Huh, good tip. I like putting the hydroponic room on top of the round room, but then you’re stuck with a ladder in the middle of it, which is annoying.

When you walk in the room, there is a monitor in the middle, if you hover over that the selection is something like, “pick all crops,” or similar. One button and you have them all and you’re done with that room. Comparatively, I have large rooms full of the quad planters that are a bear to gather up each time.

The reason this happens is each planet can only have so many terrain deformations. Once you exceed that limit, then stuff comes back.

Started playing this on game pass and had a good time, despite almost dying within 2 minutes due to the toxic planet I started on.

Unfortunately, now every time I play the game there’s a really really annoying stuttering going on that I cant’ get to go away. I see some guidance that changing some settings file may help but I can’t find that settings file anywhere on my computer (yay Microsoft store) so… I guess I’m done for now :(.

That’s from FSAA. Turn it off and you’ll be good. Give it more time!

I feel like this needs to be said, because a couple of folks have complained about it.

PUBLIC SERVICE ANNOUNCEMENT FOR ANYONE NEW TO THE GAME:

You always start on an extreme planet near to dying. Follow the instructions it gives you. You should survive without much problem. If by some fluke you don’t, or it seems too hard, just delete that game and start again- it’ll give you a new random extreme planet, but perhaps \ith more plentiful resources you’ll need. Similarly, you will end up on another planet, in a storm, trying to build your first base. Just follow the instructions, and you’ll be just fine. The game opens up when you find the Anomaly- just follow the quest chain until there. After that, you can and should do whatever seems fun- build bases, follow quests, etc.

Furthermore I am pretty sure the game start is extremely lenient these days, like you barely lose any hazard protection at all until you’ve at least repaired the scanner. You should be able to stand there for half an hour and not die.

People dying in two minutes, I wonder if they’re playing Survival instead of Normal?

I was playing in normal and very clearly almost died within 2 minutes from toxicity. I freaked out and ran into a cave and that seemed to help. Before I ran into the cave though I was too busy figuring things out to pay attention to the tutorial text, so I don’t know how much that would have helped.

Fiddled with the settings some more and got it tolerable. I don’t know know exactly what made it work better, or if I’m more tolerant of it today than yesterday. When I horizontally turn I can still tell there’s some stuttering (almost like it’s accidentally applying the previous frame again for a second) but it’s not as bad as it was

Oh so you didn’t actually die? How close were you to death? Because the suit hazard readout starts really low, but doesn’t move very quickly. It will have from one to three chevrons at the end of the bar if it is dropping quickly, though I doubt you recall if those were present.

If it was dropping really fast that doesn’t seem typical. It will always be hostile conditions so it can give you the tutorial, but you should not be in too much immediate danger of dying.

Just start a new game until you get a more placid level of hostility. All you do at the start is shoot small rocky objects to gather some ferrite dust. Open the multi-tool inventory and repair the scanner with the ferrite dust, then use the scanner to locate sodium.

Use sodium to keep your hazard protection topped up and you should be good from there, along with some oxygen for life support.

I don’t know how close I actually was to dying, I think my hazard suit was empty but who knows, I was too busy trying to figure out the mechanics and trying to wonder how I can avoid dying. Once I got to a cave all was good and I started figuring things out and enjoying the game. But no I didn’t actually die, I just felt like I was close to it (but maybe I was wring about that).

I’m well on my way now though, in a new solar system. I’ve only died once and that was due to an angry baboon thing that came after me while I was navigating some menus.

Played some coop but it’s really weird how the game has no problem syncing up creatures but weather isn’t synced.

Oh cool, glad you’re over the initial hump and can go explore some new worlds! :)

The performance thing sucks. I like to play in VR and I just can’t get it running well at all there, stutters all over the place.

Those tweak guides you see where you’re editing the games files are pretty much ineffective.

I’m definitely liking this game a lot more than I expected. It’s definitely very chill.

I’m enjoying it; it’s very different from the normal type of games I play. And it reinforces how much more I personally enjoy exploring and discovering than crafting.

It scratches the itch of explore/survive/build, repeat. And yet there is a bit of depth to the gameplay, and more importantly, they keep adding more and more, for FREE. This game is crazy different from launch and I’m amazed each new update.

A few questions:

Is there any way to see how much of the planet I’ve explored, or to otherwise chart it? I just fly/walk around but don’t really know if I’m retracing my steps.

In the catalogue, what is the significance of some items having the “crafted products” logo in the bottom right corner of their picture?

Following on from that, why does the wiring loom appear under “crafted products” but not display any required parts? Do I need a blueprint? How did it appear in the catalogue then?

I have claimed another ship, which is currently too damaged to fly. Does this ship show up in any type of fleet list or something like that?

TIA

One of my biggest QOL fantasies would be an expansion to the Discoveries interface to allow things like charting a planet. As it is, you’re stuck with longitude, latitude, save beacons, base computers and spreadsheets. (Which I use extensively for various things in NMS, but not for that.)

I believe the icon you’re describing might indicate items that have been discovered and/or unlocked, but I can’t remember because I rarely use the Catalogue, myself.

The Wiring Loom is one of the few components that can’t be crafted.

Once claimed, starships are stored to the Cloud, so to speak, and can be summoned any time on a planet from the quick menu, provided it has a working pulse drive and launch thrusters. If it doesn’t, it’ll be waiting for you on your freighter, when you eventually acquire one. So you can claim and forget (up to six total starships).

Thanks for that.

Thinking of the 2nd point, the logo seems to appear over stuff I have built or tinkered with already - maybe that’s it.

But other catalogue stuff I don’t quite grok yet, like why the option to pin the formula appears on some things but not others. And if the wiring loom can’t be constructed, why does it appear under crafted products at all. But whatever.

Inventory management is a hassle in the early game at least but that’s a problem most games have.

The completist in me would like to know how many different minerals & flora specimens are on a planet as well as the fauna.

I’ve almost got my current Xbone game up to parity with my PS4(VR) version. I have a good frigate and fleet, a solid base. The only thing I’m lacking is the Living Ship, and I’m not sure I want to jump through those hoops again- maybe if I see they expand it in a future update. I spent the morning farming ships farming nanites in a Wealthy space station (while doing wiring research for my IRL motorbike), spending the storage augments on my Exotic- it’s up to 47+11 slots now, worth almost $180 million. It can be kind of fun to abuse the systems in this game.

Had a bug pop up and my freighter replaced all the walls and I could not access any of my built stuff or build anything new. Basically the game just stole my $130 million investment and all the time I spent in it. Hard to find the desire to push past that at this point