I was just using water as an example. Though it is handy. The chart shows how to pack extra S upgrades with the different techs, wasn’t sure if it had water. If you pack (cargo bigger stacks in Survival) the recharge batteries and O2 packs you can explore with near impunity. Another related tip, useful for even regular. Items in a starship’s technology area also seem safe from breaking in both black hole transit and some of the storyline steps that script that.
@jpinard that diplo is very … something. I just want to keep staring at it.
Regarding walkers. Killing with impunity in survival now. Have some life support and shield defense in suit before you try them, in case you do take a hit. And, I am a scatter blaster super-fan, in part after killing myself with the other advanced weapons, repeatedly. >.> Easy shotgun is my friend. So you want some defense and a boltcaster and scatter blaster with the base upgrades and at least two S upgrades each. So that’s the prep. If you really are good at one of the other weapons use it in place.
The fight. Kill all little sentinels ASAP. If they respawn go kill them again. I use the regular bolt caster for that. Move while you do it, or hide behind ship/buildings so walker beam can’t get you. They HEAL the dogbots and walkers, takes extreme firepower to out damage the heals. So keep them killed. Kill dogs if they are present first too, since they hurt and will get you while working on walker.
Now when it is just you and the walker, keep circling to the back. It will keep circling to sight you with weapon. But it can’t move and fire, you can. Now is time to use shotgun. Take out its legs. Four parts, upper and lower on each leg. May need to reload some. Once all four leg parts out (kill any new little sentinels) just stand right under the now too slow walker bolt caster straight up at head. Move if it shifts and stay right under it, often takes 2-3 fill clips of caster depending on how upgraded it is. But you should be 100% safe underneath it. It crashes, locate barrel, collect brain.
I have done ship then finish on foot method, but find ship is bad at taking out little healer guys and it often takes longer. Above method is little old lady with bad-hands certified, and can be done within suit hazzard recharge limit even in storms on bad planets. Worst case duck in ship, recharge suit, pop back out.
Here is my tech/suit set up for Survival/Perma:
Multitool - just a good rifle, this does all I need.
My puddle-jumper A class shuttle for black-holes:
So that is a Survival load out that does just about anything now, feel safe on any planet class even in storm (plenty of time to react/recharge) at about 120 hours in. Done Atlas, near done Artemis, done all Base quests, unlocked all buyable tech. L shaped layout of upgrades matters. If you have only one S, put it in the middle of the L. Put whatever is best touching as many other upgrades is really the thing.
Am doing it as a prep run for a Perma attempt at center. Never done that. Here is a planet I found last night. Does have infrequent storms, but also a portal.
View from the portal (it is on a mountain) at sunset. Feel free.