PS4 for me. I’ve made maybe three good starts on the game over the past year or so. I love it, but eventually I get distracted by something else, and by the time I come back they’ve done a patch which makes me want to start over. It gets better each time though :)
jpinard
4796
When looking at inventory for the exosuit there are 3 tabs. General, technology, and cargo. Is something specific supposed to go in each one, or are they just there to help you organize stuff yourself?
I think it’s just for organization. You can install technology modules into either the tech or the general tabs, but commodity items can only go in general or cargo. Cargo is not really necessary anymore, it’s a holdover from when the general tabs had a really small cap for how much of each item you could carry. That limit was increased a lot in one of the patches.
jpinard
4798
And when pick some thighs up you have the option to quick transfer them. There is exosuit and exosuit high capacity inventory. What is the difference between the two? I could seem to find a way to find one over the other when I was at the space station.
Thanks for helping me out :)
I think that would place the item in the cargo tab instead of general, but I’m not sure. I think I only have exosuit, starship, or freighter.
I dunno, I use the heck out of my exosuit cargo slots. I store all my not-for-sale materials such as carbon and ferrite/rusted metal there. It’s totally worth using and expanding, imo.
I think they can still hold bigger stacks of items, and also more resources in Survival mode. But yeah, they are less crucial now
/petition to change the name of this game to ‘Faffing About’, which is not only incredibly descriptive of actual gameplay, but also provides a succinct 2 word review.
jpinard
4803
Bigger stacks of items? So I should put what there?
jpinard
4804
If you try to recharge your life support at only 50% does it use less resources to fill it? Or does a charge use same amount regardless of level?
It depends on what you’re using. If you use resources, it just uses the amount needed. If you use a crafted resource like Life Gel or whatever it’s called, it uses the whole thing, but refills it all the way.
jpinard
4806
Cool txs! I can now refill earlier :)
That said, I think crafting gels and whatnot is more efficient than using the same amount of resources. But it isn’t like any of them are hard to come by.
Decided to head to the Center and leave Euclid for greener pastures before I get to far into base building and ship acquisition. Not sure yet if I’ll pick a galaxy with better planets or better ships.
Learning a lot about efficient black hole travel from this.
You’re going to be doing so much inventory wrangling it’ll all be second nature in no time, so don’t stress too much about it. Not to mention the other inventories you’ll get like storage, freighter, exocraft, etc! ;)
But yeah, basically the cargo (high capacity) suit slots can hold twice as many items in a stack as your standard suit or ship inventory slots can.
So things like salvaged data, nav data, crafted stuff like microprocessors - all the non-resource things that can stack can be stored in cargo for more efficient use of space.
Another storage tip: any time one of the stacks of items in your main storage tab grows to become two or three stacks, take a quick look at your cargo (high capacity) tab and check to see if you can swap something out. Chances are you’ll gain a slot or two in your main inventory.
Skipper
4811
This is by far the best inventory tip. There are about 8 or so resources you’ll use a lot. You can refine some from those as well. All that extra stuff is so unnecessary. If you aren’t going to use a ship, gun or suit mod, sell it. You’ll find better unless it’s absolutely high amounts of something and S-Class. You don’t need every protection type or damage type either. Focus on what you need until you get fully upgraded for all empty slots, or a bigger multitool with more slots, or similar for a ship. If you have room and want it, sure, use it. Otherwise sell, sell, sell. The very few times you need something specific are usually for quests and THEN you can worry about them.
All that special stuff? Sell it. Pearls, rare/exotic treasure, etc. Unless it’s for a quest, sell it and be happy with less inventory slots used.
When you can, start your base as you’ll be doing quests there to unlock base storage. One at first, and all the others a bit later. Build an exocraft when you can, the bigger the better. Why? You can summon them around as needed to different bases. AND, they have extra storage that you can “drop” to when you find things. The same holds true for a freighter.
Another example that some here may disagree with me on: You don’t need more than one stack of Nav Data, and one stack of subsequent map marker things of each type. It gets really tiresome turning those in (unless they’ve changed it) and you get SO MANY over the course of the game that literally you will fill many inventories up with them if you keep it all for turn in.
What’s deceiving about the game is that everything must be unique and save worthy similar to other games where you loot and keep everything like a pack rat. Not so true for NMS. For 90% of the game, no, you don’t need any of that crap. Sell it.
This changed at some point. You can unlock storage cubes much sooner now, by finding or purchasing technology modules and then unlocking storage cubes in the Anomaly.
The base missions are still there, basically unchanged, but they no longer block certain progressions like storage.
Skipper
4813
Oh thank god. The long quest chain for that was a bit ridiculous.
It’s still a pretty bad, in that it’s now weirdly out of sync with progression depending on when you start the quest, but yeah at least it doesn’t really get in the way now.
Jeff, here’s what a buried technology module looks like before you dig it up (not my screenshot):