I’m still hanging in there on the survival mode game, though I’m still playing my normal mode game as well. It’s rough, I do NOT like the storage hindrance. I’m assuming I could mod that out, but still. One thing I do like is some risk. When you die in survival mode, everything you have on you (that isn’t a technology mod on your Exosuit) is gone. Poof. It means you’re -extra- careful out and about.

But starting new I’m also finding things out that I did not know.

Residual Goop -> Viscous Fluids -> Living Slime -> Runaway Mould is a 1-to-1 refining process all of the way. You can buy any of those off traders while you’re hanging around the platform waiting for some ship to land that you want. They sell all parts of that VERY cheap.

But 5 x Runaway Mould = 1 nanite, so you can basically buy cheap things and use them for nanites, unlike platinum, which is much more expensive and harder to get consistently from traders. At any rate, I’ve now made several thousand nanites just from buying from traders.

I’m still waiting (EDIT: was) on a good hauler but I picked up a semi-decent one for now as a wreck, as a noob and still in my noob ship. I had very little in the way of resources initially, so this meant lots of mining, tracking down things not on the beginning planet and system, etc. There was SO MUCH broken on the damn thing. I wanted to track what I needed for all the repairs so I thought I’d copy it here for a joke. This was insanity. I’m down to two broken slots now so it’s behind me, but good lord it was a bitch. And this was after repairing the major systems (launcher, hyperdrive, shield, pulse engine.)

nms-insane-repair

By the way, thanks for this tip!

It didn’t dawn on me to try putting Di-Hi jelly back into a refiner, that’s a great tip.

Another gaming night comes to a close and I score another hauler at the station. Woot! And nightfall comes at the newbie base.

If anyone needs a good multi-tool:



The portal code is on the bottom left of the first pic.
Edit: And it’s in the station of that system. At least on PC/Steam.

Euclid? Nice find.

I just started a Survival save. Liking it so far. The inventory stacks aren’t enraging me (yet) and overall it’s not as punishing as I feared.

The save I’m playing right now is survival. One family member trying it and another may join.

The items in your cargo slots are safe on death. So I tend to grind out that expansion area quickly in Survival/Perma.

Eventually I fill almost all the base inventory with tech, life support, hazzard and water breathing. I do a lot of 3/3 splits to technology/base. For example in base I have the stock water breathing unit and 3 S class upgrades, and in technology slots I have three more water breathing upgrades, each in L’s. Then the base inventory just becomes overflow and there is much less penalty if I do die. Of course, once I have the suit filled with tech, I also am at little risk …

This has examples:

This is excellent info, thank you for that. I’ll change to getting cargo slots first.

I’m still avoiding damage right now as I don’t have much offensive capability so this will come in handy as I start to fill things out. This replay has me doing things a little differently, so I hit better financial status over the last two sending nanites early on the recipes for hyperdrive star type upgrades. Early yesterday I finally hit a few indium planets and with some ore doubling, now my credits finally have some breathing room, even after plopping down quite a bit on a different ship. Now that I have some breathing room, I’ll focus on some quest rewards and shoring up defense on both me and my ship.

I’ve had few walker fights and even in normal, they were a real challenge. Any tips for the best offense for those in survival?

cough

A little birdy told me that item stack mods fix the issue if that particular thing REALLY bothers you.

I may or may not have finally broken when attempting to get ores for upgrading/selling just to make some money. Then again that takes some of the pain away which Survival intends to implement on the player as a challenge. Consider it akin to something like a “custom” difficulty.

Thanks so much for the great tips. That water specialization @Hechicera focuses on sounds like it could make my survival save even more unique compared to other saves. Other than locating crashed ships with ease, any other advantages it brings to the table? You’ve piqued my interest for sure.

One Walker strat I know of is to use terrain generator walls to hide from its laser. Buildings can providea dditional cover. And Plasma grenades really do a number on their armor.

Last night I found another super cool creature! I can’t believe how lucky I’ve been in the last couple of days for mega animals.

I also found a cute mini-diplo that gives creature eggs:

And a super big winged cat-dog:

Have your ship ready. Have a fully upgraded scatter shot. 3 shots and the leg armor is gone so you can get rid of all the leg armor in nothing flat. Then just pump plasma grenades at the head and it’s done in no time. If you get too damaged hop in your ship (though you won’t heal there).

I’ve never used scatter shot but I’m understanding why that would work with all the different leg armor. I’ve also not used plasma grenades since waaaay early on when I killed myself repeatedly by miss-right-clicking. Fortunately it’s easy to rebind secondary stuff now so I’ll give it a shot on this Survival game. (Famous last words by the way.)

This combo works fabulously. It’s amazing. Scatter shot hits hard and you don’t need to be too accurate. I just run up to his legs, stand there and plug away. Then back up a bit and let the plasma grenades fly. You shouldn’t kill yourself with plasma grenades since you’ll be launching them into the air and not at ground level targets. I would suggest get some of the shield upgrades for your character though.

I was just using water as an example. Though it is handy. The chart shows how to pack extra S upgrades with the different techs, wasn’t sure if it had water. If you pack (cargo bigger stacks in Survival) the recharge batteries and O2 packs you can explore with near impunity. Another related tip, useful for even regular. Items in a starship’s technology area also seem safe from breaking in both black hole transit and some of the storyline steps that script that.

@jpinard that diplo is very … something. I just want to keep staring at it.

Regarding walkers. Killing with impunity in survival now. Have some life support and shield defense in suit before you try them, in case you do take a hit. And, I am a scatter blaster super-fan, in part after killing myself with the other advanced weapons, repeatedly. >.> Easy shotgun is my friend. So you want some defense and a boltcaster and scatter blaster with the base upgrades and at least two S upgrades each. So that’s the prep. If you really are good at one of the other weapons use it in place.

The fight. Kill all little sentinels ASAP. If they respawn go kill them again. I use the regular bolt caster for that. Move while you do it, or hide behind ship/buildings so walker beam can’t get you. They HEAL the dogbots and walkers, takes extreme firepower to out damage the heals. So keep them killed. Kill dogs if they are present first too, since they hurt and will get you while working on walker.

Now when it is just you and the walker, keep circling to the back. It will keep circling to sight you with weapon. But it can’t move and fire, you can. Now is time to use shotgun. Take out its legs. Four parts, upper and lower on each leg. May need to reload some. Once all four leg parts out (kill any new little sentinels) just stand right under the now too slow walker bolt caster straight up at head. Move if it shifts and stay right under it, often takes 2-3 fill clips of caster depending on how upgraded it is. But you should be 100% safe underneath it. It crashes, locate barrel, collect brain.

I have done ship then finish on foot method, but find ship is bad at taking out little healer guys and it often takes longer. Above method is little old lady with bad-hands certified, and can be done within suit hazzard recharge limit even in storms on bad planets. Worst case duck in ship, recharge suit, pop back out.

Here is my tech/suit set up for Survival/Perma:



Multitool - just a good rifle, this does all I need.

My puddle-jumper A class shuttle for black-holes:


So that is a Survival load out that does just about anything now, feel safe on any planet class even in storm (plenty of time to react/recharge) at about 120 hours in. Done Atlas, near done Artemis, done all Base quests, unlocked all buyable tech. L shaped layout of upgrades matters. If you have only one S, put it in the middle of the L. Put whatever is best touching as many other upgrades is really the thing.

Am doing it as a prep run for a Perma attempt at center. Never done that. Here is a planet I found last night. Does have infrequent storms, but also a portal.


View from the portal (it is on a mountain) at sunset. Feel free.

Recently hopped back in and I am either having bad luck, or the fauna is far more vicious that it was a few years ago. On several planets so far I have been swarmed by these small creatures. Even worse, I was underground once and they were attacking me through the ground.

I hate those. If it is before I have too many upgrades, I hop right back in the ship and take off!

Later I need to terrain dig sometimes to them to kill them.

Very, very nice (and expensive) setup. Nice work rounding up all of that. Only two things stuck out:
You separated Heart of the Sun and Star Seed, which get a bonus if side by side.
From everything I’ve read in multiple places, only ONE translator works, the highest classed. Even if not, with all that gear you’d be so far along that … why bother with translators at all? One of the beauties of the game is that it is still very playable and recognizable even with 1/3 of the languages. Those few times when you fail to decipher something you miss out on what? A C-Class module upgrade gift, at best? Then again, by the time you’re that decked out, what little you do have to carry around isn’t a lot and space isn’t at a premium.

Really digging the layout though, I’ll use the design to mimic.

It seems that way, to me anyway, for planets with nicer things on them. Either I’m screwed by sentinels that are overzealous, or fauna that keeps me running, or both. For the most part it is avoidable, but there are times when it would be nice to not have one or the other.

The Heart of the Sun is not installed just sitting there waiting for use at the end of next quest. It is a craftable not a tech item. Remembrance is the thing you are thinking about, and I don’t have it yet. Unsure if last step bugged or need to finish Artemis as of now to go back and craft it too. But if/when I get it you are right for Star Seed and Remembrance.

I tried it with just one in this save, and when I put the others in it seemed to make a difference. My testing wasn’t rigorous enough though that I am sure. I didn’t put them all in until I was at the farm craft recipe from manufacturing facility stage, where translation does help selecting the right choice. Though, for sure, not a high importance thing outside that. And now they are there, I don’t need the space. They are good candidates to flex out for space, whether I am wrong or right!

Ahh, you’re right, the items look alike. Remembrance is the leftover from the end of that quest.

Those things I read on the translators never had an official source, just users testing and saying this and that. I wish Hello Games would tell us. They give a bonus line around them but I went through last game with all of them installed and will probably skip it just to see, this time.

Just about got all my cargo spots bought. They are the saver for a survival play through.

Now that I got my living ship i may build a base next before I go in search of the center.

Pics!