Just got this recently, about 20 hours into it. My problem…the first system I got after the tutorial, had 2 paradise planets, one of which has from what I can figure has more or less perfect attributes…mobs aren’t agro, very little sent activity, ridiculous climate (always about 60f), very few storms, tons of resources, flora and fauna… I think I won the game? I’m not sure what my incentive is to travel…
I’ve been on numerous jumps, got a new ship, done the main questline for a bit etc, but it’s difficult to figure out why I should be doing anything. All of the planets are the same, give or take the artwork, all of the space stations are the same, give or take some upgrade I don’t need to live on a perfect planet, and all of the encounters are the same, and…why am I even bothering with encounters when I could just chill on the beach on my perfect world?
The questline is moderately interesting, collecting new ships is…ok? The freighter missions are vapid, repetitive, and seem like the least possible effort to create content, am I missing something?
I get the game, I get what are supposed to be the hooks that move you forward, but it’s very tough to get the motivation to go anywhere, when I’ve found a planet to hang out on that I’m pretty sure I’m never going to top… For me, habitability should have been something baked into progression. The narrative of trying to follow the story line is fairly obtuse, and to me at least, not particularly compelling, maybe that’s my problem.
I find the various systems in this game to be really obvious treadmills, almost without exception. There is certainly an allure to this, and the possibility of this game is really exciting, but in practice, I find it pretty repetitive, and ultimately very boring.