I just restarted my Xbox game today. I’ve been playing on PSVR since last fall, but my brother wanted to hang out online. So we both restarted our games (both of our last Xbox saves were from December '18) and zoomed through all the bits up to the anomaly separately whilst chatting on headsets. At the anomaly, I bought the Roamer pad blueprint, we joined games and both landed on the nearest planet and spent an hour or two zipping around digging up Ancient Bones and Buried Tech. It was good fun- making money and salvage and catching up. I ended the game by going back to the anomaly, where a rando player gifted me an item worth $3 million as soon as I left my ship? So easy to make cash in the game now- I went from nothing to $10 million to start the game, and have had various Fluids refining passively to nanites in my backpack nearly the whole time thanks to someone’s tip upthread. Thanks for that!

It seems there is a dupe item bug, where you have to trade an item (not the duped one) to trigger it. Not to say that person wasn’t legit. But the trading ferrite dust spam I’ve seen at off hours …

Huh. Wacky. Good to know. I still benefited 3 million! And frankly, I’m ok that the devs don’t really seem to care about economy balance or exploits and whatnot- like the trading economy ‘exploit’ upthread. It isn’t a competitive game- let people play the way they want. Let them make units or nanites fast. It’s fine.

Any of you survival players know if the first freighter rescue is rigged to be limited to non-capital freighters? I.e. no Sentinels or Venators for first-time rescuers, in survival mode? I’ve never rolled poorly so many times in a row before.

To clarify what I’m doing, I’m re-loading a manual save on a planet before each “final jump”, and jumping into a different three-star system each time. I’ve also warped to “no data found” systems, saved on a planet there, and tried again a bunch of times.

Congrats on all that, Grem. Sounds like you’re doing well in Survival. Super stupid question: Where in hell do I start this quest line?

What @Hechicera said. There have been some long running, and even recurring bugs that were squashed regarding duping at the Anomaly. It has something to do with how the Anomaly spawns and saves your character but not items, necessarily. Essentially they take everything from their ship, give it away (or keep it,) then reload and get everything back. Just know that what they are giving out to newbies doesn’t really count to them. It’s kind of nice, I was given a few items like that way back on my first game when the bug was big.

And I agree with you that they don’t limit cash making. Probably the biggest thing for that is that there isn’t really a PvP aspect of this game, so becoming a profiteer doesn’t really affect anyone else. Your game is both yours, but can be shared with others. Its kind of a fresh system, one foot in single player and one foot in multiplayer. I guess a snob might say it isn’t true multiplayer, but I kind of like it as well. I’ve played multi with a buddy a while ago and it was kind of fun. Now there are even quests to do together.

Yea it sounds like you have to do the second rescue to get the capital ship. At least that was my experience.

If you are talking about the living ship you have to buy the egg from the quick silver vendor for like 3200 QS I think it was. I know i had to grind some missions to save up enough. Once you have the egg in your inventory you will get contacted wile flying around to start the quest.

Awesome, TY. That wasn’t what I expected but I’ll start grinding ASAP.

It wasn’t to bad if you catch the weekend quests. Think they reward you with 1250 so a couple weekends and you can have it saved up.

I forgot to mention, one thing this means is that if any of us need actual cash or items in any of the users playing here, you can join their game and get set up with whatever is needed (credits or items) sans ships/tools/bases. Once you leave the other users game, you still keep any quest progress as well as items you get or were given.

I read that this is true.

Has seemed true in the playthroughs with myself & family. But like other things, that is not enough data for me to be sure.

Because I’m pretty dense about this, apologies for asking yet again. So I’ve found this beautiful Explorer. It’s perfect except I’d like it in an S Class. So if I just keep reloading my save when this comes through as “not an S” at some point it should come through as an S? Or do I just keep waiting without a reload?

Any given ship model will definitely keep turning up in different classes including S. The question is, what are the spawn pool patterns for that particular star system. Which you won’t know until you experiment. Sometimes you get what you want right away (after load-in or warp in), sometimes you have to wait for a specific wave. Sometimes (but not often) something happens to prevent the ship you want from landing when it should (parking space taken). And even when an S class version does show up, it might or might not have the number of slots and specific stats you’re looking for (e.g. lower hyperdrive and higher shields), and you might decide to roll again to get the desired number of slots or stats.

Keep in mind also that the dominant star system race determines which ships are more common there. Explorers are easier to get in Korvax systems, because they will usually make up the majority of the pool.

jpinard,

The way I understand it is that you want to come to the location (space station, trading post) fresh and make a save. Give it 10 or 15 minutes tops. Reload the save. Often even in the course of 10 minutes there will be periods of calm with no ships moving but try to ride those out and see if another wave doesn’t start.

For this place I landed about ~2 minute walk away so I wouldn’t take up any landing spots. Is that good enough? I had to quit to work on some stuff and am about to launch the game. If I go back, do I need to warp out and back, then go back to this point? Or am I good for another round of shopping? I placed a save beacon so I can find it again if need be.

Even better throw down a save beacon at the port, and save again there :)

You can look over the edge and summon your ship on the ground nearby. And like vyshka said, you can totally save on the trading post itself if you need to.

Going further, you can even place a base computer on or near the trading post, if you need to do other things in the game and hunt for that ship later. Specific ship models are permenantly tied to their systems once the system is visited for the first time.

Go to a rich system. Find a place that has the ship model you want. Then wait. On rich systems there is a 2% chance of a ship being s-class, so that is an average of 50 ships you will have to go through to find your s-class.

I think it’s important to understand that the save/reload method is purely a time saving device that lets you ‘reroll the dice’ more often, so to speak. This is entirely due to how the game does not save the state of NPC ships (effectively you spawn a new batch each time you reload).

So, sticking with the dice analogy - no matter how many times you pick up the dice you’re not guaranteed a double six on that particular throw. You’re just statistically more likely to get that result sooner than someone who is doing it the ‘long’ way (i.e. by just standing at a landing pad watching ships come and go without reloading).

With that in mind, you can optimise your time between ‘rerolls’ with a few tricks:

  1. Put your save point somewhere nice and high with clear view of the surroundings. I was able to fly on top of a radio mast in the middle of the landing pad I used and plopped my save point there, which was ideal.
  2. Actively use your scanner to look at the ships coming in on the horizon when you reload. This avoids wasting time waiting for them to land. You will soon learn the silhouette of the ship you want; look for it, scan it and if it isn’t S class, reload. The quicker you can do this, the quicker you can re-roll and the sooner you’ll get that double six.
  3. Do keep in mind that the economy rating of the system you’re in affects the chances of that S class roll. You may be in for a lot of rerolls if it’s not a ‘rich’ system.