I applaud Hello Games’ commitment to NMS, I really do. But as someone who played the game upon release, I feel like they’ve made the crafting this huge convoluted mess. I enjoyed farming for elements to power the ship, etc. Farming to then have to build a refiner, then collect more shit, then load the refiner, then be able to do whatever the hell I was trying to do? No thanks. I’ll stick to Creative Mode, I guess.

Same here. Having tried every major iteration, I think they’ve added a lot of cool things to No Man’s Sky, but in a way it’s starting to feel overpatched. They’re adding stuff to alleviate the grinding created by other stuff they’ve added. It’s a weird place to be!

Hydroponics went from needing no power to needing to be powered with carbon every few hours. Solution: you can now power your whole base and plug it on the grid! Which is pretty cool I guess, but now you have to fiddle with wiring and finding geomagnetic spots that can mess your entire base placement.

The refiner is a great example of this, yeah. Now you have to setup a portable refiner and wait for it in real time to get some essential items. Solution: here’s a backpack refiner which reduces the grind by letting you refine stuff in a separate sub-menu of your inventory.

This looks like a massive update and one I am so excited to try out!

I predict Reddit going absolutely crazy regarding the new landscapes and new weather.

That aside, HOLY COW THIS LOOKS GREAT!

EDIT: Lol, yeah.

Damn, that giant sandworm.

This might pull me back into the game. The thing that ultimately turned me off was how boring the planets are. Mostly small hills with different colors… Hope this breaths some life and excitement into exploring!

Ah, that’s nice. More variety in a planet’s RNG pool of stuff to draw from is always good. Finally some decent city ruins on planets!

Some clutter items being culled is a plus as well.

Portals being unlocked seems like a very big deal. So now you can go back to Euclid galaxy permanently? You could also portal to the 256th galaxy just by knowing the right address?

Regular travel (sans Portal) between galaxies you’ve visited has always been possible via teleporter, so long as you retain them in your list. (They start to drop out when your list reaches a certain length.)

Goddamn. These folks are crazy, in the best sort of way. I probably won’t have time for this for a while, though- I have good momentum in Bards Tale 4, and Rebel Galaxy Outlaw is up next. Cool that all of this will be here when I get to it, though. I wonder if there are any PSVR improvements?

So awesome!!!

Agreed. I preferred the original release for its lack of complication of crafting. The game was more focused on exploration and I liked it better that way.

However, this new Origins update looks bonkers. It looks like they’ve finally given the exploration side of the game some love again for the first time since the original release.

I own it since launch on PS4, but looking at the immense amount of pop-in in that trailer, I think I’ll install it on PC through Game Pass and check it out there.

A nice feature for the PC version buried in the news is that Hello Games improved the Ultra graphics settings to show farther distances and greater details. I can’t wait to try it and hope my hardware is up to snuff.

It’s all about those screenshots!

I was enjoying it when I tried it on GP. Surviving long enough to make a survival shed on an ice planet felt pretty good, like that guy in the Martian or Luke taking cover inside a dead tauntaun (?). But when I found myself in a space station full of aliens that seemed to invalidate all the explore/survive narrative from that point on. Can’t… someone else do this stuff? I thought I was alone.

Well, that’s part of the progression of the game at this point. At first survival is the hard part. But once you get some money going, you just buy 90% of the mats you need. Then you can just focus on finding and doing cool stuff.

Wow, crazy. This is just what the game needed, finally! Just more variety in everything.

I think it’s going to be odd having the old terrain on existing worlds, and the new improved terrain only on new worlds spawned around existing stars.

But I guess they couldn’t do it any other way outside of having a ‘new new’ game option with a seperate newly-empty universe.

On the negative, I expect the improved fidelity of the rendering to screw VR performance even more.

I haven’t played this in quite a while. The last time I played I started in Survival mode, but that was many updates ago. I quite enjoyed the rigors of survival mode.

That said, over the years I heard that many of their updates, QOL improvements, and such were more focused on Normal mode and Survival never saw that. Has anyone here played Survival Mode recently and how was it?

For Survival mode I loved the extra hostility of the planets, the challenge of trying to stay alive on the starting planet, and the extreme dangers the environment (temp, radiation, etc.) posed to you. My worry was that much of the crafting and resource gathering improvements never quite migrated over to Survival so later on there would still be the lengthy grind that was part and parcel of the 1.0 launch version.

I think all the feature changes are in all three modes. I believe the only differences are harsher effects from weather/combat, smaller inventory stack sizes, and (on Permadeath) the limited save slot. Oh, and smaller player communities.

Wow. The game looks a LOT better now. Who knew some variety and lighting could go so far? It was amazing before, now it’s spectacular!

Found an interesting planet that washed out all of the color in my vision making everything nearly black and white with subtle shades. I didn’t use any photo-mode filters here, just pure screenshots of what I was experiencing. Very psychedelic.