Yeah, it’s important. You want to place upgrades in the slots around a given device (e.g. hyperdrive or shield). The upgrades buff not only the stats on the device itself, bit they boost any other upgrades for the same device that are adjacent. Example from the wiki:
Note the color borders: those light up when a bonus is in effect. I would google this for various exosuit, multitool and ship configurations, and be sure it’s from the past nine months or so, as it’s changed a bit over time since release.
Note also that although there is a limit to the number of upgrades for a device that you can have together before they start to overload, you can get around that using the inventory tabs. For example, on my previous save I had a long-distance ship, with three hyperdrive upgrades in the main inventory tab, and another three in the technology tab.
This is somewhat simplified, and there are other details I could share if other questions come up.
You’ll be creating a galaxy. Like Euclid, only with a different name and different pros and cons, as Skipper described in some detail a few posts up. The Star Seed is an exosuit device that, when equipped (main or tech, doesn’t matter), makes it so that you can see black holes in the galactic map, by way of a new icon that appears next to solar systems that contain a black hole. And that’s literally all it does.
Also, I think I may go through the gate and choose lush galaxy (unless there’s some annoyance with lush and you suggest something else). What do I need to take with me since you said everything will get broken? Also, I will be able to go back and visit all my old bases right? And do stuff like normal in my intro galaxy?
Lush is a popular choice (and the one I always make). What you want to do to minimize the temporary setback:
- Equip a different multitool (select it on the hotbar). If you only have one, go buy another cheap one, and equip that.
- Jump in a ship you don’t care about and won’t care about repairing, and make sure it’s your active one now.
- Move as many exosuit technologies into the tech tab. If you have too many, move the ones that are the most expensive to repair (you may need to look them up in the wiki to see what it takes to install/repair them).
- Now create a manual save (autosave might be OK) just in case you missed something above.
Why? Any devices in main inventory slots will be broken when you “wake up” in the new galaxy, but the tech slots are protected. And since multitools do not have a second tab, everything in them will be broken
Other than that, you don’t need to bring anything special. Once in the new galaxy, you will always be permitted to teleport to another teleporter you’ve visited or created in the original galaxy, like usual, and then you can come back again. No limits on inter-galaxy travel.
Hope this helps!