IIRC, you want to click on a different mission, move the base computer for your primary base, and then when you’re ready to click on the mission again you want to be physically near that computer; the mission will then associate itself with the nearest base computer.
Skipper
4596
Awesome. Great tip man. TY. No more having to go all the way back to starter world.
Lets be honest, the game is still extremely grindy. My crashed ship needed around 1500 chromatic metal, and some unique elements such as pugneum, to repair… storage slots. How is this more fun than say, 400 chromatic metal? It’s 2:1 from copper, remember.
They have done some to address it, for sure, and I welcome it. I also got a recipe app recommended up thread and it helps reduce the ‘what do I need again?’ grind.
But, it is a crafting game (first, in my mind) and exploring / mission game (a distant second or third), so in terms of the grind, we should all know it and like it anyway :).
Bluddy
4598
It does seem like they’re trying to even it out as they add more gameplay elements, but imagine if you didn’t need to grind for anything, and could just move from planet to planet and upgrade to new ships and items as you found them – you’d exhaust the possibilities very quickly.
The grind has always felt a little too rigid to me and lasts too long for my taste. Yeah, you can ignore some aspects and just do your own thing but you will never, to name a couple of notable examples, be able to do any farming or drive an exocraft around, until you’ve done the base specialist missions which feel grindy and, especially after your first time, repetitive.
Is that true anymore with the ability to buy the blueprints directly in the anomaly?
The only ones I see that aren’t there are the storage containers (which are still huge).
vyshka
4601
You are talking about a crashed ship here though right, not your starter? Yeah they are a real bitch. I ended up just fixing them enough to get them in the air, and then exchange them for a functional one at a trading post.
Don’t have to imagine, you can play the Creative Mode. :)
Bluddy
4603
Right. That kinda proves the point. You do those things and it’s no longer a game but a toy.
Once you get a few hours in, those materials are really no issue. Just purchase them on stations, and you will most probably never have to find copper, ferrite or any of the other common materials by yourself ever again.
I dont think I´ve mined for those in 3-4 hours ingame time now - I just purchased 6-7000 of each in stations and carry it with me in the upgraded inventory slots.
I was able to disassemble my base last night and recover most of the materials used to build it. All those cargo slots in my hauler I was using to do space trucking runs are now filled with the materials that built my home…so it’s basically a Space U-Haul now.
One weird unexpected aspect of demolishing my base…I got there by traveling from a space station portal halfway across the universe back to the station in orbit above the planet where my base was located. When I took my U-Haul back up to the station and attempted to use the portal to return to where I’d come from, the portal informed me I could not use it because I no longer had an active base. I was under the impression you could use portals to hop between stations you had previously visited, regardless of having a base. Now it seems I am unable to go anywhere with the portals.
Not a huge deal, as there was nothing back at the other end of the universe that I was particularly interested in. My goal now is to find a really nice planet somewhere with plenty of flora/fauna/resources, non-damaging weather, low sentinel activity, good land/water mix (so I can build next to the ocean and use a submersible exocraft), and maybe some of those power node things you need to connect to in order to use the best base power generators. That’s probably going to require a lot of warping and black hole jumps to find…so exploring will be my focus for awhile.
Matt_W
4606
I dived in once again, for the third or fourth time. The UI still is a giant piece of crap. Long presses for things. Inconsistent button usage. And I playing with a controller. Navigating the menus with a mouse-like cursor rather than just letting me use the D-pad to highlight entries makes no sense. I faffed around for a bit. Built a shack. Looked for underground relics for a minute and just decided the game will never be for me. I enjoy the visuals, and even the pointless zen-like exploration. But the UI hates me and pushes me out of the game over and over.
Spock
4607
Maybe the UI feels better to those of us using a mouse and keyboard? I actually rather like it.
KevinC
4608
I’ve used M&K and gamepad and while the UI isn’t great, it thankfully never bothered me to the degree that it did Matt. I guess I’ve used it with a 3rd control scheme now: VR.
vyshka
4609
I lucked into a pretty decent planet on the 2nd or 3rd system I visited. Balmy planet with no storms as of yet, and sentinels are only really around their facilities. My base is a bit of a mess so I should try to clean it up and make it more organized in some nicer spot. I might do a manual save and then tear it down and see if I can figure out how to get the teleporter working. It seems odd that it cut you off like that.
Has the inventory ui improved a bit? I seem to remember it at launch that you had to do the long button press to move resources around in slots, and now it is just a tap of the a button I believe. I think moving tech still requires a long press to stick it in the new spot, but that isn’t something I do nearly as often.
One unsolicited recommendation: try to stay away from basic base parts, at least when you start building. This will make setting up power much easier later. Things like large and small rooms have power connections built in and not only do basic base parts lack those, but they can have unexpected effects on powered stuff. Oh, and I would visit the Anomaly and grab blueprints for all the powered stuff before you start building the base, so that you don’t have to make a special trip later when, while building, you realize you want to do a specific thing but can’t because you don’t have a component unlocked.
There is an option in the control setting since Beyond dropped that appears to let you turn off the click’n’hold thing altogether, making all actions a simple click. I haven’t tried it yet, as the old way is so ingrained in me now I’m afraid I’ll screw something up if I switch.
Cool, thank you! My crappy starter base I built mainly for the missions and to grow a handful of useful things was all pre-fabricated rooms. Basically large squares with rectangle corridors connecting them. I noticed when I played with power lines the other night that the pre-fab stuff seemed to be set up nicely for connecting the lines, but I had no idea that wasn’t universal for all base pieces. Good to know!
Most… you still have to long click for crafting actions that spend resources, which is sensible.
Spock
4614
I’m on my second planet, looking for copper. I found one deposit and got 6 units of copper out of it, but I can’t seem to find any more, even though it’s still marked as a deposit (apparently) on my map. Does one have to dig very deep to find it?
The only other deposit I’ve found nearby is salt. That seemed a lot easier to identify and mine.