So I broke into a manufacturing facility & got some portal coordinates. Went there, charged & activated it, but when I try to enter co-ordinates I just get an error message - am I too early on or missing something?
My quest log thingy says to search the base computer archives; I have built a second base computer (and claimed the base) but am unable to search the archives with it - why is that?
I have broken into 3 facilities. In two I took the option for credits and was awarded some - but they don’t seem to show up anywhere? They seem to have the quicksilver logo but according to the catalogue I have no quicksilver.
The other facility I took a new blueprint and got two for some reason, but hey nice. The options offered to me were ones that I can not research through the portable research computer - how do I get access to these additional research options?
Sorry for all the questions, trying to keep it down but there’s a lot I could ask. Lol I must have been playing for 30 hours and only just found out I could summon my ship…saves a lot of time duh.
haha, sure. Yeah, they definitely leave you to figure out stuff on your own. For the Base Computer Archives mission, make sure you have the quest selected in your log screen- this goes for any quest you’re working on, actually. Interact with your base computer- it’ll spit out a new blueprint for you, which you then have to actually build, and then interact with your base again, and it’ll give you a new thing (after a real-life timer).
In Facilities, you should almost always take the Blueprint option- the stuff in that tech tree can only be unlocked in those places (though you can get the resource that unlocks them in other places).
Portals are a late-game thing. You need the glyphs to use them. You get Glyphs from the gravesites of dead Travelers. You meet the Travelers on space stations- look for the weird glow-y dudes on the balcony around the teleporter. Talk to them. After that convo, talk to them again, and ask where they’re from (costs 100 nanites)- that’ll give you the location of their grave in the system. You have to do this 16 times to unlock all the glyphs, and the Travelers are uncommon on the stations. Most have none, some have one, a few have several (but you need to talk to them and finish getting the grave before you talk to the next one).
Thanks that is very helpful.
DeepT
5341
You can get all the glyphs for free by doing the artimus quest line.
Did you try a hard shut down to see if the previous save file would fix it? Also is it possible your stuff was still there just stuck behind said walls?
tried many ways of reloading to no avail. my stuff was definitely there, just could not build to it or open up ways to use it
Is the barrier invisible? or solid?
I regularly get random invisible barriers in my freighter. I can often jetpack over around/through an upper corner. The often go away if I force the freighter to reload itself. AKA summon it into a new system using my ship. And have a save point in the freighter, right by the stairs where it will likely be always reachable.
But yeah, I’ve learned not to trust it and used to have a great nomad build-out on my freighter and I’m now using a series of bases. Freighter really needs a portal!
Also, sometimes there is a bug where only your first base will allow you to progress the archives quests. So you either go to that one, or delete it to force the game to recognize the other bases for the quest.
My impression is that not much of No Man’s Sky is actually taking place in space. It’s all about the planets’ surface. Is that right?
Aside from an hour or two of necessary piracy, yeah, pretty much.
I asked this two years ago, but I’m wondering where it stands now: Is it possible to play this co-op in a private game (i.e. no randos)?
Yeah, if you are steam friends or xbox friends (depending on platform) then they can jump in your game. If they aren’t on a mutal friends list than you can share friend codes to make that work, I’ve never had a random person join.
Very useful to know, thanks!
Next big expansion drop: Desolation. You get do explore procedurally-generated derelict freighters floating in space. Just when I think I’m done with this game for a while, they suck me back in. Also, updates to the whole weapon/combat system
I remain very curious to see what they’ll be doing next year with the new consoles. The obvious thing would be some kind of ray tracing implementation, but I wonder what else they might decide to do.
It’s pretty bonkers what they’ve been doing in the past few years.
Clay
5353
I am considering picking up a few PC copies of NMS to play with my daughters. Any thoughts about co-op gameplay and how that might be with two younger kids (7 & 9)? They play a lot of co-op Minecraft and Don’t Starve Together and have played a bunch of other games, so they’re not noobs to PC controls.
Needs more Xenomorph Aliens.
They’re already in the game, at abandoned outposts and desolate worlds. This is expanding that.
I know, but I don’t find them very scary.
JMR
5357
I’d love to see more variation in planetary features. To me it feels like once you’ve seen a hot/cold/acidic/radioactive/paradise planet, you’ve seen them all. Traversing a planet doesn’t yield any interesting terrain features; I can land on side of the planet and then blast off to the other but yet it feels like I never left my starting point. I like exploring in sand boxy games like this but I hope the next gen consoles will allow the devs to crank up the planetary procedural magic should we ever get a NMS 2.