draxen
5759
Woohoo - fully upgraded my S-class freighter! :)
Nice! I have one that looks much the same, but is A class. And that was after a longish reload farm. Have it upgraded … eh … far enough. I don’t see any benefit of raising any of its stats more.
Is it really pastel colored, or is that the lighting in the system?
6.6GB patch, with no notes yet. Could this be the DLSS update?
Maybe it’s the new expedition?
EDIT: might be a new release. GOG just updated and the version is named “3.50 Prisms”, and since the previous one was “3.4 Expeditions”, it seems it’s a new release with new stuff. No official info on it yet, though.
EDIT 2: now this tweet makes sense:
Wow, it’s been a while since I last played but that looks impressive, really enhances the game’s visuals.
So a bunch of new visual features to offset the performance benefit of DLSS! ;)
I kid, it is awesome of course, going to give it a try in VR this afternoon.
I’ve said this before, but sequels of other games do not measure up with the upgrades within NMS.
This is also possibly true for Elite.
SamS
5768
Now it actually looks better than the original teaser trailer.
I fired it up last night. It’s still the same game but certainly “feel” a bit thicker. I mean… it’s still NMS.
I keep it pemanently on my hard drive but it doesn’t take long after I start playing again to realize it is still pretty thin. parsecs wide but nanometers thin. I often try to think on what exactly I would do to give it depth. Right now it is superb at being a fabulous “wow look at that” screenshot generator but it needs something more for end game loops: a stat development system, trait system, an item crafting system, a dynamic/procedural story generating system, a mega expansion of the lore to create more factions. I’ve been playing a lot of Kenshi lately and these are all things that abound in that sandbox.
Still its a great game and has come a long way.
It needs better combat, for one thing. I liked No Man’s Sky just fine even at launch for exploration. But the combat, both on the ground and in ships is just not satisfying. And then they kept expanding the game, adding more stuff you can combine and build, and maybe enhancing the explorations aspects a bit, but I don’t think they’ve done anything with the combat.
Elite Dangerous got the exploration and combat right out of the gate, but No Man’s Sky’s pretty planets give it the edge in exploration. It would be awesome though if they could add a shotgun or more satisfying space combat or something.
For multi-tool: Scatter Blaster, its all I use on factory doors and I’ll even take out walkers with lots of bunny hopping to get close enough to use it.
Positron Ejector on ships, though I haven’t used it much.
Though I agree, in general it doesn’t matter what you use, except the Plasma launcher. It is a suicide device not a weapon. >.>
It needs an actual terrain and world generator. I’m not interested in “crafting” and hopping between the same worlds over and over looking for tchotchkes and ores. I’m interested in seeing different tectonics, weathering patterns, and forms of planetary formation.
Will this still run on my very old creaky 1080 tho
Tough to say… ;)
In VR the new graphics updates tanked performance, compared to last time I played. Running on Ultra planet quality was probably a big factor since that got another boost. The new reflections too, look great set to high but pretty expensive (can be disabled).
Enabling DLSS brought the performance back again. It did a great job of killing the jaggies, though it does make stuff look a little blurry (better than the old TAA bluriness though).
Of course 1080 doesn’t have DLSS, but I never found the game much of a struggle to run on a monitor. VR is a different story though - it’s an absolute monster.
Anybody playing through Gamespass for PC and getting DLSS? There was a game update yesterday that I downloaded but no DLSS option in the anti-aliasing options, which is where I gather it is supposed to be.
A new patch just came out that fixes that:
Fixed an issue that could prevent DLSS from appearing as an Anti-Aliasing option on the Windows Store version.
That’s done the trick, thanks!