the new ship – it IS hawt!