At one point there was a bug where you could buy the inventory slots at a system station without the price continuing to go up. I took advantage of that and I think I maxed it out jumping around to different systems.

Absolutely mark where the portal is, yes, you’ll need it. But before that, you need the first 12 of the 16 portal glyphs to actually make it work and go where you want to go. How do you find those? Go to the normal space station in any system and look for the Traveller on the upper deck near the teleporter/mission vendors/trade terminal. Can’t find him? He probably isn’t there- he only spawns in space stations about half the time. Or less. If he isn’t there, check another one. When you find one, talk to him. Then talk to him again. The second convo, ask him where he’s from- that’ll get you coordinates to his gravesite in the system. Go there and access it. Yay! Now you have a portal glyph! Repeat 11 more times. This is a slog.

That said, I’m telling you all this now so you don’t bother faffing about with the clock hack to advance the Living Ship mission. Just spend your off days gathering portal glyphs, then once you have them, hack the clock if you still need to.

@Don_Quixote @barstein @Skipper

Is the higher the letter the better the ship? Is Class C better than Class B? I found a downed ship but wow it’s going to take a ton to fix it up and it only had 2 add I already slots. Is it worth it? Can I have two ships at once?

Also if I leave the location of this crashed ship. Will there still be some kind if indicator there’s a crashed ship there, or will that go away once I leave? I’d like to be able to find it again but only have 1 marker to place makes it kind of hard?

Okay, here’s the thing about ships. There are for kinds- Shuttles, Fighters, Explorers, and Haulers. Each type has differing handling characteristics, and base ‘stats’- the Damage, Shield, and Hyperdrive in your picture, as well as inventory slots-> the most important stat, and the thing the ship’s Value is based on. Each of them range in grade from C>B>A>S (the best). The grade generally affects the stats- ‘B’ stats are better than ‘C’ stats for the same ship type, but since Value is based on Inventory slots, it might be worth less, if your C Fighter has 22 slots but your B only 18 (as an example). Haulers have the most slots (up to 45 or something) and are therefore almost always worth the most money.

You can have up to 6 ships. If you find a crashed one, it never hurts to claim it if you have a spot open. You don’t have to repair anything, you can use it to trade- it’ll still give you a discount on a ship you actually want. Or you can sell it at the space station if you repair the pulse drive (trivial).

Thanks for the living ship tip, exactly what I needed! Was hoping to avoid reading up on it extensively and/or watching youtubes. (Although, I did watch part of one to learn how to pick the specific ship model).

There’s a fourth rare ship that I’m sure Sr. Quixote knows about: the S-class Exotic.

Haulers can have a max of 48/8 slots. They also specialize in shield strength, iirc.

Yeah, didn’t feel the need to go into Exotics. There’s
time for that later.

Also, the portal glyph thing isn’t strictly about Living Ships- in fact, if you want to actually use portals properly, you should keep going and get all 16 (you get them in order, no matter where you get them). You only need the first 12 to get to the planet for the LS.

Nice, not sure why I hadn’t already considered doing that!

Edit: Oh random Nexus tip. If you do the daily kill biological horrors mission, use the Minotaur. It eviscerates them and they don’t fight back.

Wow thank you for explaining all that. So do you hunk this ship is worth repairing? It requires a TON of materials to fix it up. Or will I find a better one with more inventory really soon?

Also if the engines are broken can I still sell it for scrap? How do I find it again if I want to fly around in it? (Sorry if these are all dumb questions)

Not dumb at all. Probably not worth repairing. Claim it, but don’t switch to it (or if you do, just go back and get in your old ship, you’ll switch back).

You have a few ways of dealing with it from here. Wait until you get a freighter - it’ll automagically show up in the hangar there. Repair the pulse engine and fly it up to the local space station (not the Anomaly) this only costs one Metal Plate and one Hermetic Seal IIRC, and then either sell it to the station or trade it for a clean ship to one of the pilots who lands there - it’ll give you a discount on the trade price. Lastly, you can fly your good ship to the local planetside trading post, then jump down beneath the structure and use your quick-menu to summon the busted ship (this may cost a Nav Coordinate item?). It’ll magically appear and land, still busted. Go back up to the trade platform and trade it for a ship you want (as above).

Which of the planetary charts has a chance to bring me to those suit upgrade places on the planet surface? Any of them? Alien or Secret cartographic data?

I don’t know if any of them do. But you can buy Drop Pod Coordinates from some Galactic Trade Terminals and trading ships. Those things are a little annoying in terms of materials used, though, especially at the beginning. There is an expansion slot vendor in every space station you visit, and in the Anomaly in every new system. Those are the much easier options at the beginning.

You can also buy Drop Pod Coordinate data from Minor Settlement merchants, and you can locate Minor Settlements using inhabited outpost Planetary Charts. The signal booster can also sometimes locate those settlements (and drop pods, come to think of it) with the random “find anything nearby” scan.

If I didn’t mark where a ship was down, but I still claimed it, is there any way I can find that location again? I can’t seem to summon to the space station, the really nice fighter I found :(

It’s a renewable spawn point, but without a marker your only way back to the same spot is probably dumb luck or finding it in another scan 24 or more hours later. I hope one day NMS takes a page out of Subnautica’s book; they did a great job with beacons.

Fortunately, crashed starships are fairly common, so unless that one was a particularly good one, I would just go look for another.

Edit: wait, I’m sleep-deprived and just realized you said you claimed it. In that case, use a teleporter or leave the system and come back. That will cause the claimed starship to appear in your freighter, if you have one, and if you don’t have a freighter yet, it’ll appear on it whenever you do end up acquiring a freighter. Think of it like your claimed ships live in the cloud.

Yea!!! I finally got my freighter! Also wondering how I sell a ship outside of the one I’m flying.

When do the other vehicles come into play? Is there a story mission to unlcock them or do you just buy out the tech to build them? I’m not seeing any way to get a little car or other stuff.

Well, geez, good work guys, now you made me want to play the game again.

Latest patch is installing…

Find and climb into the other starship you want to sell. That makes it your active starship.

I think this was mentioned, but just in case, you can sell ships in space stations or on your freighter, but I would locate a trading post, as they have more variety in selection and sometimes pay more.

Story missions guide you through that stuff, but it might feel slow. Do you have the ability to summon the Anomaly yet? If so, summon it in space and look for the exocraft research kiosk, where you can buy vehicle station blueprints.

Don_Quixote, I wasn’t able to locate a traveler for some reason after visiting over a dozen systems, so I decided to resume the Apollo quest as that’s supposed to accomplish the same thing w/r/t portals. I’m still in that quest, trying to figure out what it wants me to do next, but the good news is it identified a second portal in my home system. I set up a tiny base there.

Never quite figured out why/when they start showing up, but you’ll see the different types fly in/out of trading platforms and system space station. You can walk up and chat with the pilot and find out what type/class the ship is and see how much they want for it. This is where @Don_Quixote 's comment comes in about having the crappy ship summoned nearby to assist in a trade.

But again, it’s random but also based on (from everything I could figure,) how many credits you have or are worth. What I mean by this is once I HAD some credits, I saw a lot more A and S class spawns. Dunno if there is anything to that or if it was just the fact I paid attention more. Somewhere on the NMS wiki they show the types and shapes of of some of these so you can get a handle on them if you want to spoil it a bit.

For my advice, don’t rush it. Focus on slots available for now. Look for a hauler if you can for that very reason. They don’t fight well, but they will get you through if you speed away from threats. And the extra slots for things will help a ton.

Also,

I just reloaded as well.

Got me to fire it up as well, and the power situation wasn’t as bad as it seemed to be when I last logged in. Power was getting to my buildings now, and I just had to rewire power to my storage units. I’m not sure why that was needed, but deleted and laying the wire back down solved it. I like the new addition to the greenhouse building that allows you to harvest every plant at once.