Grembel
4875
Ok so I dove back in. Missing my freighter for sure but having a ton of fun. Did my first public quest found an artifact worth 1mil credits was a nice little surprise.
Yep, if you land in a system’s station (and get out of the ship, iirc), you can teleport back there later.
“Good” is kinda subjective and a lot can be said on that subject. But for your first base, just pick a planet you like that doesn’t have storms, and try to place the base close to a trading post.
Personally, I prefer earthlike planets in high economy, Gek, blue star systems but it takes work to find them. (Economy can be determined by installing the Economy Scanner in your ship, or by looking at a visited system’s description in your Discoveries). I also build outposts near important resources and such.
jpinard
4877
@barstein
Fantastic. I am totally going to try to find that planet type you mentioned.
About my freighter, if I’ve hopped a lot of systems away from it, and I call it, I saw it can take 3 hours? Is that real time?
Why are you missing your freighter?
Freighters should pop in right away, when you summon them in space. Doesn’t matter how far away they are. Be aware, though, that there are three new freighter modules required for reaching red, green or blue star systems. If you don’t have that tech yet and want to set up your base in one of those systems, just park it where it can reach for now.
jpinard
4879
I didn’t even now there were star systems I couldn’t visit! Good to know thanks!
Yup, the starship has required modules for reaching those systems as well, btw. Start looking for Cadmium and Iridium.
I’m thinking for your first base, settle for a high economy yellow system.
https://nomanssky.gamepedia.com/Star
https://nomanssky.gamepedia.com/Economy
jpinard
4881
I think I might have figured something out. Do markers disappear if you go to another star system? I see the beacons I place do, but what about the other stuff that was found and marked, like a crashed freighter?
Those markers are temporary. Sometimes they might hang around for whatever reason, but if you want to come back there you want to drop a beacon or a base computer.
This. The “free parking” at the trading post is an added bonus until you can get your own landing pad.
Also, try to find a planet that doesn’t have a hostile environment so you can walk around freely without worrying about radiation, poison, cold, heat, etc. You will still need Oxygen for your suit but that is easy to get.
Are you sure? Mine seem to stay forever…
Skipper
4885
There are different types of farms. As an example, you can just walk outside on most planets and plop down things to plant. Note that not all plants can be grown outside their favored environment. But as an example, let’s say you need a specific crop from a frozen planet. You locate a planet like that, plop down a base computer, a small room, some basic power via solar panels, and a teleporter. Now harvest some of those planets on the planet, come back and just plant them down outside your new outpost. This allows a huge farm of the types that will grow on that planet. You can teleport there whenever you need some of that plant.
The rooms and containers for your base are similar but on a much smaller scale. They also require power.
Doing your base missions I believe also kicks off the quests to understand how to set up a mine, mining storage, etc. Those are important later on as well.
I believe locations you detect via signal booster or map but haven’t visited yet are supposed to hang around so that you get a chance to go visit them (considering you expended energy on using a signal booster, or nav data on a cartography map), but sometimes they remain on the hud after you’ve visited them for some reason. I’m assuming that’s a bug.
jpinard
4887
Oh nice idea for base computer since we only appear to get one beacons.
jpinard
4888
Is there just 2 cargo things to open for each crashed freighter you find? Or are there more secrets to them?
I think there are at least five cargo containers?
Skipper
4890
Yeah, 3 are buried usually. Use your terrain tool to dig around where you see the symbol until you unearth the cargo.
KevinC
4891
Uh… I have a really weird issue where the game won’t let me start on Normal difficulty. I start a new game, select Normal… and then I immediately start out in a hellhole. I make it to my ship, save, and when I look at the game the difficulty is set to Survival. I’ve tried creating 6-7 games since then, and it will NOT start me on Normal.
I tried starting on Creative and that worked, but every time I try Normal it puts me on Survival. Starting on Survival just does survival like you’d expect.
Does anyone have any idea what is going on? I even redownloaded the game.
I’m not sure what you mean by hellhole. Even if it’s just your starting planet being harsh, that’s at most an inconvenience for a few minutes, but it’s not easy to figure out what to do when starting the game.
KevinC
4893
Highly radioactive/toxic planets where I can live (via the visor) 1:50 seconds outside my ship. This isn’t “inconvenient starter planet”, I’ve played the game before. This is Survival difficulty when I’m trying to play on Normal (as in, the game actually shows as being Survival despite picking Normal).
I had deleted all my saves and just re-loaded the game again. Now despite all my saves being deleted, I see a game save I didn’t recognize (there shouldn’t have been anything there). I loaded it, and I’m on a space station with a spaceship I’ve never owned. Looking at the menu, the save is from 2016. This makes no sense, as I deleted all my saves.
WTF is going on?
jpinard
4894
Is there a cost to warping around? Or is it it that totally free?